A remake of the classic Bomberman by Hudson Soft.
Thanks to http://www.nintendomax.com for the news!
A remake of the classic Bomberman by Hudson Soft.
Thanks to http://www.nintendomax.com for the news!
ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.
Changes:
+ RZX playback (no SZX snapshot support yet, though).
+ Files stored in ZIP archives can be browsed and loaded directly.
+ Support for poke cheats in POK file format, including autoload.
+ Added log screen for better problem diagnostics, especially those RZX related.
+ Turn off the bottom screen backlight after configurable timeout.
+ Automatically save state and enter sleep mode when the lid is closed.
* Alternatively boot from saves/boot.z80 instead of last session state.
* Skip loading of either state upon startup when L/R buttons are held.
* Replaced few busy loops with inactive waits to further improve battery life.
* Improved the last menu action to cycle through all recently used views.
* Extended the range of both AY and speaker samples to make the sound louder.
* Tweaked the Z80 snapshot loading code to support some less conformant files.
Thanks to http://www.1emulation.com for the news.
Alekmaul has released his earlier this week announced update of ameDS. ameDS is a CPC emulator for Nintendo DS.
Changes:
* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)
* DS Sleep mode management (a closed lid pauses AmeDS execution)
* Improved keyboard management with stylus
Thanks to alekmaul himself for the zero second news 🙂
http://www.portabledev.com/pages/ds/jeuxdev.-perso/ameds.php
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait, the PS3 port comes from Bill Blake.
Changes:
Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
– Daemon now has the a in the summon daemon spell description. (FEG)
– If a daemon decides not to be summoned, an a is put in the daemon’s name.
– PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
– If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
– If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
– New Run command, ‘r’ for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
– Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
– New spell: Animate Forest (Adam Boyd)
– When level teleporting via Wishing, do not start on same square as a monster.
– Diminishing returns on piety gains when gods already like you.
– List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
– Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
– Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
– Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
– Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
– The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
– Fixed the #define guard in stdafx.h (Malte Helmert)
Christmas DS is the first NDS program by maximveron. There is music and snowfall, which can be adjusted.
NightFox released a second beta of his puzzle game collection “Mind Maze DS”.
Quote:
Hi!
Time to update!
Here you can get the lastest BETA of my project Mind Maze.
I wish to be very thankfull to ToniMax and Sue Keruna for the graphic art on the first six puzzles of first minigame.Hope you like them.
Download: http://www.mediafire.com/?mhx2gdwnjgy
Video: https://www.youtube.com/watch?v=ucQAaui-NCkOh yes, you can exit from any puzzle just pressing SELECT.
Regards
Fox
A series of wordgames created for the Nintendo DS.
Thanks to www.nintendomax.com for the news.
The author of Poulpis Adventure presented the first ingame mockup of his upcomming homebrew platform game for Nintendo DS.
It is currently unknown when there will be a public release.
http://poulpicorp.dev-fr.org/p4097/2008-11-20-un-mockup-en-wip.html
Bakaban is working on a new NDS homebrew game called Rollers.
Alekmaul is spicing up his CPC emulator ameDS. There is no release yet, but there should be one this week.
Changes coded so far:
* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)
Thanks to alekmaul himself for the news.
http://www.portabledev.com/smf/index.php?topic=226.msg2737#msg2737