Category: Nintendo DS
FewChessDS v0.2 (Alpha) (NDS Game)

Sephiroth_FF7 updated FewChessDS…

http://www.dev-fr.org/index.php/topic,3603.0.html

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BlackjackDS v0.6 (NDS Game)

After quite a while Scott McFly comes up with an improved “Blackjack DS”.

Changes:

* New options section
o Can alter several game rules using touchscreen
* New stats for frequency of betting and splitting
* About section expanded
* New title splash screen and DS logo (from v0.5.1)

http://forum.palib.info/index.php?topic=5303.0

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Bitsweeper (Release 3) (NDS Game)

You are the Bitsweeper, explosives hunter extraordinaire. Your mission, although simple, is very dangerous: locate and deactivate all the missing bits on bitfields before they hurt anyone else. Good luck on your mission!

Changes:

New options to let left-handed users play the game more comfortably.
Corrected an obscure bug that does not let you read back your best scores table in certain media cards.

Thanks to http://www.drunkencoders.com for the news.

http://dsotaku.drunkencoders.com/Bitsweeper/Bitsweeper.php

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FewChessDS v0.1 (NDS Game)

A chess game by SephirothFF7. This is an early version.

Release notes:

WARNING:AI is slow and has bugs. Try low levels first.

Thanks to www.dev-fr.org for the news.

http://sephirothff7.free.fr/ManyChessDS/FewChessDS.zip

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Colors (Final) (Fix 3) (NDS Game)

NightFox has released an update of his puzzle game Colors. It plays similar to Columns, where you need to bring three identical colored gems, into a vertical or horizontal row, to let them disappear.

Release notes:

Hi!

I just started to use EFS 2.0. and recompiled my game to use it. Now my game is in only 1 file. And savegame file it’s built-in also. Now this works also with NO$GBA, working perfect (well, not save), mp3 music too. If you find any bug (it’s first time i use EFS) please report to me. The only thing is now load files takes a little more time.

Regards
Fox

Download links
SLOT 1: http://www.mediafire.com/?hghowj9nmjz
SLOT 2: http://www.mediafire.com/?dvdmhy2xnjn

http://forum.palib.info/index.php?topic=5287.0

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DSFrotz v2.0 (Alpha) (NDS misc)

papafuji updated his Nintendo Z-Machine interpreter “DS-Frotz”.

From Wikipedia:
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code (or developing some compiler for each system).

New features:

– games data read directly from your cart
– new input & keyboard features
– new design & multi-size and accentuated fonts
– user customization via the .ini files
– a lot of drawing and input bugs killed

Authors page: http://gugusse.central.free.fr/papafuji/

http://forum.palib.info/index.php?topic=5291.0

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Bunjalloo v0.6.3 (NDS Application)

Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.

Changes:

Fix the flashing when downloading files

Discussion: http://forum.gbadev.org/viewtopic.php?t=13048&start=30

http://code.google.com/p/quirkysoft/

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Fandian (r480)

Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.

Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

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Sonic (r256) (NDS 3D Engine)

Sonic is the development name for ritz’s homebrew nintendo ds 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.

Changes:

removed unused data to save bandwidth

Discussion: http://forum.gbadev.org/viewtopic.php?t=15841

http://www.daftcode.net/

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TronDS (23-07-2008) (NDS Game)

n00bey started work on a game called TronDS. It’s supposed to become an entry for the currently running Neoflash Compo.

http://forum.palib.info/index.php?topic=5268.0

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