Category: Nintendo DS
graphDS v0.5 (NDS Application)

graphDS can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.

Changes:

Added catalog. Added functions: abs, acs, asn, atn, mean, nDeriv, nIntegrate, rand.

http://robertson.heliohost.org/

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Shooting Watch DS v2.2 (NDS Game)

Shooting Watch DS has been updated!

Changes:

Added Lode Runner skin
Built with latest tool chain.
SoundFx and music now use AS_Lib as with latest PA Lib beta.
Save file can now be in any directory. As default the game searches for the location of a previous save then location of the nds file. If neither are found (if you rename the nds file), the save file will be created in the root directory but can be moved afterwards.
WiFi transfer now retrieves rank correctly (Up to 100, was only retrieving rank 10 maximum before).
When you win on the slots, you can now hold A or B button to make the coins count up twice as fast. (Fixed 4 slot mode, only worked in 3 Slot before).
Can hold B button to make text scroll faster in the shop.
After playing Shoot mode, the rank shown is now how you ranked for your last go rather than your best rank overall.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://files-ds-scene.net/shooting_watch/?s=download

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DS Visual Novel Reader v1.2.7 (NDS Application)

DS Visual Novel Reader is exactly what it pretends to be.

Changes:

* fixed problem with backgrounds not loading and other weirdness

http://digital-haze.net/vnds.php

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Libellen (NDS misc)

Libellen is a sprite handling library for the Nintendo DS, based on libNDS. The library is released under the terms of the WTFPL.

Full release notes:

Since I’m not going to do any further development on this (for various reasons), I have decided to release libellen – a sprite handling library for the Nintendo DS, based on libnds.

The library is released under the terms of the WTFPL.

The source and “example” are super documented, and evena Doxyfile is attached if you want to create documentations.
The library was tested and compiled using devkitARM r21 with god-knows-what libnds version. If you find incompatibilities, I’ll be happy if YOU would fix them.

Have fun and happy coding!

For those who are intrigued by the name – lib-ell-en (L – N, my name’s initials) could also be read as libellen – dutch for “Dragonfly” which is what the logo is based on. For those who wonder, the logo is also released under the terms of the WTFPL.

Some history:
libellen was first made as the low-level library for ToD2, but was quickly got good enough to be expended. My second goal was also to get people to stop using PAlib, an old, slow and deprecated library which people insisted on using. The library was not complete, but the sprite handling was. after more then 6 months of inactivity, I have decided to release the library to just handle sprites.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15297

http://liranuna.drunkencoders.com/libellen-first-and-final-release/

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Trojan Horse – LCD Simulator (NDS Game)

This is a simulator of “Trojan Horse LCD Card Game”, for Nintendo’s Wii.

http://theconradbros.com/?page_id=23

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Metronomum (NDS Application)

Metronomum is a metronome application for Nintendo DS. It supports up to 600bpm.

http://www.dev-fr.org/projets/(ndsapp)-metronomum/msg24697/?topicseen#new

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Sidds WIP (C64 emu for NDS)

Alekmaul, a well known french homebrew developer, is working on a brandnew project called Sidds. It’s going to be a C64 emulator for the Nintendo DS!

http://www.portabledev.com/pages/posts/oh-what-s-that-o_o556.php

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Cleveland Rapid Transit Map (NDS misc)

Release notes from qw3rky:

Recently, I went out to Cleveland, Ohio for an internship. The most convenient way to get to work was to take the rapid train into downtown. Being a white kid from the suburbs, I wasn’t all that familiar with public transportation, but I resolved to make use of it the best I could. To help myself learn the routes and timings of the trains and buses, I made a little map for my DS which I could consult whenever I was feeling lost.

I cleaned up the code, ported the graphics functionality to use the cool new uLib library from Brunni, and I’m releasing it here. You can scroll around a map of the Cleveland RTA, and then you can click on train stops to see when the next few trains are coming.

I realize the utility of this is limited to the few people who live in the Upper Midwestern United States, but it was a helpful little app for me, and maybe someone else will find it useful too.

Controls:
* d-pad scrolls map
* stylus clicks on train stops and shows schedule, press any button to return to map view

http://forum.gbadev.org/viewtopic.php?t=15285

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Chip8me v1.0 (Chip8 emu for NDS)

ETkoala updated his Chip8 emulator for Nintendo DS. Most importants updates are: SCHIP games are now playable and added directories support to GUI browsing.

Changes:

-CPU: Added SCHIP support
-CPU: Fixed SP (it was skipping the first one)
-CPU: RND opcode fixed (fixes VBRIX bugs)
-CPU: LD Vx, K (Wait for keypress) fixed
-GUI: Added directory support
-GUI: Added file-sorting
-GUI: Long names are now short when displaying
-Misc: Fixed some memory overflows
-Misc: fixed some debugging problems
-Misc: Added auto-zoom (fit to screen, schip has different resolution)
-Misc: Added ‘reset to default’ option
-Misc: Added few options (‘reset to default’ and ‘save and continue’)
-Others: some minor fixes.

http://forum.gbadev.org/viewtopic.php?t=15280

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PALib Homepage back online (NDS misc)

After some days of downtime, the PALib homepage and it’s subpages such as the forum, are back online.

PALib is a programing library for Nintendo DS.

http://forum.palib.info/

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