Sephiroth_FF7 is working on a new 3D game for the Nintendo DS. This time it’s TrailBlazer 3D.
This version is a kind of technical demo, but as we know Sephiroth_FF7, this should develop into perfectly playable very fast.
Sephiroth_FF7 is working on a new 3D game for the Nintendo DS. This time it’s TrailBlazer 3D.
This version is a kind of technical demo, but as we know Sephiroth_FF7, this should develop into perfectly playable very fast.
Scrabble Assistant DS is a utility program designed to run on the Nintendo DS platform. This utitily is in french only.
Thanks to http://www.dev-fr.org for the news.
Alekmaul has finally released his awaited Oric emulator for the Nintendo DS.
Thanks to Alekmaul himself for the news.
http://www.portabledev.com/pages/posts/dsoric-version-1.0535.php
Sokoknight is a Sokoban clone which is a transport puzzle game. The player pushes boxes around a maze and tries to put them on floor tiles marked with a cross. Only one box may be pushed at a time and it cannot be pulled, so if you push it into a corner, you’re lost. When all boxes are on the crosses the level is done.
cid2mizard, our newcomer coder from france, released an updated version of his Super Mario themed shooter “Super Mario Galaxies”. This release is actually just a tiny bugfix release.
http://cid2mizard.dev-fr.org/p3828/2008-01-18-super-mario-galaxies-v0-71.html
DSilver seems to be a occult dictionary for Nintendo DS.
Thanks to http://www.dev-fr.org for the news.
Sokoknight is a Sokoban game for Nintendo DS coded by necronlord.
Thanks to http://www.dev-fr.org for the news.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=4108&forum=9
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Release notes:
Most of my effort has focussed on UI related issues with this release. My vision for the Action Bar is now realized. You can populate it with your own choice of actions or spells.
Akoi Meexx has been working extremely hard at a total-conversion tileset for POWDER which I’m proud to now make the default tileset!
I’ve moved my primary playing platform to the DS. I’m extremely happy with the current stylus interface. I have not had to use the buttons at all. This is fortunate as in the winter one can use the stylus with gloves, but I’ve had issues trying to use the buttons.
Changes:
The PPC Mac and Linux versions will no longer have psychedelic colours, but instead look normal. (Ben Hjelt)
[Mac] The Mac port now uses a .dmg making installation a snap! Note your .txt and .sav files will be saved to whatever directory you put the POWDER program into.
[SDL] The window icon was accidentally half brightness – it is now in its full glory.
There is now an action bar along the top of the screen as well. Further, you can reassign action bar entries when in the verb screen. Merely drag and drop to until the bar matches your dream layout!
There is now actionbars on the left and right of the screen. It is recommended you don’t use the top few of these as they will obscure your text output.
Your action bar settings are saved across sessions. If you mess things up, the Options menu has a Defaults entry that will revert them to the defaults.
From the Zap menu you can drag and drop spells to the action bar. This lets you cast specific spells with a single click.
On reading a spell or skill book, you will be given the full text of the spell or skill you are trying to learn. You will then have to confirm your selection. This requires two extra button pushes, but I hope such learning is rare and this helps people discover the spell text as [Select] is a tad bit obscure.
The background for the inventory screen has been changed into a series of boxes rather than the odd C symbol. This is also done on the layer beneath the items.
When you possess another creature and equip items, your original body will no longer mirror your new weapon choices.
Renaming yourself will change your actual name (the one for the win screen and character dump) rather than just your body’s name. (Grothias)
Linux port is now statically linked against libstdc++, so those of you who don’t have old libraries installed should be able to run it. (Martin Read, John Overmars)
The final inventory screen will no longer go to full-examine when you click on an item. Instead, it acts like the normal inventory where it does the short description on click and changes the item bar to reflect whether you can view the item. Similarly, the only way to quit it is to now press the inventory button again. (Or [B], of course) (Honourable mention to Richard Quirk who submitted a patch for this after I had already coded it)
Possess now takes Diagnose as a prerequisite.
The haunted island and other similar rooms that have monsters have been double checked to ensure they don’t allow stairs. (Martin Read)
[DS] Richard Quirk finished the earlier fix to support r21 of devkitPro. It turns out my refusal to use short-enums was the source of the incompatibility.
Requesting info (‘i’ or [Select]) on the cancel option of a spell book reading menu will no longer crash. (Ciaran Walsh)
You can drag items around your inventory screen to reorder them. You can drag into your equip slots to put them on or drag off equipped slots to remove them. (Richard Quirk)
it’s to its correction in cockatrice description. (Richard Quirk)
Eating items now grants ten times the foodvalue, bringing them more in line with eating corpses. (Brendan, Michal Bielinski)
One new map.
Brand new tileset – the Akoi Meexx tileset. This is a total conversion which has been made the new default tileset. Never fear, if you want the naked pink guy, you can change to the Classic tileset.
cid2mizard has udpated his Mario themed space shooter “Super Mario Galaxies”. It now supports DLDI patches, has few more levels and has a hughe roundup gfx wise.
http://cid2mizard.dev-fr.org/p3827/2008-01-17-super-mario-galaxies-v0-7.html
The french RPG styled game “Byook” has been updated.