Category: Nintendo DS
The guys at http://www.dev-fr.org were lurking on #dsorganize @ irc.rizon.net where DragonMinded left the request to test a new version of DSOrganize, which is currently in Alpha stage.
Download from: http://www.dragonminded.com/ndsdev/DSOrganize_3_2_ALPHA.nds
http://www.dev-fr.org/index.php?topic=2372/0/
A new version of “Chuck Norris Facts” for Nintendo DS has been released. There are totally 4435 facts.
http://virtuapeanuts.dev-fr.org/p3802/2008-01-04-cnfds-v0-5-is-out.html
Laser Hockey DS is a simple Hockey/Pong game for Nintendo DS.
Changes:
* The scores display on each screen
* The game goes into sleep mode when you close the lid
Thanks to http://www.dev-fr.org for the news.
http://www.ds-scene.net/?s=viewtopic&nid=4853
Regular as in the past days here comes an update of Sephiroth_FF7’s GhostBusters remake for Nintendo DS.
This version has few bugfixes and changes in the music.
http://www.dev-fr.org/projets/(ndsjeu)-ghostbustersds/
StarLite is a StarCraft fangame coded by myke38. The first public release has been just released.
http://www.playeradvance.org/forum/showthread.php?t=17883
Sephiroth_FF7 brings us another update of his Ghostbusters remake for NDS.
http://www.dev-fr.org/projets/(ndsjeu)-ghostbustersds/
AgentQ released an update to his ScummVM port to the Nintendo DS.
Release notes:
Hi Everyone,
Here is a second beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don’t have time to do much of it myself. So please download it. Please post, even it it works fine!
The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.
New function keys should make all the AGI games playable.
This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.
Also, I have been told that the same code which runs Day of the Tentacle and Sam & Max can also run some of the earlier HE games, so I have added these to the list below. They seem to work fine. Please test them too!
Changes
Beta2
– Future Wars and Gobliiins now work again
– Swapping the screens while the software scaler is enabled no longer causes odd effects
Beta1
– New games supported: Elvira 1 and 2, Waxworks (Amiga version)
– Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
– Function keys added to virtual keyboard (used in AGI games)
– Plenty of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin’ (DOS version only)
Fatty Bear’s Birthday Surprise (DOS version only)
Fatty Bear’s Fun Pack (DOS version only)
Putt-Putt’s Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Build D:
Sierra AGI games
Gobliiins 1 – 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
Download it here:
http://scummvm.drunkencoders.com/scummvmds0-11-0beta2.zip
http://forums.scummvm.org/viewtopic.php?t=4979
Circus has posted few more screenshots of his new project “Yoshis Labyrinth”.
http://playeradvance.org/forum/showthread.php?t=17705
The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.
Release notes from Abcd1234:
Yes, already. Fixed a map rendering bug in graphics mode caused by wall tile substitution in the NetHack core (this was evident when going from the regular dungeons to Sokoban, where the wall colours are supposed to change, but didn’t).
http://frodo.dyn.gno.org/~brettk/NetHackDS