Category: Nintendo DS
3 En Raya v0.4

“Three in a Row” aka Tic Tac Toe.

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DScratch (22-01-2008)

DScratch is a little audio manipulation software running on Nintendo DS, which ables you to play with an .wav audio sample, a recorded audio sample or even audio streaming from DS’s embedded mic; you can pitch, scratch, rewind, mute and apply effects on the sound. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software or audio sequencer, and can be motion-controlled.

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Colors (25-08-2008)

Colors is a Columns like game for Nintendo DS coded by NightFox.

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DScratch (22-01-2008) (NDS Application)

DScratch is a little audio manipulation software running on Nintendo DS, which ables you to play with an .wav audio sample, a recorded audio sample or even audio streaming from DS’s embedded mic; you can pitch, scratch, rewind, mute and apply effects on the sound. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software or audio sequencer, and can be motion-controlled.

http://gorgull.googlepages.com/home2

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Samba DS-Linux (NDS Application)

sonny_jim just finished porting SAMBA to DSLinux and it should be showing up on the official builds on Kineox shortly. This will allow you to connect to your DS using standard Windows Networking.

http://forum.gbadev.org/viewtopic.php?t=14901

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WireWorld DS v0.1 (NDS misc)

Release notes:

WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
– basic WireWorld implemented
– editor builtin

Well, it’s my first DS homebrew.

WireWorld has 4 states:
space – represented by black
wire – represented by gold
spark – represented by red
tail – represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it’s surrounded by 1 or 2 sparks.

Even with so simple rules, it’s able to implement many stuff in it.

Thanks to whole #dsdev for helping me fix all the bugs.
Source code will be offered if anybody will want.

http://asiekierka.boot-land.net/wireDS.nds

http://forum.gbadev.org/viewtopic.php?t=14902

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Powder (Build 100) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

After 5 years the coder Jeff Laid pulls out the 100th release of Powder. The game is available for Gameboy Advance, Nintendo DS, Linux, Windows and MacOS X.

Changes:

Remove flash when clicking on inventory items. (Richard Quirk)
Properly remove base item from inventory during drag. (Richard Quirk)
Creatures have only 30% chance of doing a last-ditch self-poly rather than always doing so. A bit less optimal from their point of view, but more playable from our point.
Dequipping items using drag-and-drop leaves the cursor at the source position, not the end position, as the end position isn’t where the item ends up anyways.
Verb List in the Command Menu now named Command Menu to be more clear. (Grothias)
Keybinding for the Command Menu, ‘V’, added, so you can restore your Command Menu if you drag it off without doing a full reset. (Grothias)
ActionBar settings should now be properly reset on every version upgrade, avoiding the embarassing bad settings seen in the 098->099 upgrade. (Richard Quirk)
FullScreen option changes to Windowed when you are already in Full Screen. (Kantaphon Tongmee)
Identify spell allows you to use the stylus to select an item.
Top row of ActionBar is mapped to F1-F15 on SDL platforms. (I don’t have a machine with F13-F15, so can’t confirm if they work) (David Damerell)
Top action bar shows up when in cast or command menu mode even if action bar is disabled. This is because it allows you to assign your F1-F15 keys.
Pressing F1-F15 during Command Menu or Zap screens will bind your current command/spell to the relevant slot, so there is no need to invoke your mouse.
Soul Suckers will properly target you when you are more than one square away.
When you look around with the stylus you will no longer replicate your original overlay icon. (Richard Quirk)
[DS] When I made [X] and [Y] remappable, I also accidentally swapped their meaning. Since the swap was done in the last month while the original meaning was around for 10 months, I’ve decided to swap them back. This means [X] is now Verb List, or [Start] equivalent, and [Y] is Inventory or [Select] alias. The rational is that the relative location of [X] and [Y] line up with [Start] and [Select] If you grew used to the swapped version, remember that you can remap them back by hitting [Select] in the Command Menu. (Matthew Rollins)
The Dip and Identify menus require you to chose a Checkbox or X button rather than just picking what you click on first. This allows you to explore your items with the stylus to figure out what you want to act on.
Moved the help icon to the top left which, thanks to the keyboard shortcuts, means hitting F1 gives you help.
Having a custom tileset will no longer cause you to revert to the classic tileset after ever load. (Matthew Rollins)
One new room.
Linux .tar.gz extracts into a powderXYZ directory rather than to the current directory, better matching the expectations of people on that platform.
Windows, DS, and GBA users now have a .zip format since .tar.gz can be hard to figure out on Windows platforms.

http://www.zincland.com/powder/index.php?pagename=release

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Colors (RC) (NDS Game)

NightFox comes up with a release client version of his puzzle game colors.

Release notes:

Well, game is almost complete!

Just rest to do some test to find bugs and add some screens for endgame and credits.

Add-ons for this version

– Fast keys for drop, left and right
– Options menu to enable/disable combo/score display
– Save records to disk
– Save options to disk
– Minor changes on code
– Increase dificulty
– Enjoy

Please, send your comments and bugs to nightfoxweb(a)terra.es. to fix them before launch the final version

Regards

Fox

Download link: http://www.mediafire.com/?6y2lzj5imn0

http://palib.info/forum/modules/newbb/viewtopic.php?post_id=23947#forumpost23947

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Wardrive v1.10 (NDS Game)

Wardive is an adaptive game with locative levels. It converts WLAN waves into game objects.

Changes:

– new shield management
– musixs by trackermaster
– 3d-enemy-models partially generated from hotspot names
– more eyecandy
– save hotspotlist
– some bug fixes (cristal model)

http://palib.info/forum/modules/newbb/viewtopic.php?forum=9&post_id=23943#forumpost23943

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Staris v0.7 (NDS Game)

Sephiroth_FF7 updated his Tetris game Stairis.

It comes with changes in the gravity behaviour along with changes in the 3D mode.

http://www.dev-fr.org/projets/(ndsjeu)-staris/

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