Category: Nintendo DS
Spider Solitaire is a One-player card game that has gained popularity since being included as a default game on the Windows Operating System.
The basic idea of the game is to get piles of cards from K to A of the same suit. There are 104 cards with the possibility of playing with either 1 suit, 2 suits, or 4 suits.
Thanks to http://www.drunkencoders.com for the news.
Changes:
– This release
– Added a Particle-system for Fireworks when completing a game
– Added animation when Dealing
– Added animation when selected cards are dropped on an invalid pile
– Fixed bug; Clicking to deal when no cards left to deal would still go through the motions, playing the sound and internally updating the deal data
– Fixed bug; Black squares appearing when too many cards on screen
– Fixed bug; Flashed white before smooth-fading out after win
– Fixed bug; Dealing an Ace onto a King-2 pile would not release the pile as complete
– Compiled under DevkitARM r21 and libnds 20071023
http://jt0.org/projects.php?id=spidersolitaire
Hyena – an audiogame player, featuring Lone Wolf – Flight From The Dark.
Know issues (at least on R4):
* 1 in 10 random crash on startup
* Skips the first line 1 times in 10
* Doesn’t restart properly if you die in combat
* The sound sounds “metallic”
* Loading and resampling images takes embarrassingly long time (up to 10 sec)
http://forum.gbadev.org/viewtopic.php?t=14933
hazuki62 released an early “Kiss Viewer” for the Nintendo DS. If you do not know what it is, you may get more information from: http://www.otakuworld.com/index.html?/kiss/viewers.htm
http://www.dev-fr.org/projets/(nds)-kiss-viewer/
DSOrganize is meant as a homebrew organizer application for the Nintendo DS that should have come built in in the first place. It is by no means comparible to a full-fledged organizer such as a palm, and it is not planned to become an operating system, video player, or anything similar.
Changes:
Added multi track support to SID files (finally!).
Added support for the gbs file format.
Added confirmations to text editor on save or exit.
Added /describe to irc.
Added basic cookie support.
Tied Y to the stop function on the web browser.
Changed IRC receive mode to hopefully squash memory error.
Changed internet enabled applications to allow downloading/processing while the lid is closed.
Decreased memory footprint to allow larger images to load again.
Fixed annual dates causing every day to underline in some cases.
Fixed e^x freezing in some instances.
Fixed inconsistent save message on scribble screen.
Fixed IRC bug that appeared while typing with fixed width irc.
Fixed aac/mp3 streams skipping sometimes.
Fixed bad font characters in the smallest font.
Fixed a html rendering crash with css pages.
Fixed random crash that happened when switching tabs in web browser.
Fixed garbage display in hbdb if you cancelled the list then pressed left or right.
Fixed graphical issues with themes loaded.
Thanks to http://www.dev-fr.org for the news.
http://www.dragonminded.com/?loc=ndsdev/DSOrganize
The goal of this project is to display internet-tv streams on the Nintendo DS. Currently it’s in early stages and doesn’t do what it should.
Changes:
-Main Layout
-DLDI Support
http://palib.info/forum/modules/newbb/viewtopic.php?forum=28&post_id=24048#forumpost24048
jEnesiDS is a Genesis/Megadrive emulator for the Nintendo DS.
Here is a new release of jEnesisDS.
Major changes in the new version:
– Custom Z80 ASM core implemented.
– Custom YM2612 and PSG emulation, running on the ARM7. So there is sound now 😉
– Many parts rewritten. Speed without Z80 core should be quite a bit faster for most games.
– Idle-loop detection completely rewritten. Shouldn’t break any games anymore. Therefore the option to disable it was taken out.
– Some changes to the HW renderer. Some glitches should be gone, others were probably introduced. Will be rewritten for the next version.
– Tweaked H-Int auto detection, so less games should need the “ON” option to boot now.
– Mode-Button added (L+R+Start)
– Skipped option screen at startup, so you get directly into the game selection.
Other release notes:
There is still a lot to do and i hope you wont have to wait as long for the coming version.
I know very well, that the sound is not perfect, but it’s the best i could do in the time working on it, so please don’t complain..
I am sure that i can improve it and i am positive that all games will run at full speed with sound one day.
If a game runs too slow, disable the Z80 by turning “Fake Z80” on – of course that will most likely turn off the sound as well (Except for games that have their sound driver on the main CPU, like Sonic, Gunstar Heroes and others).
Any feedback is welcome of course (except bad one ;P)
Thanks to Lordus and http://dcemu.co.uk for the news.
http://dcemu.co.uk/jenesisds-0-6-87934.html
Icarus Adventure System let you create your own adventure game using a comfortable UI on a Windows PC. The created adventures will compile into a single NDS binary. Unfortunatly the tools is available in spanish language only.
Thanks to http://dcemu.co.uk for the news.
http://www.entidad-3d.com/icarus/
nipil is still heavily working on an improved version of his “Scrabble Assistan”. Here is what he said in the GBAdev.org boards today:
As you can see, the following points are have already been addressed:
– visual: grey square is visual click feedback
– visual: green shows active function/option
– visual: validation/ok button
– visual: bigger, finger-friendly touch-zone (i don’t advocate it)
– data: Up/Dw are paging buttons, used for score & search
– visual: Hide letters/numbers when not appropriate
– visual: back to “landscape” mode, which is left handed friendly
– data: search with sort options (alpha, score, length)
New/Undo/End are respectively used to start a new game, undo the last
scoring validation (for error-correction) and “End” enables to enter
negative scores when the game is finished (to account for the letters
players didn’t manage to place).
I hope i can release the next version by monday evening.
PS: Colors are not firmly decided yet, but are valid hints.
PPS: I can’t seriously put borders around letters, it’s too ugly.
Anyway, noone should have any trouble clicking the letters now,
even using my own fingers, i can touch and control everything 😉
http://forum.gbadev.org/viewtopic.php?t=14879&postdays=0&postorder=asc&start=30
WireWorld DS is a DS port of a cellular automation under the same name.
So far it has:
– basic WireWorld implemented
– editor builtin
– clear/clear electrons
Further release notes:
About WireWorld
WireWorld has 4 states:
space – represented by black
wire – represented by gold
spark – represented by red
tail – represented by blue
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it’s surrounded by 1 or 2 sparks.
Even with so simple rules, it’s able to implement many stuff in it.
Changes:
+ – added
– – removed
* – modified
/ – bugfixed
! – important
0.3:
+ ADDED LOADING (and saving)
! sorry, but saving is buggy. I don’t want to work on WireWorld DS anymore though.
http://forum.gbadev.org/viewtopic.php?t=14902