Category: Nintendo DS
Flickbook is an animation toy for the Nintendo DS. It allows you to create an animated film by drawing a series of frames. Flickbook requires a DLDI device with write support, so patch in the normal way.
http://forum.gbadev.org/viewtopic.php?t=14054&postdays=0&postorder=asc&start=30
WireWorld DS is a DS port of a cellular automation under the same name.
Changes:
. fixed the thread a bit
/ fixed the annoying map uninitalization bug
* modded the title screen a bit
+ now you can toggle between slow/normal motion on the touch screen
http://forum.gbadev.org/viewtopic.php?t=14902
The final of “Fligth From The Dark” is out. This version may still contain bugs and the author is willing to fix them, if someone finds and tells him.
http://www.projectaon.org/staff/frederic/downloads.php
Tetra Master is a card based mini game from Final Fantasy IX – http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy
Teta Master DS is a Nintendo DS realization by Massif.
Changes:
– Added real AI instead of randomly choosing a card and square
– Fixed a bug that allowed you to play a card while holding it
http://forum.gbadev.org/viewtopic.php?t=15151
MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.
Discussion and release thread: http://forum.gbadev.org/viewtopic.php?t=15173
http://www.andrewbuch.com/prog.php
DiceSoldiers is a simple Risk-like game where you have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories). The zip file contains a readme to learn the mechanics of the game.
http://www.neoflash.com/forum/index.php/topic,4913.0.html
WireWorld DS is a DS port of a cellular automation under the same name.
Changes:
! Sadly, it dosen’t feature scrolling, it’s TOO SLOW to be used.
! There’s also a bug described at the bottom of the topic.
! I can’t sadly fix it. But there’s a workaround.
+ a title screen
+ Toggling between slow and normal motion
+ You can now save your previous state before running the generation,
it’ll be there when you’ll stop it!
/ fixed the dreaded loading bug
/ Fixed a little annoying issue.
+ Added a non-DLDI version to the ZIP.
maybe something else, i don’t know.
http://forum.gbadev.org/viewtopic.php?t=14902
Kukulcan has released “Ultimate Sliding Puzzle Arcade” which is a slide puzzle game for Nintendo DS using BOTH screens.
Thanks to http://www.dev-fr.org for the news.
http://kukulcan.palib.info/index.php?page=detail&num=69
This is a Python script for exporting 3d models into a format that the Nintendo DS can understand. This script outputs a C source code file that can be compiled and linked into your DS homebrew application. See the DrunkenCoders Documentation on the format of the display list.
Thanks to http://www.drunkencoders.com for the news.
http://hackerpilot.org/dsblender.php