Category: Nintendo DS
WireWorld DS is a DS port of a cellular automation under the same name.
Changes:
+ LOTS of optimizations. And i mean LOTS.
/ i think some bugfixes, unsure
+ Added controls information on the touch screen while on the title.
! maybe something else, i don’t know.
http://forum.gbadev.org/viewtopic.php?t=14902
DS Visual Novel Reader is exactly what it pretends to be.
Changes:
* uses defaultExceptionHandler();
* a README
* select toggles backlight
http://digital-haze.net/vnds.php
News from Quirky:
An update on the status of Bunjalloo. I’m fiddling about with options and how to present them at the moment. Last release saw a change in the way I deal with configuration. Up until 0.5.4, the release zip would overwrite the config.ini, search.cfg and allowed cookies file. It was pretty unlikely that many people actually changed these files, since the configurable things have been a bit limited and changing them required a bit of effort, but as options are added it is more and more likely. Well, now it will be possible to change the language and default download location from a configuration screen. The design is typically lo-fi, but seems to work okay.
Next up is to make the list of pages allowed to set cookies editable. The default behaviour of all popular browsers – allow anyone to set any cookie – is not a very wise choice from a privacy point of view. So I’ve gone the other way and made the list of allowed sites whitelist-based. If you’re not on the list, you’re not setting cookies. However, in order to add a site to the list one has to use an external editor, which isn’t too user friendly. A way to do this from a settings screen is on the list of things to do.
If the release doesn’t drag on, I also want to add an automatic updater, as suggested by Sarvesh. This will probably be semi-automatic – i.e. a button with “check for updates” – since the DS network is not the fastest and over zealous checking would be most irritating. This requires adding (at least) unzip support, so would be quite a big addition. It would also mean that zip files could be opened up from within Bunjalloo, which might be interesting.
If I manage all that, which is not likely, I also want to add configurable quick searches. These are searches that are triggered by typing a single letter followed by the search term into the address entry text box. Currently these are hard wired in the search.cfg file (g, y and w for Gogle, Yahoo and Wikipedia), but a system similar to Firefox’s quick search wouldn’t be too tough to add.
Of course if you would like to see any other features, or help speed up the addition of the above ones, patches are always welcome. I’d be interested to hear from anyone who has tried to compile the source code, and how it went.
http://quirkygba.blogspot.com/2008/03/forthcoming-changes-in-bunjalloo.html
Thanks to oxo you guide a bouncing ball trough a level filled with obstacles – also make sure to not fall off the playing field.
http://playeradvance.org/forum/showthread.php?t=21313
We at PDRoms usually don’t care much about commercial products, but this news is pretty interesting.
Quote from akayuki.com:
Final Fantasy Crystal Chronicles: Ring of Fates shipped to North American retailers today, and interestingly enough include a new copy protection scheme that attempts to discourage players from using unauthorized copies of the game on certain DS flash cards.
People using the R4 and M3 flash cards will be greeted with a “Thank you for playing!!” screen after twenty minutes of playing.
Cute, no?
In general the PDRoms team highly suggests to buy games you like to play, after all people are putting their heartblood and sweat into games, and everyone has to pay his bills – even you! Use flashcards for homebrew, this is legit and nice, but please, buy things you like if you can afford it. Thanks!
http://akayuki.com/2008/03/12/ffcc-ring-of-fates-includes-new-copy-protection/
Morgan updated his graph program graphDS.
Release notes:
Here is v0.3 of graphDS. I added parametric and polar graphing. Everything else is the same as in the previous release, but now you can press Mode to switch between graph modes while on the graphscreen. Here are the defaults for parametric and polar graphing:
tMin = 0;
tMax = 6.283185307;
tStep = .05;
thetaMin = 0;
thetaMax = 6.283185307;
thetaStep = .05;
Currently, you cannot change these defaults, but eventually I will add capabilities for changing the window, etc.
http://pdroms.de/phpbb/viewtopic.php?f=50&t=424
abyssahx, a new member on the playeradvance.org webboards, is brining us a new homebrew release called Ball. The name is a working title and might change during development.
Goal is to connect three balls of the same color, to let them disappear fromt he playing field.
http://www.playeradvance.org/forum/showthread.php?t=21416
DS Visual Novel Reader is exactly what it pretends to be.
Changes:
* confirmation on saving.
* better method of global saving (gsetvar)
* no longer crashes when loading a save that isn’t there
Release thread: http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=4429&forum=10
Thanks to cid2mizard / http://www.dev-fr.org for the news.
http://digital-haze.net/vnds.php
The goal is simple, it is necessary that each color or balls in the good area to finish the level. Blue balls in the bottom of the screen and the red balls in the top of the screen. The transition zone between the 2 areas is the black area. The game Area and the number of balls with increasing levels.
Flickbook is an animation toy for the Nintendo DS. It allows you to create an animated film by drawing a series of frames. Flickbook requires a DLDI device with write support, so patch in the normal way.