Category: Nintendo DS
DS Twitter v1.2 (NDS Application)

DS Twitter is a Twitter client for Nintendo DS.

Thanks to http://www.nintendomax.com for the news.

http://acdrtux.es/

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Nintendo goes after unlicensed games and pirate cards (NDS misc)

Heise-Germany were posting an article named “Nintendo geht gegen unautorisierte Spiele für mobile Konsole DS vor”.

The article basically describes that Nintendo and a bunch of Videogame Publishers teamed up to go after people who sell R4 cards. There is also a mention that Nintendo does not like “unlicensed games”, but there is no real mention about homebrews, pretty much it will count as “unlicensed” as well anyway.

While we agree going after such cards for pirate purpose, there should be still an open door for homebrews. If you bought a console, there should be the right to do with it, whatever you want.

http://www.heise.de/newsticker/Nintendo-geht-gegen-unautorisierte-Spiele-fuer-mobile-Konsole-DS-vor--/meldung/113613

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MyBookWorm v0.2 (Alpha) (NDS Game)

MyBookWorm is a remake of an existing Java game named “Bookworm”.

The goal is to carry out words with the letters available on the plate. With each word carried out the score increases and the difficulty too.

http://www.playeradvance.org/forum/showthread.php?t=26656

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Inferno DS (30-07-2008) (NDS Application)

Inferno is an operating system for creating and supporting distributed services.

Inferno was first made in 1995 by members of Bell Labs’ Computer Science Research division to bring some principles of Plan 9 from Bell Labs over to other systems. Inferno is a distributed operating system based on three basic principles borrowed from Plan 9:

* Resources as files: all resources are represented as files within a hierarchical file system
* Namespaces: the application view of the network is a single, coherent namespace that appears as a hierarchical file system but may represent physically separated (locally or remotely) resources
* Standard communication protocol: a standard protocol, called Styx, is used to access all resources, both local and remote

[Text taken from Wikipedia]

Thanks to brakken / http://www.tehskeen.com and Nintendo-Scene ( http://nintendo-scene.com/1116 ) for the news.

http://code.google.com/p/inferno-ds/

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FewChessDS v0.6 (Alpha) (NDS Game)

FewChessDS sees another update and reaches v0.6.

http://sephirothff7.dev-fr.org/p4021/2008-07-29-fewchessds-0-5-0-6-released.html

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Pixelman v0.91b (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

adding a cancel or okay check to file save screen, and disallowed being able to save with no file name

(Originally posted by Kedo)

http://forum.palib.info/index.php?topic=5230.0

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MyBookWorm v0.1 (Alpha) (NDS Game)

MyBookWorm is a remake of an existing Java game named “Bookworm”.

The goal is to carry out words with the letters available on the plate. With each word carried out the score increases and the difficulty too.

http://www.playeradvance.org/forum/showthread.php?t=26656

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Pixelman v0.91 (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

* Modification of palette colors. I intend to merge the transparency edit and palette edit into one option though, because it’s a tad redundant…
* Choice of whether you want to save palette or sprite AND choice of file names
* More files visible in palettes and sprites folders when loading.
* Some slight look changes, and randomization of speed of the little intro graphic.

http://forum.palib.info/index.php?topic=5230.0

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FewChessDS v0.5 (Alpha) (NDS Game)

FewChessDS sees another update and reaches v0.5.

http://www.dev-fr.org/index.php/topic,3603.0.html

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Powder (Build 107) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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