Category: Nintendo DS
DSMCU implements the most important parts of the MCU mix protocol. It talks to audio workstation software (mainly tested with Reaper PC + allegedly Mac, may possibly work with other apps) over WIFI via DSMI. (i.e. mix + record arm from your couch.)
Video in action: https://www.youtube.com/watch?v=eAvvl1U9K5E
http://forum.gbadev.org/viewtopic.php?t=15687
cid2mizard has announced his updated slot machine game “Lucky Slots DS” for beeing released today.
http://cid2mizard.dev-fr.org/p3970/2008-06-16-lucky-slot-ds-wip.html
Firstro is Meduusa’s first coded NDS intro.
http://www.pouet.net/prod.php?which=50725
t4ils updates his flash puzzle game remake “Still Alive”.
http://playeradvance.org/forum/showthread.php?t=25245
Bataille Navale is a “Battle Ships” game for Nintendo DS. Finde the 5 ships and blow’ em up!
http://playeradvance.org/forum/showthread.php?t=25560
UAPaint is a drawing application for Nintendo DS.
Changes:
-Changable canvas sizes! (You can load or create images 256X192 or less now!)
-Now scans card for UAPaint Directory (directory can be placed anywhere)
-Fixed black BG bug when exited pallet menu
-zoom now zooms to the last place moved too
-streamlined copy and paste & fixed copying bugs (no longer have to select stuff from top left to bottom right; all directions work now)
-added new option to options menu
-added X flip and Y flip in copy and paste options
-fixed zoom bar positioning
-releasing the B button when zoomed now returns to correct zoom level
http://forum.palib.info/index.php?topic=4695.0
Antonio Nino Diaz has updated his 3D Tetris game “Tetris 3DS”.
Thanks to http://www.nintendomax.com for the news.
http://www.elotrolado.net/hilo_homebrew-tetris-3ds_1021145_s20
graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.
Release notes:
In the latest version, I added a CAS, two new graphing modes (slope field and Euler’s method), and made calculation and graphing speeds 2.5x faster! Also be sure to check out all of graphDS’s useful built-in functions accessible via the catalog.
http://robertson.heliohost.org/
This little NDS program demonstrates some of the hardware’s graphics capabilities.
The demo shows how to use a bunch of NDS features and some otherwise handy code, like:
– Hardware volume shadowing – A mini-tutorial is included in the readme!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear off the gbadev.org forum)
– Loading text and binary files (now through libfat)
– Converting .tga 24/32bit image data to 16bit nds textures
– Displaying a custom font and a text area over a background image
– (NEW!) Smooth touch input
– (NEW!) Simple frame rate counting and display
– … and other things
http://forum.gbadev.org/viewtopic.php?t=12873
OtaClock which has seen it’s initial release yesterday, has seen an update and adds up an alarm/wakeup function.
http://dcemu.co.uk/otaclock-rc1-116976.html