Category: Nintendo DS

DSMCU (NDS Application)

DSMCU implements the most important parts of the MCU mix protocol. It talks to audio workstation software (mainly tested with Reaper PC + allegedly Mac, may possibly work with other apps) over WIFI via DSMI. (i.e. mix + record arm from your couch.)

Video in action: https://www.youtube.com/watch?v=eAvvl1U9K5E

http://forum.gbadev.org/viewtopic.php?t=15687

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UAPaint v1.00 (NDS Application)

UAPaint is a drawing application for Nintendo DS.

Changes:

-Changable canvas sizes! (You can load or create images 256X192 or less now!)
-Now scans card for UAPaint Directory (directory can be placed anywhere)
-Fixed black BG bug when exited pallet menu
-zoom now zooms to the last place moved too
-streamlined copy and paste & fixed copying bugs (no longer have to select stuff from top left to bottom right; all directions work now)
-added new option to options menu
-added X flip and Y flip in copy and paste options
-fixed zoom bar positioning
-releasing the B button when zoomed now returns to correct zoom level

http://forum.palib.info/index.php?topic=4695.0

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graphDS v0.8 (NDS Application)

graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.

Release notes:

In the latest version, I added a CAS, two new graphing modes (slope field and Euler’s method), and made calculation and graphing speeds 2.5x faster! Also be sure to check out all of graphDS’s useful built-in functions accessible via the catalog.

http://robertson.heliohost.org/

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Volume Shadow Demo v1.3.0 (NDS Techdemo)

This little NDS program demonstrates some of the hardware’s graphics capabilities.

The demo shows how to use a bunch of NDS features and some otherwise handy code, like:

– Hardware volume shadowing – A mini-tutorial is included in the readme!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear off the gbadev.org forum)
– Loading text and binary files (now through libfat)
– Converting .tga 24/32bit image data to 16bit nds textures
– Displaying a custom font and a text area over a background image
– (NEW!) Smooth touch input
– (NEW!) Simple frame rate counting and display
– … and other things

http://forum.gbadev.org/viewtopic.php?t=12873

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