s_hansse released a first demo of his Nintendo DS game “Scribble Jump”. Goal is to climb / jump as high as possible.
Category: Nintendo DS
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
updated to gcc 4.5.0.
list filename in ndstool file error.
win32 arm-eabi-gdb rebuilt with xml support.
http://devkitpro.org/viewtopic.php?f=13&t=2036
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
libNDS is a library useful for those out there, who like to write their own programs.
Changes:
Refactored and improved eeprom detection code.
changed timerStop() to clear the entire register and an internal variable.
added timerTick(), timerPause(), timerStop(), timerUnpause() and cpuGetTiming() functions.
fixed overflow bug in timerElapsed.
restored stderr output on default console.
added oamClearSprite() to clear a single sprite.
corrected keyboard = symbol.
startup code allocates VRAM A, B, C & D to reasonable default – main bg, main obj, sub bg & sub obj.
improved and extended doxygen documentation.
http://devkitpro.org/viewtopic.php?f=13&t=2060
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
s_hansse released a first demo of his Nintendo DS game “Scribble Jump”. Goal is to climb / jump as high as possible.
_(nds_game).gif)
Thanks thanks to http://www.nintendomax.com/viewtopic.php?t=12131&f=19 for the news.
http://www.palib-dev.com/forum/index.php/topic,646.0.html
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Papymouge updates his Snake game written using Lua.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12129&f=19 for the news.
http://papymouge.indefero.net/p/snake/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS.
Changes:
* When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top
* Attempted to fix a sprite corruption issue
http://www.palib-dev.com/forum/index.php/topic,639.0.html
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
maRk2512 updated his Sokoban game “Sokoban Touch & GO!”.
Changes:
23.07.2010: FIX: Game shows a message when NitroFS init fails. Thanks to vuurrobin and s_hansse.
http://www.palib-dev.com/forum/index.php/topic,648.0.html
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
This is an old-skool bullet hell / SHMUP type of game.
Changes:
* glFonts
* oamFonts
* Encapsulated maxmod for a better sound module
* Return to homebrew menu
* Decreased all the enemy’s HP
* Better BGM and SFX
* Pause and return to menu
Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.
http://forum.gbadev.org/viewtopic.php?t=17242&start=15
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
gallosai updated Duyumania. This is a platformer/ brain teaser game made for Scenery Beta 2010.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12119&f=19 for the news.
http://www.nintendomax.com/viewtopic.php?t=12119&f=19
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Control a red ball to collect blue balls, but don’t touch the white ones. The tricky part with the game is, that the red ball will be growing each stage and making your main task more difficult.