Category: Nintendo DS

libNDS v1.4.4 (NDS misc)

libNDS is a library useful for those out there, who like to write their own programs.

Changes:

Refactored and improved eeprom detection code.
changed timerStop() to clear the entire register and an internal variable.
added timerTick(), timerPause(), timerStop(), timerUnpause() and cpuGetTiming() functions.
fixed overflow bug in timerElapsed.
restored stderr output on default console.
added oamClearSprite() to clear a single sprite.
corrected keyboard = symbol.
startup code allocates VRAM A, B, C & D to reasonable default – main bg, main obj, sub bg & sub obj.
improved and extended doxygen documentation.

http://devkitpro.org/viewtopic.php?f=13&t=2060

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ColumnsDS (18-07-2010 v2) (NDS Game)

ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS.

Changes:

* When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top
* Attempted to fix a sprite corruption issue

http://www.palib-dev.com/forum/index.php/topic,639.0.html

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Space Impakto DS v0.5b (NDS Game)

This is an old-skool bullet hell / SHMUP type of game.

Changes:

* glFonts
* oamFonts
* Encapsulated maxmod for a better sound module
* Return to homebrew menu
* Decreased all the enemy’s HP
* Better BGM and SFX
* Pause and return to menu

Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.

http://forum.gbadev.org/viewtopic.php?t=17242&start=15

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Rodixs TIC v4.1

Control a red ball to collect blue balls, but don’t touch the white ones. The tricky part with the game is, that the red ball will be growing each stage and making your main task more difficult.

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