Category: Nintendo DS
ScummVM v1.1.1 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Changes:

1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
– Fixed several minor bugs here and there.

Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)

KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
– Fix video playback regression in Discworld 2.

Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.

http://www.scummvm.org/downloads/

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Chapas GP v0.2 (NDS Game)

Chapas GP is a topdown racing game controled by the Stylus.

Please give the author feedback if you can!

http://forum.gbadev.org/viewtopic.php?t=16904

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Dice App (28-04-2010) (NDS misc)

Are you tired of losing your dice to your board games, well now all you need is your DS!

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4331

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RockBot WIP (29-04-2010) (NDS Game)

RockBot is supposed to become a multi-platform “Mega Man” style action game.

Unfortunately the NDS branch has been stalled for now. A quote from the coder: “We’ll drop the Nintendo DS version because of the big number of bugs on it’s SDL port.” The full comment can be found here: http://rockbot.upperland.net/?p=213&lang=en#comment-95

http://rockbot.upperland.net/

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Lost Marbles DS v0.2 (NDS Game)

Lost Marbles is based on the old Loose Your Marbles game for PC! The objective is to make lines of 3+ balls with the same color vertically on the LineZone (White Stripes), and with that lines you’ll send balls to the opponent filling his board.

Changes:

– Improved graphics
– Improved playability
– The game now features a pretty decent AI (including Ultra Hard level!)
– Selectable timer
– “Pause” feature : pressing START when playing
– Features Bonus Ball : for each line of the bonus ball, adds 1 to the counter! Unleash the bonus ball by making a line of 5 balls and the opponent will take the amount of balls unleashed.

http://palib-dev.com/forum/index.php/topic,478.0.html

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ameDS v4.0 (CPC emu for NDS)

Alekmaul has updated ameDS. ameDS is a CPC emulator for Nintendo DS.

Thanks to alekmaul himself for the news 🙂

http://www.portabledev.com/pages/ds/jeuxdev.-perso/ameds.php

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BigInvading v1.0 (NDS Lua Game)

BigInvading is a game similar to “Space Invaders” but simpler. The graphics are pretty minimalistic.

http://microlua.xooit.fr/t553-BigInvading.htm

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PokeDexterDS (15-12-2008) (NDS Application)

PokeDexterDS, previously known as DexterDS, is an application which holds descriptions of all 493 Pokemon’s.

http://palib-dev.com/forum/index.php/topic,524.0.html

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Rubiks Cube Game v0.7 (NDS Game)

This is the first ‘proper’ release of SatNav’s Rubik’s Cube game for the DS. Although it is currently a little way from completion, it is intended to be a fairly fully-featured Rubik’s Cube simulator with saving and loading, scrambling, painting and solving features.

http://forum.gbadev.org/viewtopic.php?t=17224

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Snake (22-04-2010) (NDS Game)

Another version of an all time classic. Written using MicroLua.

http://microlua.xooit.fr/t590-Jeu-Reflexe-Snake.htm

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