“NDS 3D To 2D Test” is just an example of how to use the 3D graphics core to blit 2D sprites and primitives on the DS.
This is an old-skool SHMUP type of game. So far this is only a basic engine.
Quote:
Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.
Release notes:
Sorry, I was having connection probs when I uploaded it so it didn’t have a makefile and data.
I’ve uploaded a new one complete with data and makefile so that you could compile the source.
New download(binaries, source, makefile and data):
Master Maze is a maze game.
Changes:
Saving of your choice of music should work please try it for me
http://dsgamemaker.com/forum/viewtopic.php?f=27&t=3875&p=37616#p37616
This is an old-skool SHMUP type of game. So far this is only a basic engine.
Quote:
Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.
In Bobbyloujo’s game you have to pop ballons with your plane, but avoid other obstacles. Good luck!
Release notes:
Sorry it took so long. You can blame my absence on snowboarding season. Anyway, here’s my finished game.
Each time you touch the diamond, you earn one point. Every 100 points you gain one life. There are 3 difficulties, each varying with base lives and score needed to up the speed.
NitroGrafx is a PC-Engine/TurboGrafx16 emulator for the DS by FluBBa. Most things from PCEAdvance are ported over and most games run quite good.
Changes:
* Added support for CD-ROM images in .bin/.cue format.
* Added support CD audio playing.
Run, Bunny! Run! – If there wouldn’t be only those obstacles!
Pokemon Battle is an unofficial and unlicensed RPG game, based around Pokemon.
Thanks to http://www.nintendomax.com for the news.
STO is a prototype 2D side scrolling fighting game.