Category: Nintendo DS
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Another 4 months passed, a lot of hard work done… and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn’t working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
And now go and get it while it’s still hot from our downloads page, grab a build for your favorite device and have fun :).
Changes:
1.1.0 (2010-04-04)
New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for SPY Fox 3: Operation Ozone.
– Added support for Dragon History.
– Added support for TeenAgent.
General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.
CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
– Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.
SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
http://www.scummvm.org/downloads/
“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=17034
http://code.google.com/p/fb4nds/
Impossible Tic-Tac-Toe aims to be a Tic-Tac-Toe game which is impossibel to beat!
http://palib-dev.com/forum/index.php/topic,496.0.html
RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman.
The game itsef is open source, help the author if you can!
http://rockbot.upperland.net/?p=196
Word Wrap is a DS version of a popular word jumbling game. Can you unscramble the given letters to make as many words as possible and reveal the mystery word?
Changes:
– Added two new game modes – Challenge 1 and Challenge 2 where you can play time attack or endless modes on a specific word.
– Added exit to menu functionality.
– Rebuilt with latest libnds. Should fix sound / mod playback issues.
– Removed EFS code. Settings now saved to /data/wordwrap folder on your card.
– Hopefully fixed nasty hardware only crash.
http://forum.gbadev.org/viewtopic.php?t=13038&postdays=0&postorder=asc&start=30
Rokoban is a 3D Sokoban game for Nintendo DS.
http://forum.gbadev.org/viewtopic.php?t=17156
Mankind’s oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it’s up to you to stop them. They have one weakness – they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
How to play:
– Numbers have to be on the same horizontal line and add up to 10.
– All hope is lost when the numbers break through the top of the screen.
Changes:
Just a very small update to add support for exit to menu
http://forum.gbadev.org/viewtopic.php?t=16312
AemioDA is an arcade machine emulator for a few games such as Asteroids, Tempest, Gravitar and Battle Zone.
Of course the commercial roms are not included and you need to find it on your own – do not ask the author of this emulator nor anyone on this site for it.
http://forum.gbadev.org/viewtopic.php?t=17158
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Fixes:
– MultiLineTextBox jumps to bottom of text correctly when required to do so.
– MultiLineTextBox extensively refactored.
– MultiLineTextBox top-aligns when text exceeds size of gadget.
– MultiLineTextBox alignment options all work.
– Removed ScrollingPanel::clipToClientRect().
– Made Woopsi::startup() pure virtual; no longer needs to be called as the first instruction in user override.
– Woopsi::startup() and Woopsi::shutdown() are protected, not public.
– Deleted helloworld_alternative example.
– Switched various string methods from using u32 to s32 types.
New Features:
– Cursor jumps to click point when MultiLineTextBox is clicked.
– D-pad up/down move cursor up/down in MultiLineTextBox.
– MultiLineTextBox shows keyboard when double-clicked.
– MultiLineTextBox scrolls to follow cursor when moved with the d-pad.
– TextBox and MultiLineTextBox keyboard popup can be enabled/disabled using enableKeyboardPopup() and disableKeyboardPopup().
– Built with devkitARM r28.
– Added TextBoxBase interface to ensure that all TextBox-style classes implement the same methods.
– Added SliderBase interface to ensure that all Slider-style classes implement the same methods.
– Added ListBoxBase interface to ensure that all ListBox-style classes implement the same methods.
– Progress bar optionally shows percentage completed.
http://forum.gbadev.org/viewtopic.php?t=14332
RockBot is supposed to become a multi-platform action game. Guessing from the “logo” the game might be going into the Megaman direction.
The game itsef is open source and in early stages! If you want to help the author, no one holds you back 🙂
Discussion: http://forum.gbadev.org/viewtopic.php?t=17190
http://rockbot.upperland.net/