Toddtris by sammystag is a 2 player Tetris game for Wii.
Thanks to http://www.wiibrew.org for the news.
Toddtris by sammystag is a 2 player Tetris game for Wii.
Thanks to http://www.wiibrew.org for the news.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you!
A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble.
Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page.
A complete list of new games and features can be found in the release notes, and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the downloads page.
Let’s play!
Changes:
New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
– Fixed code to play videos with incompatible size; we now support many video formats and unorthodox resolutions
– Fixed keepalive issue in samba (thanks to Ludovic Orban)
– New loop.avi and widescreen version (thanks to Blue_K)
Wii Home is a “plugin” for Preloader. Wii Home is a homebrew which launches at startup of the Wii. You can, on the menu, select if you want go to the System Menu or to the HBC. You can also customize Wii Home with a theme of your choice.
Changes:
The default font was changed.
Added UTF-8 characters support with the new font.
Better English translation.
Better French translation.
Better Spanish translation.
Using Dollz 3.0 to have a little size (943 ko -> 559 ko : 384 ko earned).
DurdaDan released a one level demo of his game Steady Hand.
Preloader ‘replaces’ the systemmenu (it’s not really replaced, its main.dol is just renamed) with a simple loader which allows you to automatically load the HBC, a .dol you can install from SD or the systemmenu. It also allows you to use simple patches on the systemmenu.
Warning: This homebrew application will brick your Wii if you misuse it!
Changes:
rewrote the hacks parser, it’s more solid now and detects syntax errors much better
added a new font
optimized the menu layout
you can now add unlimited offsets/value in one hack entry
added beta version related code
added a setting which allows to always turn you Wii off even when standby is enabled
fixed that when shutting down from the System Menu, the Wii always got powered down instead of using the set shutdownmode.
fixed a bug which prevented updating to a non beta version during beta testing
fixed a bug in the System Menu hacks scrolling code
Thanks to http://www.tehskeen.com for the news.
SpiderDave is working on Splatter Castle, it’s a Castlevania style platform game for Nintendo Wii.
Changes:
– Various tweaks.
– Improved player collision with blocks.
– New Enemies:
* Will-O-the-Wisp
* Turbo Zombies
– The skeleton’s bones now bounce, and there are skeletons with different weapons.
– New Levels
– Added lives system. If you run out of lives, you’ll continue at the start of the level.
– Item shop (WIP). For now, everything is free, and most are similar to each other.
Thanks to www.tehskeen.com for the news.
It’s Yahtzee for the Wii coded by Chris.
Changes:
Fixed critical bug where if player selected all dice before marking score, the next player would not be able to throw (thanks, Mr. Reaper)
MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
Fixed apostrophies in filenames
Improved DVD and USB mounting devices
Fixed radio
Improved samba reconnection
Debugging help for SMB Shares at bootup, debug_network=yes (Review mplayer.conf)
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.
The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).
Changes:
Added multiple tilesets!
Added character voices on 2 player versus mode
Re-encoded and removed cracklys from the sound effects
Added graphic when two player game ends as a draw
Tidied up and fixed bugs around the placing of tiles / shuffling
Fixed bug where saved music volume was not being used on startup
Changed screenshot function to output filenames with date and time instead of just one
Cleaned up the code that deals with memory allocation of textures in the menus
Added new menu music + other music tracks for the different tilesets/themes during the game
Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
Added pressing A button on already selected tile deselects it
Added proper support for widescreen including options to turn it on or off
Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
Added Norwegian language support
Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
Fixed even more bugs