REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.
Changes:
– Added sound, but laa-aa-aag
REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.
Changes:
– Added sound, but laa-aa-aag
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.
Changes:
– Added highscore screen
– Highscore is stored (in xml format) on the SD card
– Added credits screen
– Added help (minus button) screen
– Added 10 music tracks
– Use freetype library as font render engine for screen (sub) titles.
– Content update:
* Added 170 english questions (8 topics)
* Added 100 dutch questions (4 topics)
* Added spanisch translation.
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Changes:
Thanks to everyone who responded to my request for testers. We’ve verified that this new package works great with the Homebrew Channel, so I’ve updated the zip file and put it out on the Google Code site (it’s still 0.4, since only the packaging changed). Thanks to everyone giving me such detailed info on the issue, I got it fixed much faster than I thought I would.
http://wiidevelopment.blogspot.com/2008/11/wiidoom-04-is-now-compatible-with-hbc.html
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii and GameCube based on VBA-M and Visual Boy Advance v1.7.2.
Changes:
Here’s a new release of Visual Boy Advance GX – 1.0.5. This version is a collection of minor changes and bugfixes. Amongst other things it includes working SDHC support, and wiimote power button support. Note that the settings file location has changed.
Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.
– SDHC works now
– Frameskipping tweaks
– Fixed snapshot loading issue
– Full widescreen support
– Changed scaling
– Zooming fixed (thanks eke-eke!)
– PAL timing changes – EURGB60 mode forced
– Wii – Added console/remote power button support
– Wii – Added reset button support (resets game)
– Wii – Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
– GameCube – Added DVD motor off option
– GameCube – Fixed GBA loading issue
Plenty of GBA homebrews can be found at http://www.pdroms.de/files/gameboyadvance/ – for GB and GBC homebrews you may visit http://www.pdroms.de/files/gameboy/
Discussion: http://www.tehskeen.com/forums/showthread.php?t=9643
Tantric has released a third version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube. This new version addresses some sound issues from the last version and fixes compatibility with the Qoob Pro chip on GameCube consoles.
Changes:
Here’s a new release of FCE Ultra GX – 2.0.7. This version includes a major rewrite of the video code. There’s now filtered, unfiltered, and original modes, similar to Snes9x GX. There’s also a bunch of new features, including rapidfire buttons, turbo speed, video zooming, cropping, widescreen, SDHC, wiimote power button support, etc. Note that the settings file location has changed. A big thanks to eke-eke and KruLLo, who helped with this release.
Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.
– Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
– Video code rewritten – now has original, unfiltered, filtered modes
– Zoom option
– 16:9 widescreen support
– Full widescreen support
– SDHC support
– SD/USB hot-swapping
– A/B rapid-fire
– Turbo option
– Video cropping (overscan hiding) option (thanks yxkalle!)
– Palette changing fixed
– Fixed audio ‘popping’ issue
– Wii – Added console/remote power button support
– Wii – Added reset button support (resets game)
– Wii – Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
– GameCube – Added DVD motor off option
Plenty of NES homebrews can be found at //files/nes/
Discussion: http://www.tehskeen.com/forums/showthread.php?t=9645
Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.
Changes:
Here’s a new release of Snes9x GX – 007, from michniewski and myself (Tantric). Special thanks to eke-eke for making improvements to and hunting down several bugs in the video code. This version includes many bug fixes and minor improvements. Amongst the new features are SDHC support, patch support, zoom saving, and wiimote power button support. Note that the settings file location has changed.
Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.
– added: SDHC support
– added: SD/USB hot-swapping
– added: zoom saving
– added: IPS/UPS/PPF patch support
– added: Qoob modchip support (thanks emukidid!)
– added: Added console/remote power button support (Wii only)
– added: Added reset button support – resets game (Wii only)
– changed: Settings file is now named settings.xml and is stored in the same folder as the DOL – eg: apps/vbagx/settings.xml (Wii only)
– fixed: swc, sfc file support
– fixed: inverted sound channels
– fixed: some game crashes
– fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
– fixed: justifier support
– fixed: superscope turbo button
– fixed: widescreen support
– fixed: ActRaiser 2 issues
– fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
– fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
– fixed: zoom issues (thanks eke-eke!)
– fixed: original modes (thanks eke-eke!)
– fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
Plenty of SNES homebrews can be found at //files/supernes/
Discussion: http://www.tehskeen.com/forums/showthread.php?t=9644
WiiBuilder is a Windows software to use for Wii homebrew development.
Features:
– Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
– Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
– Convert XML (.xml) to C array in header file (.h)
– Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
– Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
– Compile Makefile to (.dol and .elf), you must have “make” available in your path
MPlayerWii is an audio/video player. It is a native port of the MPlayer media player.
Changes:
MPlayerWii v0.07 DCelso & Qualith MOD R2
This new release includes support to DVD by tipolosko, SDHC, sequential and random play.
Hermes has updated his text reader application for Nintendo Wii.
Changes:
– Version 1.1B with improved resampling, use of asndlib and floating point arithmetic for the MP3 player
Thanks to www.nintendomax.com for the news!
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Changes:
– Added WAD loader
– Finale cast can now be advanced through
– Config file saving/loading works
– Classis stairbuilding enabled by default
– Added IR crosshair option in general settings menu
– Disabled IR crosshair by default
– Fixed vertical resolution to fit on the screen better
– Fixed Twilight Hack Input bug
– Moved messages output location to original spot
– “Reset to defaults” now works