Category: Wii
Added Nov 17, 2008, Under:
Wii
TheDrevs entry for the Tehskeen Wii Coding Competition, a two player Bomberman.
Release notes:
Hi,
The application that could be run from homebrew channel is in app, in project there is the makefile, the sources, and the documentation.
I’ve also put a PC version on my personal web site, but without sources as mentioned in the contest rules. (If this is a problem I can remove it, but according to the contest forum thread, I think it’s ok).
The game is obviously a clone of bomberman, but with absolutly no materials from the original game. The game engine is a personal, but quit common, wrapper around SDL (SDL image, Ttf, Mixer). There is a tile map parser (GFX and Collisions) and an animation engine. There are some hard coded values, but globaly the code is designed to be change easly, with the help of the doc.
Todo:
– Support png (unsupported image format, even with wii libpng)
– Better GFX, mine are lame
– Even more abstraction
Have fun.
TheDrev 2008
http://www.tehskeen.com/forums/showthread.php?p=44493
Added Nov 17, 2008, Under:
Wii
REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992.
Release notes:
– First release
– Several bugs left…Hunting…
http://wiibrew.org/wiki/REminiscence
Added Nov 16, 2008, Under:
Wii
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.
Changes:
– Hotfix to prevent core dump with 60Hz (480i) Tv mode
– Donated the bibleQuiz source code to the community. Comments are welcome ;-}
http://www.wiibrew.org/wiki/BibleQuiz
Added Nov 16, 2008, Under:
Wii
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible.
http://www.wiibrew.org/wiki/BibleQuiz
Added Nov 15, 2008, Under:
Wii
This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.
Thanks to www.nintendomax.com for the news!
http://wiibrew.org/wiki/Metronome
Added Nov 15, 2008, Under:
Wii
Dungeons is an mini RPG for the Wii with some WiiMote supports. The aim is to find all red orbs and fight the last Boss. Fight monsters and power up your skills. The most important thing is to find out witch values are the best. Find keys and open doors in this labyrints of chaos and become a hero.
Release notes:
– fixed some graphic bugs
– fixed a bug in the main random function
– game is more balanced
– add new maps
– there are 18 orbs
http://wiibrew.org/wiki/Dungeons
Added Nov 15, 2008, Under:
Wii
Hold a disco in your living room! This adjustable strobe-light app will turn your Wii and TV into a seriously cool strobe light!
http://wiibrew.org/wiki/WiiStrobe
Added Nov 14, 2008, Under:
Wii
Power Off, once started, will power off the Wii without any further user interaction required.
http://www.wiibrew.org/wiki/Poweroff
Added Nov 13, 2008, Under:
Wii
News from Brakken about his Wii Coding Competition.
Quote:
We’ve got two days to go for homebrew authors around the world to submit their entries in our Nintendo Wii Coding Competition. We’ve lined up a bunch of sponsors and are offering not only a monetary bounty, but also store credit and a lot of goodies! If you happen to be another “scene site” owner I would encourage you to post news about this contest – your support won’t be overlooked!
http://www.tehskeen.com/contests/tswcc/
Added Nov 13, 2008, Under:
Wii
Commander K. Wii is a port of the CloneKeen game engine by Caitlin Shaw ( http://clonekeen.sourceforge.net/ ). This game engine allow you (if you have the original data files) to play the 3 first episodes of Commander Keen by Id Software. It should be also say that this adaptation starting not from the CloneKeen Sources but from Alekmaul DS adaptation ( http://www.portabledev.com/pages/ds/jeuxdev.-perso/commandskeen.php ).
http://www.wiibrew.org/wiki/Commander_K._Wii