Category: Wii
Wii GeckoOS v1.07b (Wii Application)

Wii GeckoOS can act alone or take advantage of his USB Gecko Nintendo Wii development adapter. One cool feature of the OS is the fact you can boot it with the homebrew channel and use it’s Region Free feature to boot other region games on your Wii.

Changes:

1. No copy flag bit in saves now removed when copying no copy flag save games.

In previous version you could copy no copy saves but it left the no copy flag bit in the save so unless you used a Hex editor you couldn’t copy the save game back to your Wii. Now this bit is removed when you copy the save over. Thanks Kenobi for this patch.

You need the rebooter to copy no copy saves to SD card, but of course you can copy them back without rebooter loaded just like any other standard save.

Thanks to www.tehskeen.com for the news.

http://usbgecko.blogspot.com/2008/09/geckoos-107b-released.html

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Unofficial SNES9xGX v005 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

michniewski:
– added: Superscope/mouse/justifier support, with Wii remote
– added: 3 render modes – Original, Filtered, Unfiltered
– added: widescreen compensation option
– added: DVD support on the Wii
– changed: zoom – limited range, added reset zoom option

Tantric:
– added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
– added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
– added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
– added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
– added: ‘Auto’ settings for save/load – attempts to automatically determine your load/save device(s) – SD, USB, Memory Card, DVD, SMB
– added: ROM Information page
– added: Game Menu – all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
– added: Credits page
– fixed: sd gecko works now
– fixed: full USB support
– changed: menu structure
– changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
– changed: if Home button is pressed when a game is running, Game Menu pops up
– changed: if preferences can’t be loaded at the start and/or are reset, preferences menu pops up – remove to save your preferences!
– changed: SRAM load – game reloaded automatically after loading SRAM

Discussion: http://www.tehskeen.com/forums/showthread.php?t=8932

http://wiibrew.org/wiki/Snes9x_GX

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WiiDoom v0.3 (Beta) (Wii Game Port)

Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.

Changes:

– Saving/Loading works (using Nintendo-style save slots)
– Messages are now correctly displayed on screen
– Automap works (panning, zooming, and follow mode)
– Boot.dol distributed instead of Boot.elf (much smaller file)
– Preliminary PWAD support (one wad at a time)

http://wiidevelopment.blogspot.com/

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Wiibreaker v0.1 (Wii Game)

Wiibreaker is a brickbreaker game by Arikado.

Release notes:

Wiibreaker is a simple brickbreaker game I made because my artist for Wii Shooting Gallery, Azza123 said there were no brickbreaker games out for Wii homebrew. Thus, I have created Wiibreaker. In total, this first release took about two weekends to write. Work is further postponed on this game until the completion of Wii Shooting Gallery.

Once the ball falls below the screen 3 times, you lose.

http://wiibrew.org/wiki/Wiibreaker

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Paradroid (20-09-2008) (Wii Game Port)

Okachobi ported SDL Paradroid to the Nintendo Wii.

Release notes:

A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.

This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.

Thanks to www.dcemu.co.uk for the news.

http://wiibrew.org/wiki/User:Okachobi/Paradroid

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Wii Quizz v1.0 (Wii Game)

CashMan’s Productions updated their Quiz game for the Nintendo Wii.

Changes:

– Add other quizzes
– Addition of sound:
Adding music
Adding various small sounds
Adding a voiceover
– Adding a backup system on the SD Card
– Adding a menu of options that will use the backup system
– Adding a menu of high scores that will use the backup system
– Light neon DVD player for Wii at a good answer
– Add the possibility of having 4 pointers up on the screen
– Fixed bug flicker of the screen when displaying “Correct” or “Wrong”

Thanks to www.nintendomax.com for the news.

http://www.wiigen.fr/index.php?option=com_smf&Itemid=43&topic=8966.0

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Wii GeckoOS v1.07a (Wii Application)

Wii GeckoOS can act alone or take advantage of his USB Gecko Nintendo Wii development adapter. One cool feature of the OS is the fact you can boot it with the homebrew channel and use it’s Region Free feature to boot other region games on your Wii.

Changes:

now you can copy all ‘no copy flag’ saves this includes Virtual console game saves with save states and games such as Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX. (thanks brkirch and kenobi)

also can now move the DVD channel. (thanks pizzaboy)

Thanks to www.tehskeen.com for the news.

http://usbgecko.blogspot.com/2008/09/geckoos-107a-released.html

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Pacman Emulator v1.0 (Pacman emu for Wii)

kickflip720 released a Pacman emulator for Nintendo Wii.

Release notes:

Simple pacman emulator supports wiimote, nunchuck and classic controller. All working but sound is a bit dodgy (any help appreciated).

Tested on a PAL Wii using a 16:9 screen. Any problems let me know. Sorry its not MAME, but the best I can do at the moment!

Thanks to www.tehskeen.com for the news

http://www.tehskeen.com/forums/showthread.php?t=8906

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FCE Ultra GX v2.0.2 (NES emu for Wii)

Tantric updated his NES emulator FCE Ultra GX.

Changes:

– Fixed network freeze-up problem
– Zapper now mapped to A and B
– Fixed auto-save feature
– Performance slowdowns on Gamecube should be fixed
– Update core to 0.98.13pre
– Will now attempt to load old save states with CRC filename

Thanks to www.tehskeen.com / www.nintendomax.com for the news.

http://code.google.com/p/fceugc/

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Gravity v1.1 (Wii Game)

Gravity by rockybulwinkle is a multiplayer game that is somewhat similar to Gravity Well by Software Engineering Inc. The goal is to kill the other players on the screen. All objects other than the planets are affected by the gravity of the planets.

Changes:

– Added planet guns
– Planets “claimed” when landed upon
– Planets have “health”
– Ships elongated
– Acceleration adjustable

Thanks to www.nintendomax.com for the news.

http://www.wiibrew.org/wiki/Gravity

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