Category: Wii
PNGU v0.2b (Wii misc)

PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format…

Features:

It’s based in libpng 1.2.29
Handles images of 8 and 16 bits per channel.
Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.
Reads image dimensions, pixel format, background color and transparent colors list.
Converts images to YCbYCr, linear RGB565, linear RGBA8, 4×4 RGB565, 4×4 RGB5A3 and 4×4 RGBA8 formats.
Saves YCbYCr images in png RGB8 format.
Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc…).
It’s ready to be used in multithreaded applications.

http://wiibrew.org/wiki/Development_Applications/PNGU

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libwiisprite v0.1.9 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently PNG w/alpha is the only supported image format.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
The whole screen estate is used. Pointer correction is also explained in the spritetest example.
LayerManager.SetViewWindow() fixed. Displays correctly now.
Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
Now doing more checks throughout the code.

http://wiibrew.org/wiki/Development_Applications/libwiisprite

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Shut v0.1 (Wii Techdemo)

Turn off your Wii. Example of using libwiisprite. Simple menu example with rollover effect.

http://wiibrew.org/wiki/Homebrew_apps

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Pong v1.1 (Wii Game)

This is a simple PONG game for Wii. Includes source with comments on every part of it.

http://www.wiibrew.org/wiki/Homebrew_apps/PONG

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Bichejos v0.1

Shoot the Bichejos!

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Bichejos v0.1 (Wii Game)

Shoot the Bichejos!

Thanks to http://www.nintendomax.com for the news.

http://nozintusei.blogspot.com/2008/06/bichejos-mi-primer-juego-para-wii-ya.html

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Jewel Quest (Update) (Wii Game)

Aquilino has released a modified version of Jewel Quest which features Wiimote and Sound along with the ability to return to the loader. This version is not to be confused with the previous release that included Wiimote support.

Thanks to brakken / http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?p=32873

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FTPii v0.0.4 (Wii Application)

FTPii is an early FTP server application for your Wii coded by joedj.

http://wiibrew.org/wiki/Homebrew_apps/FTPii

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Wii Paint v1.0

WiiPaint is a homebrew drawing application that makes use of the Wii Remote.

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PS3 Emulator (FAKE) v0.0.3 (Beta)

This is a FAKE Playstation 3 emulator. Somone used it to fool his friends.

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