Category: Playstation Portable
PSP-Maps v1.4 (PSP Application)

Here is an attempt to bring Google Maps to the PSP with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly.

Changes:

fixed get directions crash
you can now save favorites with names

Thanks to http://www.dcemu.co.uk for the news.

http://royale.zerezo.com/forum/viewtopic.php?t=320

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Ballion v1.8 (PSP Game)

Ballion is based on the C64’er game Crillion.

Release notes:

Release date: 2008/08/10
Compiled for firmware 3.xx.

Installation:
#############
Copy directory PSP to the root of your memory stick pro duo.

Notes:
######
Selected firmware for compilation was 3.71.
This was tested on slim PSP with firmware 3.90 M33.
You can copy the file touch2005.mp3 to PSP/GAME/Ballion.
The music will played, but the game will get very slow.
The PS2 and Wii versions doesn’t have this problem.

PSP Pad Control
###############
Up and down buttons – Menu control
Left and right buttons – Ball movement
CROSS button – Menu selection
START button – Enter menu

http://mitglied.lycos.de/ps2dev/ballion.html

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Phoenix Game Engine v0.01 (PSP Lua misc)

Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k. PGE Lua is the Lua wrapper of that engine.

Release notes:

-= FEATURES =-

pge.controls – Handling button and analog input.
pge.dir – Directory access and file system operations that deal with directories.
pge.file – File access and file system operations that deal with files.
pge.font – TrueType font loading and drawing.
pge.gfx – Graphic primitives drawing.
pge.math – VFPU math module.
pge.mp3 – MP3 playback for background music.
pge.net – Net and socket functions.
pge.texture – Image loading and drawing.
pge.timer – Timer module.
pge.usb – USB functions.
pge.utils – Utility functions for using the dialogs and retrieving system information.
pge.wav – WAV loading and playback for sound effects.
pge.zip – ZIP file access and extraction.

PGE Lua uses a port of the latest Lua release 5.1.4, which has been optimised specifically for the PSP.

PGE Lua comes with 23 fully commented samples demonstrating how each module is used.

Alongside that, full documentation is available via the homepage: http://pge.luaplayer.org

There is an emulator for PGE Lua which runs on Windows, Linux, OSX and allows PSP-less development. This is almost complete and will be released at that time.

-= VIDEOS =-

Low resolution: https://www.youtube.com/watch?v=MT-9HJlmWkE

-= INSTALL =-

Copy the ‘pgelua’ folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).

-= KNOWN ISSUES =-

None as of this writing. With this being an initial release I would expect there to be a few undiscovered bugs. Let us know.

-= HOMEPAGE =-

http://pge.luaplayer.org/

-= CONTACT =-

tias_dp AT hotmail.com

-= DOWNLOAD =-

http://pge.luaplayer.org/lua/downloads/pgelua_001.zip

-= CREDITS & GREETS =-

Coded in pure C and asm using the homebrew PSPSDK.

Thanks to TyRaNiD for psplink, which was used extensively in debugging.

Thanks to all in #psp-programming on freenode.net, where quality homebrew is produced. Special thanks to those in #lua who know so much about Lua it scares me.

Personal thanks to romero126 and Soulkiller, who tested, provided feedback and helped me steer PGE Lua to where it is.

Massive thanks to Raphael and Tomaz – the work we did on triEngine helped me really understand what an engine is.

Biggest thanks to MK2k for joining the project midway through development and making it much more than I ever expected.

-= NOTES =-

Please be aware that this is not Lua Player.

PGE Lua is it’s own product and shares zero code with Lua Player.

For the C developers, the C API of Phoenix Engine will be released in due course, shortly.

PGE has been in development for over a year, it’s not some mis-match of code copied from other people. This is the real deal.

There are lots more plans in store for PGE and PGE Lua, a roadmap will be released shortly showing the expected development.

-= SUPPORT =-

For further help that is not supplied by the samples or documentation, there are forums for PGE at http://pge.luaplayer.org/

We are also on IRC, channel #psp-programming on irc.freenode.net, for one-to-one help.

http://forums.qj.net/showthread.php?t=143975

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PSPWrite v1.1.1 (Bugfix) (PSP Application)

Here is a new version of PSPWrite the text editor for PSP. It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.

Changes:

– Bug fix in wrap mode for text using specific iso-8859-1 characters
(Thanks to ShadowMaker for reporting this nauty bug)
– New built in fonts with various size (8×10, 8×14, 8×16 and 16×22)

http://zx81.zx81.free.fr/serendipity/index.php?/archives/329-guid.html

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Love Calculator (PSP Application)

An application by J3r3mie.

http://blackdev.hotgoo.net/love-calculator-psp-un-homebrew-original-n113.htm

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LuaStation v1.5 (PSP Lua Application)

LuaStation is a shell application written in Lua.

Thanks to http://www.tehskeen.com for the news.

http://www.dcemu.co.uk/luastation-version-1-5-139450.html

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Kurok v0.4 (PSP Game)

MDave has released a new version of his FPS game Kurok for the Sony PSP. This game has to be one of the best homebrew titles to hit the scene. It features a full blown campaign full of mind boggling levels and lots of action. You can even host multiplayer games and create your own content for it. It’s up there with some PC FPS games (and there is a PC version too!).

Features:

64MB Ram mode for PSP 2000 series Slim model, allowing for more textures and larger maps.
* Colored lighting support for maps using .lit files.
* Smooth model animations and movement.
* Interpolated light shading on models.
* Special blending modes for spirtes and models.
* Enviornment fog effect.
* Alpha transparent brushes and models.
* 32bit color depth for PSP 2000 series Slim model.
* More sophisticated view & view model movement.
* Full auto aim support.
* Increased triangle limit on models.
* Extensive contol and video options.

Thanks to http://www.tehskeen.com for the news.

http://bladebattles.com/kurok/index.html

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PSP Pandora Deluxe v1.1 (PSP Application misc)

DJB has updated Pandora Deluxe to v1.1. This application automates the process of making a magic memory stick for your Pandora into a very easy and noob friendly process.

Changes:

– Fixed a small bug.
– Replaced Despertar Cementerio v6 with v7.

Thanks to www.tehskeen.com for the news.

http://www.psp-hq.com/article277.html

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Guns Armors v2.01 (PSP Lua Game)

You’re on a battlefield fighting it out with other battle tanks. The objective, of course, is to survive the onslaught within the set time, cos you can have up to five opponent tanks attacking you.

But that’s not the only exciting this about this game. You can actually play with a friend using the PSP’s AdHoc connection. Of course, you get better too as you go along, having the capability to upgrade not only weapons and speed of your tank, but also the damage your tank can inflict on your opponents.

http://www.neoflash.com/forum/index.php/topic,5337.0.html

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The Way (PSP Lua Game)

You have to remember a way, which is marked with grey or black fields for 5 seconds. After that, you have to control your “block” through the fields the same way.

http://www.neoflash.com/forum/index.php/topic,5336.0.html

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