Category: Playstation Portable
Hexaxis XXI (Update 9) (PSP Game)

Hexaxis XXI Update 9 has been finalized a while ago, but was not released to the publich, which changes by now.

Release notes:

Hey Guys!

I updated Hexaxis XXI a couple weeks ago but didn’t release it due to forgetfulness so here it is:

Youtube Video: https://www.youtube.com/watch?v=f9OSoOco_2E
Download Link: http://www.madcents.com/HexaxisXXI9.zip

If you love this game – Please donate! Paypal: tim @ darksoft.net

Added 3 major items:
1. Help System
The help system is accessible anytime during play by pressing select. If you select the standard mode, it will already come up. To navigate simply use the left trigger and right trigger. There are 13 steps in the how to play steps. To hide simply press select again.

2. Pulsating Combo Dice
When you create a combo, the dice pulsate both in color and size to show when they are going to switch to red. This will help people to plan out their moves a bit more wiser.

3. 3 MORE LEVELS for a total of 7!!!
Space Dye Vest
Vertere
Sleepy Spudgy
Tornado Card
Re-added Hippie Tie Die (Tie Die Hippie) with slightly different look
Re-added Mercury 42 with slightly better look
Added Big Business (one of my favorites!)

All the levels have their own music and background along with color scheme for the dice.

http://forums.qj.net/showthread.php?t=134735

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PSPKVM v0.09 (J2ME emu for PSP)

PSPKVM is a KVM to run J2ME applications on PSP.

2008-02-09 20:19 v0.0.9

– Support 3.XX kernel now, tested on my PSP-1000 3.71m33 & 3.90m33 :).
– Add fake functions for WMA2.0/1.1, many games that need WMA API will can be run now.
– Add functions to “String Midlet.getAppProperty(String key)”, can run “Cang Shen Lu” now.
– Add functions for command bar.
– Add a function to load the last selected device when restart, thanks to Shawn Winnie for suggesting it.
– Add a new key “L+Cross -> CLEAR”, thanks to Jörg Westphal for suggesting it.
– Disable some unnecessary exceptions.
– Fix a OutOfMemory bug.
– Fix a bug when decode some images with transparent color, thanks to asenchai for reporting this.
– Fix the bug when display some specific letters, thanks to SOUDAN Gael for reporting it.
– Fix the bug that “SELECT” key don’t respond sometimes, thanks to Anton Buckov for reporting it.

http://www.pspkvm.com/

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Flashless Version Changer v2 (PSP Application)

Very simple plugin to change the version number in 3.90 M33 System Information, enable the plugin and create a vchanger.txt in the root, which you fill with the version you want. It doesn’t need to be a numeric version, you can use anything you want, even complete words But the maximum it can go is 10 bytes, not any longer.

http://forums.qj.net/f-psp-development-forum-11/t-release-flashless-version-changer-v2-slim-support-134576.html

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Dow v0.1 (PSP Application)

Dow! – Develope on the go! is an application for developing right on your PSP. At the moment you can write LUA-scripts in the selfmade editor and with the help of codesnippets.

http://forums.qj.net/showthread.php?t=134581

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RSPsar Dumper v3.0 (PSP Application)

Red_Squirrel updated his dumper program.

Changes:

-Added the support for complete KL4E/KL3E decryption (thanks to Robert Metz!)
-Increased the 3.90 Firmware support, now it’s complete at 100%!
-Program will tell you what sort of decryption support you have.
-Now RSPsar Dumper is ready to use, NO other file is required!
-No copyright or licenses violation.

http://forums.qj.net/showthread.php?t=134577

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Homebrew Sorter v1.0.0 (PSP Application)

Homebrew Sorter by Sakya helps to sorts your homebrew’s and ISO’s on your Playstation Portable.

http://sakya.altervista.org/new/

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pspME v0.2.1 (J2ME emu for PSP)

This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:

The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

You can also refer to the original website from here: https://phoneme.dev.java.net/

The goal of pspME is porting phoneME to Sony PSP game console. As the first step, the authors goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.

Changes:

– Enable browse and select JAR from local file system, don’t have to input the full path name of JAR file now.
– A little optimization of RMS speed.
– Separate MIDI config and instrument files from binary bundle to decrease the size, and make you not have to download them for every release.

NOTE: Please download midi-res.zip from midi-res package, and you don’t have to download it again for future releases.

http://sourceforge.net/projects/pspme/

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pspME v0.2.1

pspME has been incooperated into PSPKVM! Please look for PSPKVM!

This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:

The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

You can also refer to the original website from here: https://phoneme.dev.java.net/

The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.

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Awaker (Final) (PSP Game)

Poison has released the final version of his homebrew Playstation Portable game Awaker.

Leave feedback here: http://www.playeradvance.org/forum/showthread.php?t=19140

There are also versions for Linux and Windows!

http://endilog.webou.net/

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pspME v0.2 (J2ME emu for PSP)

This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:

The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

You can also refer to the original website from here: https://phoneme.dev.java.net/

The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.

Changes:

– Jpeg support
– MIDI support. Only one MIDI player can be started at same time. No sample sound support yet. But it obviously slows down the VM speed when music is playing, and start playing may take time, so plz be patient if it looks stuck while starting music :-p
Another side effect is the binary bundle is much larger than before for the MIDI soft wave table.
If you want to build from source, please ensure that you have SDL_mixer, libvorbis and libogg installed to your sdk environment.

http://sourceforge.net/projects/pspme/

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