Category: Playstation Portable
Lightning v0.54 (PSP Game)

You’re a tiny thunder fellow trying to pass through some king of dangerous thunderstorm!

http://wololo.net/talk/viewtopic.php?f=26&t=5911

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3D Roll v1.3D (PSP Game)

In “3D Roll” it’s all about a tiny ball falling off the screen, until it gets stopped – basically a classic “Fall Down” game.

3D Roll v1.3D

http://wololo.net/talk/viewtopic.php?f=26&t=5655

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Take The Ball v3.0.3 (PSP Lua Game)

“Take The Ball” is a rather simple and odd game, where you have to lock a moving ball in a specific area of the screen. It’s coded in Lua…

Take the BALL v 3.0.5 by fede94boss [PSP GENESIS COMPETITION 2011]

http://wololo.net/talk/viewtopic.php?f=26&t=4516

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PSP Genesis Competition 2011 (misc)

PSP Genesis Competition 2011 is a coding competition for Playstation Portable devices. It’s still running till 15th May 2011. Check out their main page for official rules. There are 4750$ worth of prizes to win!

http://wololo.net/genesis/

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Wagic v0.15.1 (PSP Game)

Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck. Wagic runs also on Windows and Linux.

Changes:

* More than 1000 new cards. Wagic now supports more than 7700 unique cards, 13700 cards total, including the new set MBS (thanks go especially to Zethfox, Dr.Solomat, and 840126)
* (Windows) Mouse version improved, some bugs fixed, overall controls have been improved (Xaw Otihs)
* Threading support for image loading. Overall this should make image loading a bit smoother (Mootpoint)
* Support for actual button icons instead of text (Mervin, Mootpoint)
* New Wallpapers by Kaioshin
* Translation updates (thanks to all translators!)
* Added new keywords/abilities for card creators. Hopefully we will find the time to edit the wiki and add documentation for these new keywords, for now you’ll have to look into the new cards to see what’s new 🙂
* Various performance improvements
* Many, many, many bug fixes

http://wololo.net/wagic/2011/04/12/release-wagic-0-15-1/

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PokeMini v0.4.5 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Fixed interrupt flag status after interrupt jump/call
Added “Generated”, “Direct PWM” and “PWM+Filter” sound modes
Generated – Mode used in slow platforms
Direct PWM – Same as direct but with ability to play PWM raw sounds
PWM+Filter – Direct PWM with filtering to simulate PM’s piezo speaker
LCD update now when “dirty” instead of PRC rate counter match
Unofficial colors information structure changed to lower memory usage
Support for 4×4 attributes in unofficial colors
Added “Reload colors info…” to reload the .minc file
Soft reset now supported, changing rom won’t reset clock
FreeBIOS 1.2: Display status and improved compatibility
SDL Only: Added joystick support (disabled by default)
Joystick can be enabled under “Platform…” -> “Define Joystick…”
SDL Only: Color depth can be changed between 16bpp and 32bpp
Wiz Only: Fixed crash when sound disabled and added SDL port (wizsdl)
NDS, Wiz and PSP Only: Battery can be setup to reflect real battery
Source Only: Added some simplified platforms based of others

Thanks to http://www.nintendomax.com/viewtopic.php?t=13237&f=19 and http://www.emucr.com/2011/04/pokemini-emulator-v045.html for the news.

http://code.google.com/p/pokemini/

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DaedalusX64 (Revision 636) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Updated About Screen.
[~] Added message boxes for reset settings confirmation.

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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PokeMini Emulator v0.4.4 (PM emu for PSP)

PokeMini Emulator is exactly what it says 🙂

Changes:

Fixed POPA/POPAX timings (thanks asterick).
Added support to read/write configurations @ ‘pokemini.cfg’.
Load/save state are now working!
Added support for unshared EEPROM files (Each ROM can have his own EEPROM).
SDL Only: Zoom can now be changed on the fly under “Platform…”
Added more options.

http://code.google.com/p/pokemini/

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YamaIRC v1.0.0.1 (Beta) (PSP Application)

YamaIRC is an Internet Relay Chat(IRC) Client for the Zune HD and PSP devices. It currently supports all the basics of IRC from PM’s to Actions(/me) to Joining/Parting Channels. It features Multi-Channel support, Selectable User Lists, Built In OSK, MyChannel Private Messaging Window, New Message Alerts, and more.

http://forums.qj.net/psp-development-forum/174565-yamairc-beta-1-internet-relay-chat-client.html

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Engine02 (02-01-2011) (PSP misc)

Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii.

Changes:

* Added “Repository” support. Special files placed in the “repo” folder allow E02 to connect to other download resources. This makes possible the creation of public and private listings for third-party games, and private listings for local transfers between platforms (when already running an http server). This feature is not displayed when only the default repository file is found

-BugFixes-

* When a script line was followed by whitespace (space or tab), the whitespace would not be removed from the end of the loaded string. This would cause problems especially with filenames that were followed by comments, as the filename used would contain the space/tab characters and fail to load on some platforms. Trailing whitespace on strings is now ignored, eliminating this problem (comments can be used after strings, and the strings themselves will be terminated after the last non-whitespace character)

* Mode 5 for the Set_PaletteAlpha_Range Script Command attempted to set the global palette rather than the target palette, and when intentionally setting the Global Palette, the alpha was not properly applied. This Command should now function properly for mode 5, and for applying an alpha to the Global Palette colors

* The Dim_Palette_Range Script Command did not test for component value overflow when “Dimming” up, which caused them to “wrap around” and become the wrong colors. Using this Command to brighten the palette (a “Percentage” value greater than 128) should now work properly

* The “Installed Games” section of the menu would crash when no games were installed due to a test on an array entry for an array whose length matched the number of games (in this case, 0). The “Installed Games” menu will now display correctly under this condition, reporting no installed games and displaying only the option to return to the Main Menu

http://stealth.hapisan.com/E02/

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