Category: Playstation Portable
PSPedict is a general Japanese <-> English dictionary with many japanese Japanese entries. You can search in English via the On Screen Keyboard (OSK), or in Japanese using Hiragana / Katakana. It is also possible to search using Kanji from a Kanji Popup window, or when navigating through the Kanjidic fil. You can save and load found sets, and store up to 2000 entries in each of the four study lists.
Changes:
– Kanji seach by SKIP code: This works only with the English OSK (triangle). Start the input with #. Next write the SKIP code separated by spaces. For example, input #1 4 5 searches kanjis that belong to the first pattern. Left character should have 4 strokes and right 5 strokes. You may also use number 0 as a meaning of anything.
– Kanji search by stroke count: Again you need to use the English OSK and start the input with #. Then comes the number of strokes. E.g. #3 searches kanjis that have a stroke count of 3.
– Kanji search by SKIP and stroke count: You may combine the previous two methods by writing the SKIP code first and then the stroke count. E.g. #1 0 0 5 searches all kanjis that belong to the pattern 1 and have a stroke count of 5.
– Hide kanji/kana/description: Added a new option to hide these from every menu.
– Custom dictionary: A new dictionary that the user may use for adding his/her own words and definitions. You may use JWPce for this. The file already has a few examples, so you know what you should be doing. Remember to save the file as custom.sjs if you don’t overwrite the existing one.
– Randomize Study List: While in Study List, press select. Not a perfect algorithm, but works. The location of the arrow selection has some effect.
– Some minor bugs: There are some minor bugs when the new features are used; some I could even call as “features”. E.g. kanjidic has a habit to randomize when the new search method is used. Hey, it may be a good thing! Shouldn’t have any major ones, though. However, I am already aware of a few not-completely-user-friendly bugs. Those are pretty minor, nevertheless.
http://forums.qj.net/psp-development-forum/170017-release-pspedict-v0-4-japanese-dictionary.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Added a quick hack for Chameleon Twist (It boots now)
[+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
[+] Added preview pics for all games (bdacanay)
[!] Cleaned up some mistakes in roms.ini (bdacanay)
[~] Remove Mario Kart hack (no longer needed)
[!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
[!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
Scenery Beta 2010 is by it’s organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also “iDevices” and Android.
The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!
http://www.scenebeta.com/noticia/the-scenery-beta-2010-international-homebrew-showcase
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] Huge clean up in our prefs, now we don’t need to make game specific hacks as “options” or rely on roms.ini(We can add hacks as easy as two clicks now)
[!] Removed memory access optimization -still not ready for showtime 🙁
[~] Removed blender for Paper Mario’s menu
[+] Partial TMEM emulation (this based on StrmnNrmn’s load block code, note : it fixes several glitches in textures at the cost of speed..)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
PCEP is a PC Engine / TG-16 emulator for PSP.
http://emu-russia.net/en/#7102
With New Customizer you can…
Features:
*install gameboot(placed at root “gameboot.pmf”)
*install wave(placed at root “system_plugin_bg.rco “)
*install coldboot or bootsound(placed at root”opening_plugin.rco)
*install 01-12 , 13-24.bmp (placed at root)
*install font(placed at root “Itn0.pgf”)
*install credits picture(placed at root “name_plate.png” must be 480×272)
http://forums.qj.net/psp-development-forum/168426-new-customizer-v1-released.html
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
– Changed:
– Some tweaks in the menu.
– Added:
– Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
– PNG and JPEG format support for backgrounds.
– Fixed:
– Some values were not initialized properly when loading save data from previous versions.
http://forums.qj.net/psp-development-forum/168497-release-psp-rubiks-cube-3-4-a.html
RenPy is a popular visual novel engine with lots of games based on it. RenPSP is RenPy’s clone for PSP that supports RenPy’s scripts with minimal changes.
http://forums.qj.net/psp-development-forum/168693-release-renpsp-0-1-lua-based-renpy-clone.html
Learn Japanese is a trivia game designed to help people memorize Japanese words.
Release notes:
What’s up world, Ponlork here with a new release. I made some big improvements, I added some new animation and I fixed the memory issues that caused the game to crash. This version now supports MP3 playback. As usual I added more audio and two extra stages. For those who use the Championship Mode I fixed the issue with the spacebar that would sometimes create double spaces when trying to tap the right analog stick.
There is now an option to select which PSP Model you have. If you select the Slim, then there’s an extended anime opening sequence at the beginning of the game. It won’t work on a fat though it’ll just display an error. if you happen to select the slim option on a Fat, Hold R while loading the game and it’ll switch the setting back to Fat.
I get requested this a lot but I plan on adding Japanese text support in my next release. Plus the option to save, and a Help tutorial within the game. My yume is coming into fruition.
http://forums.qj.net/psp-development-forum/166327-release-learn-japanese-v0-6-updated.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261