Category: Playstation Portable
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Release notes:
[!] Reverted changes from CodeGenPSP (it wasn’t meant to be committed yet)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
LCFW 6.39LME for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on 01g ,02g , 03g, 04g, ,05g ,07g and 09g models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports.
Changes:
– Added a 166/83 CPU clock
http://twitter.com/#!/neur0ner/status/106346253566230529
CFW 6.39ME (Minimum Edition) for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on PSP1000 and PSP2000 models. The degree of stability is still unknown.
Please test it on your own and refer to different people test reports.
Changes:
– Added a 166/83 CPU clock.
http://twitter.com/#!/neur0ner/status/106346123601510400
CFW 6.60ME (Minimum Edition) for OFW6.60 is a custom firmware for PSP by neur0n.
http://twitter.com/#!/neur0ner/status/106382302262722560
The “PRO” CFW for PSP claims to be “most compatible Aftermarket Custom Firmware”. Please be aware that modifying your Firmware might brick your PSP and will break you warranty!
Features:
* Homebrew Compatible – Run your own unsigned applications, both user and kernel mode.
* Plugin Compatible – Add new features to your PSP via kernel mode background plugins.
* ISO / CSO Game Dump Playback – Backup your own UMD discs via USB and play them from Flash Storage.
* 2g+ Memory Range Unlock – Use the previously locked RAM range within your own homebrews.
* NODRM Engine – Use your bought DLCs, no matter on which PSN account you are currently logged in.
* PSX Emulator Unlock – Play your PSX classics, yes – all of them. Not just PSN titles.
* And a lot more…
http://code.google.com/p/procfw/
PSP Power Controller by SnyFbSx allows to set various options on your PSP.
Changes:
* It corresponded to new CPU clock “166/83”.
* The response to reduce the memory consumption. (The stack was made below a past half. )
http://wololo.net/talk/viewtopic.php?f=26&t=5739
Hamtaro Holidays by leviadragon is a simple virtual pet game featuring the famous hamster Hamtaro! The initial release of this homebrew happend back in 2007.
Features:
– Pool! Hamtaro can swim with his friends!
– Mini-Walk! take a little walk with Hamtaro in a lot of (strange) places
– Gift! Give to him a little present
– Ball! Play with a ball
– Cure! Cure our little hamster
– Feed! Feed him with berries found during Mini-Walk.
– Day & Night circle with music associated.
– Now Stable and bug fixed.
http://www.neoflash.com/forum/index.php/topic,7144.0.html
Krap-PSP is a “swiss army knive” for PSP.
Features:
*Enable/Disable PSP from charging
*Automatically set CPU/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate PSP LEDs
*Easily detect the PSP motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put PSP in music mode (CPU goes to 80mhz, brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable
Changes:
[!]Change file structure (delete your old krap folder)
[+]Created lite version
[!]Set loader.ini which one to load on boot e.g full = 1 or lite = 1
[!]Fix rare bug in music mode
[!]Fix rare bug in FUll where in you can\’t disable some threads
[!]Remove cpu manipulation
[+]Added noUMD feature by bpeterson src
[+]Added wallpaper change(*.bmp files 480×272 only) on boot by hellcat (Full version)
[!]Clean up codes
http://wololo.net/talk/viewtopic.php?f=26&t=6232
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Release notes:
[=>] Merged from Dev branch:
Rev 347 – Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 – Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 – Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM…fixed
Rev 350 – Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 – Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there’s no point to disable it)
Rev 352 – Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 – Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 – Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won’t work anymore when volatile memory is unlocked) (credits to JJS)
Note: The only side effects when volatile memory is used is that suspend and dialogs won’t work I won’t affect us though, since we don’t depend on neither 😉
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.
Rev 355 – Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 – Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 – Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 – Corn
[+] Enable to choose 32bit color mode at boot time by pressing “Circle” until splash screen shows up (default is 16bit)
Rev 359 – Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 – Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won’t happen every frame when showing splash screen
Rev 361 – Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 – Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
Spacial Wars by 10$man is a game similar to Galaga, but just in 3D. The game features a small shop system to buy better bullets.
http://www.neoflash.com/forum/index.php/topic,7136.0.html