Atari 2600 News
Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Found a bug that was preventing the recharging station and warp of death background sounds from triggering. Fixed version attached: v0.26.
http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__100
You are a fighter pilot and you have to stop a invasion from sea. First, you have to fight through the air defense and shoot down the enemy fighters, if the anti-aircraft fire starts you will have to attack the ship. If the cockpit gets red, you are under attack.
http://www.atariage.com/forums/topic/156776-flight-sim-2600/
Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Latest version attached: v0.24.
Mostly behind-the-scenes changes this time, partly to ensure 100% stable scanline counts. Added a “fast-forward” feature that lets you skip the “Level completed” and “Level start” screens by pressing the fire button when they appear.
As always, please let me know if you see any bugs, or have any other comments or suggestions.
–Will
http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__100
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Changes::
Fixed lock up when game goes into demo mode.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__75
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
I got bored, so I added a little demo sequence that comes on after all the letters fall into place on the title screen. To exit the demo and return back to the title screen, press fire.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Hello everyone!
Here’s the latest version: v0.11.
This has a new feature for AtariVox and SaveKey users (and Stella users too): You can save your game and return to it later. This is handy if you’ve reached level 14 or so and don’t want to lose your place, but need to go do something else. (Like play Juno First for a few hours.) You can load your game exactly where you left off when you return.
To save your game, go to the egg shelf room (screenshot attached) and press the Fire button on the joystick. If the program was able to save the game successfully, it will move you to the score room. If it was unsuccessful, it will move you to the credits room. It will be unsuccessful if you don’t have an AtariVox or SaveKey attached (or if you’re running in an emulator and don’t have the game properties configured to use an AtariVox or SaveKey as the P1 controller.)
To load your game, start a new game, go to the egg shelf room and press Reset on the console. If the program was able to load the game successfully, it will move you to the score room; if not, to the credits room.
Special thanks to stephena and especially cd-w for the help in getting the AtariVox interface working correctly.
There is a known issue where the screen will roll while it’s reading from or writing to the save file. That’s on the to-fix list.
I’ve got some more neat stuff on the way for the next version, so stay tuned…
–Will
http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__50
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
I sped the game up a little. Level 9 is the fastest it can go without it being impossible to move the pieces in time. I’ve also added a nifty (IMO) feature: If you toggle the color switch to black and white at the title screen, you can play a game in black and white! I thought, since you can do it in GoSub, why not this game, too?
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
OK, I’ll keep it in. This update makes playing in 2-player mode go a lot faster, plus the transition from 2-player to 1-player (when a player gets a game over) is a lot smoother. I also fixed a bug pertaining to the 2-player mode
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
Here, see if it does that now.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
Release notes:
A small “feature” came to light recently with the cartridge release of Juno First. The high score table is not shown when the right difficulty switch is in the A position (continue mode disabled) – to view the high score you need to slide this difficulty switch to the B position. I have now fixed this problem, and the final version is attached below. This fixed version will now be used on all future Juno First carts that are produced. However, around 50 carts were produced with the previous version. If you have one of these carts then you now have an exclusive limited collectors edition!
Chris
http://www.atariage.com/forums/topic/125269-juno-first-final-version-atari-2600/page__st__350__p__1858381entry1858381