Atari 2600 News
The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each match.
Release notes from jrok:
FYI, I have attached yet *another* build, which adds color progression to the enemy sprite and playfield as you advance. It also lengthen’s the range of the enemies beam in addition to making him more aggressive as you get farther in the game. I think that’s gonna be my last update today, because I have to get my butt back to work. Thanks for the encouragement.
http://www.atariage.com/forums/index.php?showtopic=134731
The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each match.
http://www.atariage.com/forums/index.php?showtopic=134731
The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each match.
http://www.atariage.com/forums/index.php?showtopic=134731
The evil Emperor Wang is leader of the planet Porno and sends his mighty “Sex Ray” towards Earth, turning everyone into sex-crazed fiends. Only one man can save the Earth, football player Flesh Gordon.
This game was based on the 1974 movie Flesh Gordon which is a spoof on the 1936 movie Flash Gordon. Flesh was shot very closely like the movie it was spoofing, but in a very campy, sexual way. It’s probably only funny to people who’s seen Flash.
In this game you must travel up the fallopian tube avoiding just about everything, especially those pesky eggs. You wouldn’t want to get anyone pregnant!
http://www.atariage.com/forums/index.php?showtopic=134775
atari2600land is working on another game called SpongeBob SquarePants – Jellyfishing. It’s in an early stage of development.
http://www.atariage.com/forums/index.php?showtopic=134817
jrok released a techdemo.
Quote:
So, I’ve been working on designing some routines that use the playfield to draw laser beams that can destroy playfield-drawn terrain. Enclosed is my first effort, which I think could do with a lot of improvement. It its current state, my death ray does the following:
– Calculates the playfield position of the sprite from which it originated.
– Draws a progressive line in one of eight directions depending on the player’s direction when the fire button is released.
– When the laser reaches it’s full range or hits a playfield pixel, the line progressively erases (also erasing the pfpixel at its endpoint.)
Ultimately, I’ll want to add a second player, and vary the length of the death ray depending on how long the button was held down. But there are many things that i’d like to improve about this code before I can take this to the next stage. Hoping a few of you could take a crack at optimizing down this code… I’ve been staring at it all weekend and it seems to be begging for a clever function or two to tidy it up. Also, there is a small bump in the scanline count that happens during beam collisions that I can’t seem to nail down.
http://www.atariage.com/forums/index.php?showtopic=134333
New game for atari2600land…
Quote:
but i’m not working on this anymore in favor of Toobin.
http://www.atariage.com/forums/index.php?showtopic=133394
A sci-fi adventure game by jrok set on a space station filled with evil mutants and robots. Your goal will be to locate the station’s death ray and disable it before the bad guys use it to destroy mankind.
http://www.atariage.com/forums/index.php?showtopic=131950&st=25
atari2600land updated his game work in progress game ToobBin.
Release notes:
Thanks for the info. With it, i was able to fix it. I think there will be a total of 6 levels, once you get past level 6, the speed and narrowness will stay the same. Where the levels stand:
level 1 = wide / speed low
level 2 = wide / speed medium
level 3 = wide / speed high
level 4 = narrow / speed low
level 5 = narrow / speed medium
level 6 = narrow / speed high
next up: programming some sharks that move in circles.
what i need to do before the program is done:
+ figure out how to align the Os in the title screen to the rest of the letters (since it’s a scrolling game)
+ add some death noise
http://www.atariage.com/forums/index.php?showtopic=125355&st=25
atari2600land is continuing the development of his game ToobBin.
Release notes:
Watch out for spear-throwing aliens! I plan to have a total of 4 different enemies. So far i have 2 (the aliens and the aliigators). The alligators are turned off at the moment. Does anyone have any suggestions?
http://www.atariage.com/forums/index.php?showtopic=125355&st=25