The purpose of the game is to reach the exit in the fewest amount of “steps”. So far you can move the player around the board, but there is no code to check for collision with the walls or exit at the moment.
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes:
So basically is what you’re saying is you want the enemy to be smarter? I redid the enemy logic for level 1 so the enemy is chasing you instead of moving randomly. The speed may seem slow at first, but IMO, you’ll need the enemy to move this slow so you can move through the more maze-y screens.
http://www.atariage.com/forums/index.php?showtopic=118991&st=75
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes:
These have been (hopefully) corrected. I don’t know why #1 keeps being inconsistent with these mistakes, but #2 has definitely been fixed, I know that for sure. Keep me posted on problems with the cutscene between levels 1 and 2.
http://www.atariage.com/forums/index.php?showtopic=118991&st=75
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes:
The last update of the day. My eye hurts (migraine) so I probably won’t be working on this tonight unless i feel better. What I basically did was add a cutscene and programmed the castle rooms. If the castle is too small, I can add more to it if there’s enough space left after I’m done with programming the level. The password for level 3 is “39”. I’ll add the castle guards and the items Jack must get later.
http://www.atariage.com/forums/index.php?showtopic=118991&st=50
Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.
Release notes:
The office is incredibly empty, so I feel like I might have my first full day to work on this game. Been futzing around with several elements this morning.
Sound FX: sound effects for lasers, and added an ominous rumble for when the shield zones seal closed.
Graphics Revised the shield zone effect and the death zone effect. Added more enemy styles for a current total of sixteen before looping.
Difficulty/Leveling I’m starting to fool around with the leveling logic, trying to locate a nice balance. I’ve been playtesting a lot to try to fine tune the leveling aspect of the game, but I could really use some insights from other people who are playing the game. Even top scores or the color pattern of the gladiator who killed you would be helpful, but if you notice anything else like ways to solve or “cheap-shot” the game (or, ways in which the game is “cheap-shot’ting” you) would be extremely helpful.
http://www.atariage.com/forums/index.php?showtopic=136119&st=25
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes:
Fixed a few more bugs (the sun should set in the cutscene now. Tell me if it doesn’t.) Three more screens for level 2 added. Level 2 is finished! Next up: making a cutscene for between levels 2 & 3. Level 3 will be an “Adventure”-like castle in which you must find the goose that lays the golden egg and the magic harp before you can leave. To leave, you go to where you started, and the door will be open.
http://www.atariage.com/forums/index.php?showtopic=118991&st=50
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes:
Added three new screens for level 2 along with a few minor bug fixes.
http://www.atariage.com/forums/index.php?showtopic=118991&st=50
Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.
Release notes:
New Update:
Here’s a reworked version of the laser beam sound behavior. For player beams, I’ve added a “charge-up” sound effect for when you are charging your gun, so that you know when it is charged and primed for full range. I also modified the sound progression of the beam for a more brassy feel, and altered sound collision events so that the beam produces different tones based on how far away the target was, and whether or not it hit your opponent. I kept the original enemy beam sounds in so players could compare and contrast. As always, any feedback would be appreciated.
Thanks!
Jarod.
http://www.atariage.com/forums/index.php?showtopic=136119&st=25
Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.
Release notes:
New Update:
I’ve taken a whack at a 30hz title screen, but found I could only jam 14 letters comfortably into 4 sprites. Therefore, the title screen reads “Circus Galactus” instead of “Circus Galacticus.” It might be a happy accident, actually… I almost feel like the title rolls off the tongue a little smoother minus the extra syllable. Any opinions?
Cheers,
Jarod
http://www.atariage.com/forums/index.php?showtopic=136119&st=25
Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.
Release notes:
I’ve worked a bit on my “hurry-up” routine for the game. When a the game-timer reaches a certain point, two walls seal off the defensive zones, and the shield material becomes a wave of deadly electricity that fries you. The time between the beginning of the round and when the walls appear decreases as you progress through the game.
EDT: Fixed a sound effects bug
http://www.atariage.com/forums/index.php?showtopic=136119&st=25