Atari 2600 News
ToobBin (03-11-2008) (A2600 Game)

atari2600land is continuing the development of his game ToobBin.

Release notes:

Watch out for alligators! 🙂

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

By with 0 comments
2600 Dance v1.3 (A2600 Game)

2600 Dance is a beat game where you move the joystick to the beat to increase your combo meter and try to gain as many points as possible.

Changes:

Version 1.3 – Added life bar changing color depending on how well you are doing(green very good to red bad) and ability to earn an extra bar every 50 combos.

http://www.atariage.com/forums/index.php?showtopic=133907

By with 0 comments
ToobBin (02-11-2008) (R3) (A2600 Game)

atari2600land is continuing the development of his game ToobBin.

Release notes:

New features:
+Title Screen music
+to fire a missile left, press fire+left
+to fire a missile right, press fire+right

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

By with 0 comments
ToobBin (02-11-2008) (A2600 Game)

atari2600land is continuing the development of his game ToobBin.

Release notes:

I’m back to work on this, and was wondering how to have 1 row of blocks and not two like there is now, and also how to get the previous rock placements erased so there’s only two blocks

Here’s the list of sprites:
* = not implemented yet
player0 – guy
ball – raft
missile0 – guy’s missiles *
player1 – enemy *
missile1 – enemy’s missiles *

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

By with 0 comments
2600 Dance v1.2 (A2600 Game)

2600 Dance is a beat game where you move the joystick to the beat to increase your combo meter and try to gain as many points as possible

http://www.atariage.com/forums/index.php?showtopic=133907

By with 0 comments
Acid Fish v1.06 (A2600 Game)

Some hippies were partying for labor day weekend on their boat. Some drugs fell into the ocean and this little fishy has eaten one. He thinks everyone is out to get him, including the coral!

Guide your fish through murky waters and don’t touch anything. The game gets faster every 50 points until you finally enter a pure panic.

Release notes:

Small updated. Added in Seahorse someone drew me and I think I fixed the pause issue where first enemy pauses.

http://www.atariage.com/forums/index.php?showtopic=133458

By with 0 comments
2600 De Amigo (Atari 2600 Game Batari Basic Source Code)

Developer “Open Source Pong” who was previously coding an open source Pong game, comes up with a new game. Unfortunatly without binary, so this release might be of limited use for the public.

Release notes:

Here is the Source Code for my new game 2600 De Amigo. When the note touches the corresponding box you move the joystick in that direction to score points. Right now you don’t lose points for moving the joystick while the note isn’t in a box but, that will be added in the next version. The reason i am including the source and not a binary is because there is no way to change the direction of the arrow at this moment and you will need to change a line in the source to control which direction the note will go. However this will allow you to test the basic aspects of the game never the less.

Changing this line controls the direction of the note as follows
0 – none
1 – up
2 – down
3 – left
4 – right

http://www.atariage.com/forums/index.php?showtopic=133672

By with 0 comments
Acid Fish v1.01 (A2600 Game)

Guide your fish through murky waters and don’t touch anything. The game gets faster every 50 points until you finally enter a pure panic.

http://www.atariage.com/forums/index.php?showtopic=133458

By with 0 comments
Juno First (RC3) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.

The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).

Release notes:

This release candidate should fix an elusive screen jumping issue. If no further bugs are found, then this version will be the final one. I will be grateful for any final testing of this game. To check for screen jumps in Stella, press the back-tick key ‘ and type breakif {_scan>#262} at the debugger prompt, followed by run. If the game returns to be debugger at any point then let me know.

Many thanks,
Chris

http://www.atariage.com/forums/index.php?showtopic=125269&st=275

By with 0 comments
Puzzle (Build 2) (A2600 Game)

Puzzle is a puzzle game similar to Marble Jumper. The difference is that the ending piece can be anywhere on the board.

http://www.atariage.com/forums/index.php?showtopic=133628

By with 0 comments