Atari 2600 News
Boxiz (A2600 Game)

Boxiz is a new game from atari2600land.

Release notes:

Here’s my latest game (in a pre-proof-of-concept stage.) Basically what you do is go around the screen getting boxes (which haven’t been implemented yet) and putting them down at the bottom. Once you get down to the bottom, a new box will pop up for you to get. And, of course, there will be an enemy. The movement is kind of like Frogger, only you want to avoid the playfield as it scrolls left or right. This is a test to see if I could get player0 moving correctly (which I did.) I want to make the goal different from Frostbite, though. I got the idea for this game after reading about Zzyzzyx in KLOV.

http://www.atariage.com/forums/index.php?showtopic=131921

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Terrance and Phillip (Build 54) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

OK, I think I finally got level 5’s background color down pat. It’s still gray, but then I realized that Terrance’s shoes weren’t visible. So I changed them to black, which meant changing the opening/title screens’ background color to white. I also made level 1 day instead of night so you could see his shoes better. I also made small changes to Terrance’s walking sprites.

http://www.atariage.com/forums/index.php?showtopic=121915&st=100

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Dungeon (RC3) (A2600 Game)

Dungeon is a dungeon game for Atari 2600.

Release notes from s0c7:

I still haven’t been able to replicate the problem on my system. However I would like to fix this if possible. All the varying hardware out there can make it difficult to have something universally compatible.

Try this version and let me know if it makes any difference on the TV that is giving you problems.

http://www.atariage.com/forums/index.php?showtopic=127378&st=50

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Pitch N Catch (14-09-2008) (A2600 Game)

How to play:

Choose a play and watch it unfold, as your teammates run along their routes…

Get ready to pass the ball to an open catcher, and lead him to the goal zone!

But watch out for the blocky-blocker, who can intercept the ball and stop your catchers before they score.

Release notes:

Hi,
here’s an updated version of the game 🙂

– Atarivox : changed some parameters to make the voice sound more ‘lively’

– eeprom : included Thomas Jentzsch updated I2C library – now you can load/save your plays with the Stella emulator, too

– ‘turn over’ message has priority over both ‘out of bounds’ and ‘time’s up’ messages

– new gameplay element: you now have 4 seconds to choose a play (and so does the CPU), otherwise you get a ‘time’s up’ ‘penalty’

– when the blocker tackles a catcher, it is slowed down due to the effort (this should make harder to go tackling both catchers at will – so to prevent the cpu pitcher from throwing the ball)

– at the end of the game, a simple ‘victory dance’ is performed by the winning team

Have fun !
Simone

http://www.atariage.com/forums/index.php?showtopic=129173

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Super Mario 2600 (09-09-2008) (A2600 Game)

Wickeycolumbus is having an attempt to create a “Super Mario” style game for the Atari 2600. It’s currently in early stages and there is no actual gameplay.

http://www.atariage.com/forums/index.php?showtopic=131268

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Juno First (RC1) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.

The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).

Release notes:

OK, here is the first Release Candidate for Juno First. The plan is to release it on a cart in time for the AA holiday sale (assuming there will be one this year!). The changes since last time are:
Fixed a number of screen jumps and trivial bugs.
Added some excellent AtariVox speech from mos6507.
The AtariVox now speaks the wave number at the beginning of each wave.

You won’t notice too many changes unless you have an AtariVox. As usual, I will be very grateful for any bug reports in this version, and it would be great if someone could test it on a 7800. I’m now declaring a feature freeze, but I’m still open to minor tweaks if there is anything that you find annoying.

Thanks,
Chris

http://www.atariage.com/forums/index.php?showtopic=125269&st=250

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Weightman (A2600 Game)

Weightman is a weight lifting game for Atari 2600, coded by donnerkuh, in tribute of Germany’s gold medal at the recent Olympic Games 2008.

Release notes:

My demo has no difficulty-levels, it is only a tutorial, to learn the steps:

First step: joydown
Second step: hold joydown and press fire
Third step: hold joydown and stop pressing fire

Later, it will be harder and harder to do the three steps, and we will see if you a really good weight lifter, or not…

http://www.atariage.com/forums/index.php?showtopic=131663

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Ruins (12-09-2008) (A2600 Game)

Random Terrain updated his Maze game Ruins.

Release notes:

Although the code is embarrassing to look at, I updated it so it will now work with the latest version of batari Basic. The code is unnecessarily bloated and hard to understand, so I’ll try to fix it up one of these days, but until then, at least the .bas file will run now.

http://www.atariage.com/forums/index.php?showtopic=77015

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Terrance and Phillip (Build 53) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

Changed level 5’s background color to gray. With it red, it was kind of hard to tell where Terrance’s shirt was.

http://www.atariage.com/forums/index.php?showtopic=121915&st=100

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Terrance and Phillip (Build 52) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

Here’s a more polished version. In level 3, the health bar turns white, same as the background color. Since I can’t control the color of the health bar, I changed the background color to a semi-dark blue. I wish it was white, and I wish level 5 had a black background, but the health bar’s color is black, so I made it red. So, what changes should I make now, if any? I’m all done level designing, unless you think the game is too short as it stands right now.
By the way, I solved the hair problem by making Phillip’s hair shorter.

http://www.atariage.com/forums/index.php?showtopic=121915&st=100

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