Atari 2600 News
Atarius Maximus has been working on a new game called Space Run.
Quote:
I was experimenting with a 3D type space shooter with this one, but haven’t gotten very far with it. It’s nowhere near a complete game. The playfield scrolls back to give the illusion that you’re travelling down the tunnel. The obstacles scroll up the tunnel from the middle (and get larger as they approach), you then have to fly around and avoid them. If you run into one, the screen will flash red. I actually did this quite some time ago and got stuck, I just wasn’t sure where to go with the game. Anybody see any potential in this, or have any suggestions?
http://www.atariage.com/forums/index.php?showtopic=127799
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes from atari2600land:
+Changed screen 20. I’ve decided that jumping on top of the moving platform was too buggy, so I removed it. To start at level 2, have the right difficulty switch be A at the title screen. The changed screen is 5 screens in.
+Removed slipperiness of level 3 and added two screens in it.
http://www.atariage.com/forums/index.php?showtopic=121915&st=50
Quote:
This is a scrolling game where you fly through an opening in each force field. The force fields are blue right now, but I’ll probably change the color to something else later. If you miss an opening and bust through a force field instead, the energy bar will decrease.
The scrolling will become faster if you press and hold the fire button. That will be important so you can hurry to the next energy thingy that doesn’t exist yet. Remember, there are no sound effects, enemies, or bonus items so far. Right now, if your energy bar runs out, the game automatically reboots.
http://www.atariage.com/forums/index.php?showtopic=127258
Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
Changes:
Blue sky is now shown while you are invincible (it also flashes just before the end of invincibility).
There is a slight pause before you reappear after dying (let me know if it is long enough).
There is now a time bonus at the end of each wave – it is shown in the score area while the wave number is displayed.
Each wave is now 60 seconds long (previously 40 seconds).
Included some new speech from mos6507 (more next time).
http://www.atariage.com/forums/index.php?showtopic=125269
Bong is an open source port of Pong for the Atari 2600/7800. It features 1 and 2 player game play, a smart AI, handicaps, 2 different color modes and a pause feature all squeezed into a 2k rom.
This version is the final version of the game and unless there are any bugs needing fixing will be the last rom revision. Bong has been submitted for the 2k 2008 Minigame Competition.
http://www.atariage.com/forums/index.php?showtopic=126576
Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
http://www.atariage.com/forums/index.php?showtopic=125269
In Squared Away you are a yellow square, and you must go around collecting red rectangles without being caught by the green square. If you reach the end of the screen, you will warp back to the opposite side (the rectangle can’t). Use this to gain time collecting red rectangles before the green one catches up to you. There is a code in this game to play the title screen (to sort of get a feel for the game.) At the title screen, press left, then right, then fire to start. If you want to delve in the actual game, just press fire to start.
http://www.atariage.com/forums/index.php?showtopic=126034
Thomas Jentzsch picked up the challenge to create a working Sudoku game for the Atari 2600. Due to heavy limitations this will turn out into beeing very interesting.
Recent status:
Version 0.12
Dramatically improved generation performance (especially by remembering allowed digits for each row, column and block). Now a medium difficulty Sudoku is calculated in 3 to 10 seconds. To reduce average time for really difficult Sudokus, I abandon the solver if it takes too long and restart the generation from scratch. Still those Sudokus often take minutes to generate and I am not sure if and how this impacts the difficulty.
Implementing an intelligent solver turned out to be pretty impossible due to memory restrictions. I am already using ~94 bytes during generation, so there is not much space left.
Also added some eye-candy (useful for debugging too) during generation.
Next steps:
1. Trying to optimize memory consumption (to allow 2.)
2. Further speed improvements
3. Final digit permutation to hide generation orders
4. A better, non-flickering kernel
http://www.atariage.com/forums/index.php?automodule=blog&blogid=144&showentry=4916