This game is an extension of the Atari game Breakout. The game has been expanded to include two player capabilities. The screen is divided in half, giving an equal-sized playing area to each player. Players compete to clear their board and stay alive (keep their ball onscreen) at the same time. Both players move horizontal paddles across the bottom of the screen to deflect the ball which will clear any blocks it touches.
A two-player Pong-style combat game. Blocks destroyed on one side appear again on the other. Each player attempts to fill his opponent’s space.
The Aborigines are angry that the British used their land to house their criminals. They built a giant hang glider and are destroying all the criminals with blow-darts. The criminal will appear at the bottom of the screen above the score. The player controls the hang glider and manages to hit the criminal 25 times to move on to the next level. If the criminal hits the hang glider 5 times, the player loses and the game start over.
A rhythm action breakdancing game. Follow the moves of the dancer on the right. Use the joystick to select a move at the correct time to earn a point.
A Simon-style memory game for the VCS. To play, reset the console and then follow the computer prompts. Move the joystick in the direction that corresponds with the correct color/sound, press the button, and release the joystick.
A two-player tetris-like game. Attempt to fill your opponent’s side of the screen by moving and turning the blocks to fit in the right place.
A two-player game. Player one uses a UFO to plant Mooninites that harvest the city’s buildings. Player two pilots a van-mounted gun in defense. With apologies to Aqua Teen Hunger Force.
A hangman-like game based on binary arithmetic. Add the two binary numbers on the left side of the screen correctly to prevent the man at right from falling to his death. To set a bit, press up on the joystick. To move to the next place, press left.
Pilot an alien flying saucer intent on world destruction. Use your beam to the destroy houses and trees below, but watch out for the killer bees, Earth’s last hope for salvation.
Story: Two painters were asked to paint a nuclear research facility. Unfortunately, after they arrive they realized there is some very strange stuff going on in the facility. Someone accidentally dropped a small vial of nuclear material that is very kinetic and deadly. It flies around bouncing off the walls and marring the floor with explosions when it reacts with the paint. Then there is the small problem of a security droid that runs over the paint and messes it up, which wouldn’t be so bad. However, it is as deadly as the vial, and it seems to send signals when it touches the paint that make the vial move erratically! Finally the nuclear material and paint mixing together with the droid’s signals seem to be making other strange things appear… Are they ghosts? Have the painters’ tools become the painters’ demise? You’d have to be insane to paint a facility like this!
Description: For 1-2 players. 1 player game is playing with computer as 2nd player who cannot contribute points, and computer player is not really cooperative. 2 player game is cooperative (both players contribute points). 10 points per paint section. Hold button down to paint. Avoid container, droid, ghost paintbrush and ghost paint roller. Paint enough and you can move on to the next room if you survive (but some rooms may be hard to see!). Unfortunately things get faster.
Release Notes: 0.8 is way more stable now and looks better! Please try it out! Thanks, Batari and SeaGtGruff for the help, and everyone else for trying it out!
Thanks to http://www.dev-fr.org for the screenshot!