The player assumes control of Samuel L. Jackson, with the objective of trying to shoot snakes and rescue people in the rows through a down-scrolling playfield without colliding with the snakes going down the playing field. The player has the ability to navigate throughout the plane and in the aisles. The player can also shoot up, down, left, and right.
This is a two player game that consists of two Indians that will be in a scrolling arena and the purpose of the game will be for the Indian girls to run up the valley and avoid the buffalo, each time they hit a buffalo they attain injury and the first to reach 100 dies. The girls can also shoot, but they will lose life by shooting.
Panic at the Disco is a one player game geared towards those stuck in the times of Studio 64 and big ‘fros. The player has 1.8 seconds to match the move of the computer. Don’t Panic or You’ll mess up! The player is allowed 3 mistakes before losing. This game is very quick paced.
Harry Potter by Emily Gantt, Matthew Saeger, Stephanie Sellers.
It’s a satisfyingly addicting two-player Atari game. It was inspired by our interest in having loads of fun when we should be studying and of course Harry. Give yourself a chance to experience the thrill of broom flight. Download it and try it out for yourself. Please don’t forget to read the game-design document and see just how we got to this successful point in our game-designing careers.
You play as Jacob Mallard, a K9 from the NYPD narcotics unit. There’s been an increase in the amount of crack being distributed in your precinct, and as top dog it is your job to put a stop to it. Everyone knows that Guillermo von Swagen is the major distributor/importer of the drugs, so it’s him your after. You need to infiltrate his distribution center and collect as much evidence as possible in order to put him away.
Gravity Sucks by Gabriel Halley, Paolo Mentonelli, Stephanie Yang.
In this project, we decided to make a game where two players have to avoid falling objects. Their score increases by twenty each second both players are alive. When one “dies”, the score increases by ten each second. When the last player loses the screen goes blank.
The game we came up with was a racer with two players. The two racers would drive down a screen trying to kill each other by pushing each other into the walls or obstacles.
In this two player game each player tries to put the ball in the other persons goal while at the same time navigating through a playfield littered in obstacles. The person to reach five points first wins and the next play field is loaded. There are three playfields total.
Player’s objective is to destroy radioactive falling debris in the sky with a limited number of missiles. The objective is to think logically because there is more debris than number of missiles, but when you hit a piece of debris a chain reaction is set off that hits nearby debris. Explosion of debris will be based on size of debris. The population number is the timer. The faster you blow up all of the debris the higher the score.
Eliminator by Jennifer Whitlow, Chris Occhipinti, Chris Henderson.
Our design for our game consists of two player sprites that each have missiles. The object of the game is to shoot at the other player without being hit by the center missile or the other player. After a given amount of time the game will move to a new level. In each level, the sprite in the center begins to shoot more missiles more often. When one player gets hit, the other player gets a point and the game goes back to an earlier level in the game.