GP2x News
Added Feb 3, 2009, Under:
GP2x
Zear has updated the recent Powder release. It’s now in sync with the latest Release/Build 110.
To understand POWDER (http://www.zincland.com/powder/ ), you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2555
Added Feb 1, 2009, Under:
GP2x
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.
Changes:
I have released Boomshine2x 1.1 for the GP2x. The new version features improved graphics by Ruckage, a near complete re-write of the games code and various bits and bobs like the ability for F200/Wiz users to sign their name for the highscore screen. There are also five other shapes added by GPH of all people. Wasn’t that nice of them?
http://www.gp32x.com/board/index.php?s&showtopic=46484&st=0&p=695933&
Added Jan 26, 2009, Under:
GP2x
Animatch is a tile matching game based on Zoo keeper for the DS (Zooo on GBA). The aim of the game is to create a row of 3 or more animals either horizontally or vertically by swapping tiles. Tiles can only be swapped if it results in a row of three or more of the same animal otherwise the tiles will swap back again. When a row of animals is made they dissapear from the board and the tiles above fall into their place.
If you enjoy the game and would like to donate some money to either ruckage or Pat you can do so at their websites. Any ammount is greatly appreciated and will help with future projects.
Ruckage: http://www.muddymonkey.co.uk/
Pat Ferguson: http://www.obstacledelusions.com/music/
Changes:
1: Fixed major bug that locked the game up – found by fusion_power
2: Fixed minor tile swap error – found by me
3: Improved joystick selection response – requested by senor quack
4: Added alternate control method (b/y) – requested by senor quack
5: Pause the game timer if you run out of moves – requested by fusion_power
6: Added a remember last name/default name option – requested by fusion_power
7: Move onto next letter on keyboard when direction held – requested byyod4z
8: Fade out completed animals – requested by Alex
9: Countdown for quota instead of countup – requested by Alex
10: ‘Normal’ and ‘Hard’ mode for ‘Time attack’ and ‘Score attack’, Normal has the standard 7 animals and hard includes the pig as well. – requested by me
11: Tap selected tile to de-select – requested by senor quack
12: Random Background change after every level
13: Tiles fall a bit faster
14: Fixed small random number bug
15: Added 2 extra highscore tables for Score attack and Time attack hard mode.
16: 2 New songs, big thanks to Pat
http://www.gp32x.com/board/index.php?showtopic=46341
Added Jan 25, 2009, Under:
GP2x
M-HT and Senor Quack updated their X-Com port for GP2x. Note: The Original X-COM: UFO Defense Version 1.4 required!
Changes:
+ Battlescape “Select next soldier” and “Deselect current soldier” macros
+ Geoscape “Set time to 5 secs” and “Set time to 1 day” macros
* added a fix for the “Difficulty bug”
* when the display is in original mode (not stretched), it’s vertically centered on screen
* minor bug fixes
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2712
Added Jan 24, 2009, Under:
GP2x
M-HT and Senor Quack finished their X-COM: Terror From The Deep port for GP2x. Note: The Original X-COM: Terror From The Deep Version is required!
Quote:
Touchscreen support was done by Senor Quack.
Original X-COM: Terror from the Deep is required for playing.
Read the readme-GP2X.txt file in the archive for instructions.
http://www.gp32x.com/board/index.php?showtopic=46322
Added Jan 22, 2009, Under:
GP2x
Animatch is a tile matching game based on Zoo keeper for the DS (Zooo on GBA). The aim of the game is to create a row of 3 or more animals either horizontally or vertically by swapping tiles. Tiles can only be swapped if it results in a row of three or more of the same animal otherwise the tiles will swap back again. When a row of animals is made they dissapear from the board and the tiles above fall into their place.
If you enjoy the game and would like to donate some money to either ruckage or Pat you can do so at their websites. Any ammount is greatly appreciated and will help with future projects.
Ruckage: http://www.muddymonkey.co.uk/
Pat Ferguson: http://www.obstacledelusions.com/music/
Changes:
The touchscreen control was about 5 pixels out on the Y axis. Fixed!
http://www.gp32x.com/board/index.php?showtopic=4627
Added Jan 21, 2009, Under:
GP2x
Animatch is a tile matching game based on Zoo keeper for the DS (Zooo on GBA). The aim of the game is to create a row of 3 or more animals either horizontally or vertically by swapping tiles. Tiles can only be swapped if it results in a row of three or more of the same animal otherwise the tiles will swap back again. When a row of animals is made they dissapear from the board and the tiles above fall into their place.
If you enjoy the game and would like to donate some money to either ruckage or Pat you can do so at their websites. Any ammount is greatly appreciated and will help with future projects.
Ruckage: http://www.muddymonkey.co.uk/
Pat Ferguson: http://www.obstacledelusions.com/music/
http://www.gp32x.com/board/index.php?showtopic=46274
Added Jan 21, 2009, Under:
GP2x
Help hungry Rabbit eat as many carrots as he can! Traverse the void in death defying leaps, one false move and Rabbit will join the Great Bunny in the sky! The platform gaps get wider, and Rabbit runs faster – how long can you keep him running? Can you stop him tumbling to his doom in the bottomless abyss?
Release notes from GRZ:
Hello,
i ported “Run Rabbit RUN!” to gp2x, it’s a full 3D game which use the 3D engine Irrlicht, i ported the latest version of this engine on gp2x too (use SDL/two software rasterizer), some would say that it’s unplayable but actually it’s pretty good, the only problem i got is that i can’t stay with original models which require too much polys for the gp2x, so if there is a 3D modeler somewhere who want to do 2-3 very low polys models (actually there is only 3 “floor” model, one rabbit models and carrot to do), it would be cool, i think even billboards would be sufficient for carrots/rabbit. 🙂
I compiled an alpha version with original models replaced by quick simple primitives (box etc, ~70polys on screen) which run at 14/15fps without overclocking and memory tweaks (20fps at 266mhz), also it use the first software renderer which have clipping problem, it’s pretty unoptimized since the game use alot of real-time stuff to check collisions etc… sorry for F100 owner, my irrlicht port has no pads events, only touchscreen. (it will be fixed in a final release)
Download link for the alpha port: http://www.garzul.tonsite.biz/RunRabbit/run_rabbit2x.zip
Controls: Only touchscreen since the game need only one button to play, just press to jump. 🙂
Models are in .obj format and can be textured, more type of floor can be added too. (check the media folder)
http://www.gp32x.com/board/index.php?showtopic=46257
Added Jan 20, 2009, Under:
GP2x
Grafx2 is a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320×200 to 1024×768, including most of the standard Amiga resolutions : 320×256, 320×512, 640×256, 640×512, etc…).
Please report bugs to the authors, as they want to improve their application.
http://code.google.com/p/grafx2/
Added Jan 20, 2009, Under:
GP2x
Dave ported his GP32 Spectrum emulator ZXGP32 over to the GP2x.
Release notes:
I ported my GP32 spectrum emulator across to the GP2X. I was a little disappointed with the results for the following reasons.
The GP32 could run 48K games full speed at 66Mhz, the GP2X needs 120Mhz (120 v 160 respectively for 128K games). Considering they are using exactly the same z80 core (just with some data tables moved around to comply with Linux’s more stringent assembly rules) I find this rather baffling, maybe it is because the GP32 is a simpler device.
The emulator pauses for a split second every now and again, I don’t think it is the code directly causing this (as again there were no issues with GP32) but I wonder if it is because I’m am using bad coding techniques under Linux.
Every now and again the emulator freezes completely, I suspect this and the point above are related but I have no idea what the specific cause is.
There are other issues I don’t understand, currently the emulator runs in a while (1) {} loop, but I wanted to add the option to quit back to gmenu, but something as simple as changing it to while (quit_emu==0) {} causes the emulator to crash.
TBH, I’ve got to the point where I’ve lost interest in it a bit but I thought I may as well post it into the file archives ( http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,72,2724 ) and include the source in case anyone with a lot more talent for coding than me fancied fixing it. If anyone does, please try your best to refrain from pointing out what a mess my code is!
Dave
http://www.gp32x.com/board/index.php?showtopic=46233