GP2x News
Added Jun 25, 2008, Under:
GP2x
wejp has updated his audio player “Gmu” for GP2x.
Release highlights:
* Lyrics support: Both lyrics embedded into ID3v2 tags as well as lyrics in seperate text files are supported
* More precise volume control
* Two new skins: “Window” skin and “Yellow compact” skin
Discussion: http://www.gp32x.com/board/index.php?showtopic=42759&view=findpost&p=621964
http://wejp.k.vu/projects/gmu/
Added Jun 24, 2008, Under:
GP2x
GP2X-Dragon is a port on GP2X of the PSP version of Xroar. Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
Changes:
– Fix sound issue using the patch sent by original X-roar’s author, aka Ciaran himself (big thanks to him !!)
– Bug fix with volume settings (it didn’t work properly)
– A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
saved game (rom, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games on your disk and rom folders!
– The virtual keyboard is now usable in the file requester menu to choose the first letter of the game you search!
http://zx81.zx81.free.fr/serendipity/index.php?/archives/324-GP2X-Dragon-A-Dragon-Tandy-Coco-Emulator-for-GP2X-v1.0.2.html
Added Jun 22, 2008, Under:
GP2x
Boulders in five different colours are dropped from the top of the screen. Somewhere above halfway the playing field there is a wall which will stop boulders from falling any further. There are two holes in the wall through which the boulders will continue their way down.
You control the game in 2 ways:
* With the stick left & right you control the wall, moving the holes left and right. Any boulder which is inside one of the holes will also be moved.
* With the left & right shoulder buttons you move all boulders above the wall left or right (including the ones that didn’t even drop on top of the wall).
Points are scored only below the wall. If any 4 boulders in the same colour form a horizontal or vertical line or a block (2×2) they are removed and points are scored. A line scores more points than a block. Even falling blocks can be a part of a line or a block. Higher levels give more points.
A higher level means the boulders are falling faster and new boulders are also dropped faster.
The game is over if the playing field above or below the wall is – at any point – filled up to the top. It can also be stopped by pressing Start and Select simultaniously.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2630
Added Jun 21, 2008, Under:
GP2x
Termula2x is a full terminal application, including the vi text editor, USB keyboard and GP2X F-200 touchscreen support, along wiht a customizable interface.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1893
Added Jun 21, 2008, Under:
GP2x
Added Jun 21, 2008, Under:
GP2x
GP2X-CAP32 is an Amstrad CPC emulator based upon Caprice32.
Changes:
– Bug fix in CRTC emulation (games such as Prehistorik II just couldn’t be launched)
– Two drives (A & B) are now supported, but only drive A can be used to automatically start a game.
It might be useful with symbOS to put the OS disk on drive ‘A:’ and application disk on ‘B:’
http://zx81.zx81.free.fr/serendipity/index.php?/archives/323-guid.html
Added Jun 20, 2008, Under:
GP2x
This is a clone of a great Flash game called TextTwist. The basic idea is, you have a 6 letter word that has been jumbled up and you must find as many of the 3, 4 5 and 6 letter words that can be made from it in the time allowed. You must get at least one 6 letter word to progress to the next level.
Release notes from PurplePup:
This update mainly addresses touchscreen support for the F200, and the sound (MOD music) volume problem previously reported.
Menus and in-game play now fully support touchscreen, with single and double tap operation. Double tap menu items to select, single tap letters and the new icon controls in-game to move/select letters or word definitions.
See the readme.txt for more information.
I don’t have a F200 so Micah Stetson pointed me in the right direction with some code changes I could build on, and testing was done through mouse support on the PC and passing the binary to Micah for approval. Hopefully I haven’t broken it in this final build.
Anyway, hope it works on the F200, and you like it.
http://www.gp32x.com/board/index.php?showtopic=42692&view=findpost&p=620499
Added Jun 19, 2008, Under:
GP2x
An interpreter for MegaZeux-Created games. You can adjust the button mapping by changing pad.config. A few games can be found at http://digitalmzx.net
Release notes:
2.82 improvements on the GP2X: more performance, filtered scaling for better image quality
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,1727
Added Jun 19, 2008, Under:
GP2x
This is a hack by Notaz to fix the broken touchscreen with homebrew games from FW 4.0.2 and later. This package includes an installer and uninstaller. As a drawback, it disables touchscreen support in the official menu.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,42,2627
Added Jun 19, 2008, Under:
GP2x
A simple counter program coded by Gregor Richards.
Quote:
Some friends of mine and I play a card game that involves keeping a running tally ( http://www.codu.org/wiki/?title=Hydra ), and we decided a paper tally just wasn’t cool enough. This program simply displays a number, increases it when you touch the screen (or A), decreases it when you press up, resets the counter when you press start+select, and quits when you press L+R. Stupidly simple, but maybe somebody else will find it useful.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2628