GP2x News
Added Mar 11, 2008, Under:
GP2x
Metalbrain has updated “GP2xpectrum” an Spectrum emulator for the GP2x.
Changelog:
– Fixed a bug that made the LOAD function from virtual keyboard fail most of the times.
– Added a hack to make the loading of the .ini file that indicates the programs path more compatible with gmenu2x.
– Edge loading improved. Now it detects more loaders, DJNZ loops and relative loops.
– rlyeh’s minimal lib replaced by Seleuco’s micro lib. Smaller, faster and GPL.
– Added some missing copyrights to source files. If you feel yours is missing too, contact us.
http://www.gp32spain.com/foros/showthread.php?t=53406
Added Mar 10, 2008, Under:
GP2x
Traperic brings us a new game to the GP2x named “Night of the Living Nerd”.
The game has been written using Allegro and C++.
The objective is to control a programmer alien who wishes to protect an opensource program. Go ahead and destroy the nerds trying to invade.
http://www.gp32spain.com/foros/downloads.php?do=file&id=1898
Added Mar 10, 2008, Under:
GP2x
Achim Tobler has updated Muepp Muepp. Smilies are going wild. Try to cach as much as you can.
This version supports the GP2x-F100 and the touch-pen problem has been fixed as well.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431
Added Mar 10, 2008, Under:
GP2x
GMath3D is a graphics library for GP2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files. Now Included a Win32 port to test your programs before compiling for GP2x. Win32 tester version includes 2D, 3D, Text, and Joystick functions. Now supports textures upto 128×128 bitmaps.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2349
Added Mar 10, 2008, Under:
GP2x
Sqdef is a tower defense game for the GP2x.
Changes:
-> A new tower, the Scythe – so powerful you can only build one
-> A new factory, the Trapper – slows targeted enemy by 25%, has no effect on bosses
-> No more Dual Armory: now you upgrade the regular Armory in order to double its range
-> An icon that shows whether fast-forward is on
-> Cosmetic improvements all-around
-> A badge replaces medals on maps where you beat 60 waves
-> Some new coloured creatures, more wave variety
-> Editor does not allow maps with more than 20 possible paths
-> Compatible with 1.2(A) hiscores and maps; old saved games will be automatically cleared
http://artraid.com/sqdef/
Added Mar 9, 2008, Under:
GP2x
Release notes from Trenki:
I tried to develop an OpenGL ES-CL 1.0 implementation on top of my software renderer as a proof of concept.
The current implementation is an alpha release since I didn’t have enough time to test it thoroughly. Most useful functionality is implemented but some stuff like two sided lighting is ignored. Textures currently don’t have mipmaps and texture filtering is limited to GL_NEAREST. For more details please have a look at the included readme file.
I provide two versions for download: the standard version is just a straight implementation without any special optimizations. It has less code but the performance is rather poor compared to the raw software renderer. The optimized version contains basic optimizations. This can still be improved as in the current state my software renderer is at least 1.25 faster for the same scene. Compile times for the optimized version are very high and the compiled library file is rather big. This is due to my approach of using specialized template function. Maybe another easy to implement approach would be better suited.
The source code includes Visual Studio 2008 project files to compile for Windows and for the devkitGP2X. Addidionally a MinGW Developer Studio project file is included to compile with GCC for windows.
The implementation is released under the LGPL license. If you make any changes, refactorings, or significant performance improvements I will gladly incorporate them into the main source if you can provide me with a patch file.
Thanks to http://www.gp32spain.com for the news.
http://www.trenki.net/content/view/39/48/
Added Mar 9, 2008, Under:
GP2x
Franxis and helpers announed the soon to be released MAME4ALL v1.0 – which are indeed great news for lovers of Arcade machine games.
Quote:
It is based on MAME 0.37b5 and it has support for 2240 romsets.
It supports 8 and 16 bit video modes with several tweaks (scaled, 4:3, rotated, TATE, border, TV-Out, etc), 11-44 KHz sound (mono and stereo), etc. It is packed in only one executable (command line based) with a separate frontend to select the games. It already has the Cyclone and DrZ80 ASM cores integrated. The performance of the emulator is better than the previous port in a lot of games (CPS-1 among others). The game compatibility has been doubled, some of the new supported games: Sunset Riders, Simpsons, Aliens, Hammerin’ Harry, Parodius, Dodonpachi, Gals Panic, etc.
It will be first shown in the RetroMadrid 2008 fair to take place on 8th march in Madrid (Spain), and it will be released shortly after…
http://www.talfi.net/gp32_franxis/
Added Mar 6, 2008, Under:
GP2x
Peuppy needs light, help him to find the most luminous part of images!
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2439
Added Mar 5, 2008, Under:
GP2x
Termula2x is a UNIX terminal emulator for GP2X, including vi text editor. It supports background images.
Release notes from canavar:
hi,
here is termula2x 0.1.2. it now uses selector v1.3b1 with touchscreen support and includes some bugfixes.
i currently have one gp2x f-100 running open2x on it. so i need testing on f-100 using fw2,fw3 and f-200.
thanks…
http://www.gp32x.com/board/index.php?showtopic=40894
Added Mar 4, 2008, Under:
GP2x
Here comes a help request from the Giana’s Return team. It seems they have problems with their GFX guru.
Quote:
Dear visitors,
We want to keep it short – we need a Pixel Graphics Artist for Giana’s Return to get things finished. We can not pay anything, we can only offer you fame (aka credits) and donations shares (if there will be any). Please keep in mind that this project is HOBBY & FUN for the team, nevertheless we want to see it in good condition and fully finished the next few weeks.
Your job would be:
* Cleaning Pixel Graphics
* Drawing minor objects
* Adjusting GFX Sets to match a theme
* Able to deal with color limitations
As the engine is already done, you wont have too much freedom (but a bit).
If you want to help, please write an email to the project organizer at shahzad(DOT)sahaib(AT)web(DOT)de – preferable with some sample work, or a link with sample work.
Thanks a lot!
http://www.gianas-return.de/?p=130