GP2x News
Nether Dimensional Runner v1.1 (GP2x Game)

In Nether Dimensional Runner you are tasked with collecting rare elements only found in the nether dimensions. Jump, warp, shoot and bounce your way through 26 action-packed levels while avoiding mining robots, spikes, auto-turrets and bosses that stand in your way. Also included is crazy graphics that a screenshot cannot do justice and music that makes you feel really awesome!

http://neotron-games.blogspot.com/2010/05/nether-dimensional-runner.html

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Pandora Angst Coding Competition 2010 – Results (GP2x misc)

The results of the recently held “Pandora Angst Coding Competition 2010” are public.

1st Place: So Lets Roll A Smile [Dingux]
2nd Place: Nether Dimensional Runner [GP2X / Wiz]
3rd Place: Tower of Gowno [GP2X / Dingux]

http://pacc2010.xiik.net/main.html

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sz81 v2.1.6.1-1 Open2x (ZX Spectrum emu for GP2x)

sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Changes:

Fixed a few issues with the joystick configurator

http://sz81.sourceforge.net/

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rRootage v1.1 (GP2x Game Port)

rRootage is an open-source “bullet hell” abstract style shoot-’em-up written by Kenta Cho from Japan, ported to GP2x by Senor Quack.

Changes:

* Many optimizations in the OpenGLES drawing code. More complete conversion to fixed-point math, along with ARM ASM fixed-point divide and conversion of float divides to multiplies where possible. Now most any scene is 20-60fps. Levels 8-10 are not as smooth as the PC version but still fairly playable.
* Custom configuration utility allows overclocking of CPU and RAM timings, reconfiguration of controls in both rotated and normal modes, selection of rotated or normal screen, disabling of music, and selection of laser to be on or off by default.
* Support added in OpenGLES code for drawing texture effects that were missing before.
* Slight changes to default control schemes but, again, these are now configurable by the user.
* Sound is now at 44khz instead of 22.5khz. In version 1.0, the OGG files were re-encoded to fix a problem with the first song that only seems to surface on ARM architectures. However, with version 1.1, I instead replaced just that one song with a wav decoding and the other songs are original. Overall music quality is now as good as the PC game.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,379

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Chopper Attack v1.0.17 (GP2x Game)

Chopper Attack is a top-down helicopter shooter.

Changes:

– Fixed Collisions
– Combined GP2X and GP2X Wiz versions
– Updated Awards on Highscore
– Improved Awards
– Added Weapon Power Bar
– Added Weapon Speed Bar
– Changed death reaction
– Changed next-level reaction
– Sped up enemies
– Sped up player
– Repaired rotation issues
– Fixed bug with Power-Up crate adding extra lives
– Added Windows ‘cheat’ keys

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2833

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Sqrxz WIP (08-04-2010) (GP2x Game)

The Giana’s Return Team is currently working on a remake of the TI-83 Jump’N’Run puzzler “SQRXZ” using graphics from the J2ME version in a “classic” mode, but also fully redrawn deluxe graphics. The screenshot below shows the classic graphics.

Here is a quote from the Giana’s Return page:

We are heavily working on Project “S”! The game is fully playable, minor features and little bit of bugfixing is left. Our current intern version is v0.5!

We will be releasing for most major systems such as GP2x, Wiz, GP32, Dreamcast, Dingoo Linux (Dingux), Windows, Wii, PSP and possibly other systems. As we do have permission from the copyright holder and creator, we shouldn’t be running into any problems releasing for the systems mentioned above.

Prepare for the possibly hardest Jump’N’Run puzzler you have every played! If you can’t handle this game, you better go and play golf

http://www.gianas-return.de/?p=781

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Super Pixel Jumper (PACC 2010) (GP2x Game)

Super Pixel Jumper is a score based platformer with constant


forward motion.

This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/

http://pacc2010.xiik.net/main.html

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Adament Armor Affection II (PACC 2010) (GP2x misc)

Adament Armor Affection II is a small interactive voxel engine demo.

This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/

http://pacc2010.xiik.net/main.html

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Tower of Gowno (Preview) (PACC 2010) (GP2x Game)

The Tower of Gowno is a genuine roguelike game written in C++. It depends on SDL, SDL_image and SDL_ttf. The goal of the game is to slay the Dark Wizard and return the Orb of Gowno to the surface.

This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/

http://pacc2010.xiik.net/main.html

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Snails (PACC 2010) (GP2x Game)

Each snail must cover eggs of their own color!

This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/

http://pacc2010.xiik.net/main.html

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