GP2x News
Added Nov 6, 2007, Under:
GP2x
Here are some progress news from the Giana’s Return homepage:
Gianas Return (Beta 06-11-2007)
Please note this beta is not public… Changes:
New tileset for world 1 (not final, should follow soon)
New credit screen (replaced the 5 other credit screen, compressed information)
New langage selection screen (with new flags)
discouraging feedback
we actually find it quite amusing if people try to discourage us… we know the project takes some time already, we know many people are waiting for the final of gianas return, but people who try to demotivate wont be the winners
please flame now, thank you! 😉
update 5th november
things seem to speed up a bit, as everyone is willing and ready to finish the project as soon as possible.
our new gfx guy is having slight problems with the engine it seems, he might need some attempts to fully understand the used engine and provide perfect results, but we are on the way. if everything goes straight, there will be new screenshots in the next three days.
our artist jayne, responsible for storyline and handdrawn backgrounds will have some time again from 7th novemeber on. this means we can expect progress in this matter.
some translators are already contacted, as soon as the storyline has been finalized, the texts will be sent out for translation into different languages. this will make giana a multi language game 🙂 we will keep the storyline short, so don’t expect a fully featured book a la harry potter 😀
we really want to push out the game in the next two months and we will do our best for this, but please everyone – the game is done, when it’s done. the public beta which was spreading around was a small failure as it contained bugs, which destroyed the gamefun pretty easy, we don’t want to have something like this again. we want a 101% product and not a 95% one… it’s also in your sense and will grant the fun you are looking for, at least for some hours 🙂
translations
the ones who offered translation… confirmed are catalan, dutch and spanish – the other guys didn’t reply to our e-mails ;´:(
http://www.gianas-return.de/
Added Nov 4, 2007, Under:
GP2x
xBaK is a fan-made remake of the classic Sierra computer RPG “Betrayal at Krondor”.xBaK is basicly a game engine, that uses the data files that came with the original game by Sierra Online. You should already have your own copy of “Betrayal at Krondor”, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2318
Added Nov 4, 2007, Under:
GP2x
Evildragon made a few pictures of the “inner life” of a brandnew GP2x-F200, maybe worth a look.
Release notes:
Inside this archive are some pictures of the inner life of the gp2x-F200. But that’s not all – I also mixed up an F200 with parts of the F100 case and vice versa. Of course, those pics are also included (I like the white with the black surroundings :D) You may use these pictures for anything. Do what you want with them. Completely free for non-commercial use. For commercial use, please drop me a mail about that and include www.gp2x.de as source, otherwise, feel free to do with them whatever you want.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2365
Added Nov 4, 2007, Under:
GP2x
Added Nov 3, 2007, Under:
GP2x
Dodgyville has updated Retrovirus, a real-time strategy game for the GP2x.
Changes:
A year after its initial release, here is version 1.1.1. This is a general maintenance release, but the big change is that the source code is now included with the game.
http://www.um.com.au/retrovirusRTS/
Added Nov 3, 2007, Under:
GP2x
PokeParadox has updated Soundbox. Soundbox is a programmable sound effect “key chain†for the GP2x. It uses a simple scripting system to assign sound effects to the buttons on the GP2x.
Changes:
– Multiple simultaneous sound playback.
– Automatic script format conversion (Win2Lin/Mac2Lin, etc…)(Untested)
– Show sound names in interface.
http://projectinfinity.org.uk/wiki/doku.php/pokeparadox:soundbox
Added Nov 3, 2007, Under:
GP2x
Franxis has updated his Mame port for the GP2x.
Changes:
– The GP2X F200 compatibility has been fixed. It seems to be a bug in the new firmware 4.0.
The 15360 and 33075 Hz sound frequencies don’t run (16000 and 32000 Hz frequencies are now used instead).
Thanks to Eclipse for his help testing in the F200.
– The Z80 C core has been replaced by the MAME 0.53 one. It is more accurate and not slower. Thanks to TTYman.
http://www.talfi.net/gp32_franxis/
Added Nov 3, 2007, Under:
GP2x
GP2x-Write is a text-editor for the GP2x by zx-81.
Hi All,
Here a new version of gp2x-write the text editor for GP2X.
For those who haven’t seen previous release, it permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.
What’s new then ?
– Two cursor modes :
. the cursor move only on already written text (useful to edit existing text file)
. the cursor can move everywhere (useful to display existing text file)
You can download it on my blog : http://zx81.zx81.free.fr/
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
Enjoy,
Zx.
http://zx81.zx81.free.fr/serendipity/
Added Nov 2, 2007, Under:
GP2x
Gets videos from YouTube and transcodes them to GP2X compatible video files. Also supports PornoTube, RedTube, Veoh, and XTube. Includes an experimental GUI module (youtubed-2x_gui.py).
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2284
Added Nov 2, 2007, Under:
GP2x
This is a small SDL application that uses touchscreen and display the values. It’s not pixel perfect but it’s a very good start.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2358