GP2x News
GpFrontier v0.1 (GP2x Game)

JoJo_ReloadeD has released a remake of “Frontier” known from the Atari ST.

http://www.gp32spain.com/foros/showthread.php?t=49566

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PocketSNES v6.4 (SNES emu for GP2x)

PocketSNES is a mixture of SquidgeSNES and the PocketSNES Renderer. Supports transparencies and runs most games fullspeed at 250 MHz! This version fixes problems for GP2x-F200 users.

Changes:

– Support of C4 chip (MegamanX 2 and 3).
– Correction bug with text on games using high res (Seiken Densetsu 3).
– Add optimisations on the DSP code from snes9xTYL of Yoyofr.
– On the F200 the volume be reduce to the middle.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2043

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Snowed In 6 – Deep Freeze (GP2x Game)

Christmas wouldn’t be Christmas without a new edition of Snowed In ! Now in its 6th Year! “Snowed In 6 – Deep Freeze” is THE definitive Christmas game.

Enjoyed by gamers worldwide – the Snowed-in series has been downloaded over 500,000 times. Christmas wonderland is frozen over this Christmas and the Grinch is back with a bag full of new tricks. Help Santa assemble all his goodies and deep freeze the Grinch for good !

Snowed In 6 is free from Nov 15th 2007 to Jan 15th 2008. Get festive now, bump up the Christmas spirit and join the global high score board this Christmas.

http://www.clickgamer.com/moreinfo.htm?pid=15193§ion=GP2X

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GMath3D v1.3.5 Library (.a) Update GD800 (GP2x misc)

Graphics library for gp2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2349

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Gianas Return WIP (GP2x Game)

The team behind Giana’s Return pulled out a teaser-video of Level 1, it’s hosted on youtube.

http://www.youtube.com/watch?v=hu3oV1WUEQY

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Cave Copter v0.1 (GP2x Game Port)

A_SN ported donskeeto’s Cave Copter game from GP32 to the GP2x. It’s a classic Chopper game, navigate your Chopper without touching walls or colliding, but collect the coins 😉

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2389

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Open BoR v2.1022 (GP2x misc)

Open BoR is a fighting Engine which ports “Beats of Rage” to the GP2x.

Changes:

-all mods on average will save an additional 2 MBytes or more. Less Memoey usage more big mods plable on the GP2x.
-New animations:
grabwalk – animation for walking while grabbing an opponent
grabbedwalk – animation played when being held by someone who is grabwalking
grabbackwalk – animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk – animation played when being held by someone who is grabwalking backwards
grabwalkup – animation for walking up while grabbing an opponent
grabbedwalkup – animation played when being held by someone who is grabwalking up
grabwalkdown – animation for walking down while grabbing an opponent
grabbedwalkdown – animation played when being held by someone who is grabwalking down
grabturn – animation for turning around during a grab, player is stationary until end of animation, enemy’s location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn – animation played when being held by someone who is grabturning

New entity headers:
grabwalk {speed} – sets a different speed for grabwalking
grabturn {turn} – lets entity turn around while grabbing an opponent, will play grabturn animation if present

New variables accessible by script:
get/changeplayerproperty:
name – used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying

get/changeentityproperty:
-AI Flags-

These are some of the flags that the engine uses for determining what action an entity is currently taking. Modifying these mid-animation allows for some very advanced techniques but can cause some really bizarre effects if used improperly. I’ll try and get a guide for using these made soon, but they’re available now for experimentation!

idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
inpain

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302

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Boomshine2x v1.04 (Beta) (GP2x Fenix Game)

Sam Fisher has released a new version of Boomshine2x, this one with the yesterday reported touch screen feature.

Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2229

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Ultimate Fenix v0.2 (GP2x misc)

This version make use of Fenix engine 0.92a (the “old” Fenix uses 0.84 engine), so it has fixed bugs, improvements, etc.

Logically games compiled with 0.84 will not work, so you will have to recompile them.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2332

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Boomshine2x (GP2x Fenix Game misc)

Boomshine2x has been rewritten to have use of the F200 Touchscreen! Check the Youtube-Video linked below… there is no binary release yet!

Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.

http://www.youtube.com/watch?v=rxOwyuPexBw

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