Nintendo DS News
TablesDS (07-08-2009) (NDS Application)

mrvbscript released TablesDS.

Quote:

I developed my first project that is called TablesDS which is a table of multiplication (who does not remember having studied this in school?) For “small laptop” the Nintendo DS . I hope you enjoy! (Ps.: Took a little work translated into Japanese and I do not know if it was good, but… if you have any error or bug, tell me).

Thanks to www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=7673.msg57975

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QuirkDS (06-08-2009) (NDS Game)

maRk2512 updated his game QuirkDS. It’s a remake of the old GameBoy game “Kwirk, A-mazing tater”.

Release notes:

Another Update! Sorry for the lack of updates – i’ve a lot to do with my new house, but the end is near…

– Select your native language in titlescreen (two languages at the moment)
– Music in titlescreen.
– Soundfx during game.

This version includes only 20 maps to play.

The final version will get 136 maps!! (All maps from Kwirk, A-mazing tater and Puzzle Boy/PC-Engine)
I’ve made a extra nightshift to create them all.

If anyone have some better soundfx – please post a mail. Every help is hearty welcome.

You can download the actual version on my first post!

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=6687

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NightFox PALIB Extensions (05-08-2009) (NDS misc)

NightFox has a new version of his PALIB extensions for us. Tis might be only of interest for the minority of Nintendo DS coders out there.

Quote:

Hi!

I just take my old lib for PALIB then renamed all functions from NF_ to PA_ to make easy for palib user to remember then adapt them all to lastest palib beta.

I removed also some “bad points” like the custom fonts and screen when initializes fat or efs and make simply to install and use.

Just copy all .c & .h files to your source folder, then include “nf_lib.h” for standard functions then if you need it, include also “nf_easylib.h” for easy version of some functions.

The resume of standart functions here: http://palib.pastebin.com/f3b2b11c3
“Easy” functions here: http://palib.pastebin.com/f20b19e23

The download of the lib & example on this post.

Regards

NightFox

http://forum.palib.info/index.php?topic=7661

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TicTacToe (05-08-2009) (NDS Game)

s_hansse has released his first Nintendo DS game.

It’s a Tic Tac Toe game in english and/or german language.

http://forum.palib.info/index.php?topic=7660

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Around The Clock (NDS Game)

The game is based on the darts pub game around the clock.

You must work your way around the board starting for 1 through to 20; then you must hit the outer bull, then the bull to finish.

http://www.neoflash.com/forum/index.php/topic,5675.0.html

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You Have To Burn The Rope DS (02-08-2009) (NDS Game)

“You Have To Burn The Rope DS” is a remake of a Flash platform game. Link: http://en.wikipedia.org/wiki/You_Have_to_Burn_the_Rope

Thanks to www.nintendomax.com for the news.

http://sper.77forum.com/video-game-f21/you-have-to-burn-the-rope-mon-projet-dernier-edit-18-juillet-t189.htm

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Board Games (29-07-2009) (NDS Games)

frodonag has updated his “Board Games” collection, which includes three games: Sator, Arepo and Tenet.

http://www.elotrolado.net/hilo_palib-3-juegos-de-mesa-sator-arepo-tenet_1270951

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BitBox (NDS Intro)

BitBox by MsK, Nurykabe & hitchhikr is a 4k Intro for Nintendo DS!

It’s short, but considering the size of 4 kilobyte still excellent!

http://www.pouet.net/prod.php?which=53575

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StillAliveDS v1.21 (NDS Game)

t4ils updated his flash puzzle game remake “Still Alive”.

StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.

Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.

Thanks to http://www.nintendomax.com for the news.

http://stillaliveds.free.fr/

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PALib (01-08-2009) (Beta) (NDS misc)

A new beta release of PALib is here, it’s a programming library useful for mostly game coders.

Changelog:

—————————————-
| PAlib 090801 : We’re almost there… |
—————————————-

[PAlib] Compiled with libnds 1.3.7.

[DMA_Copy] Now checks if the source is NULL and fills with zeros instead, fixes some no$gba warning-related problems.

[Many #defines] All defines that used the format #define PA_Function() { blah }
has been changed to #define PA_Function() do{ blah }while(0). This makes every #define “safe”.

[inline functions] Changed all extern inlines to static inline.

[3D Sprites] Rotation was fixed.

[no$gba] Reverted back to the latest free version (2.6) now that a FIFO-related problem that
was causing this version to not function properly was fixed in libnds.

[Debugging] Added some debugging functions including iDeaS debugging console output and emulator detecting.

[Text system] Updated the default font with the full character set: http://forum.palib.info/index.php?topic=6413.0

[C Standard Library] Now disabling UTF-8 support in the C standard library on startup.
It was causing problems with the string functions and extended ASCII characters.

[Environment variables] The PAPATH variable is no longer needed.

[PAGfx and graphics including system] #include “gfx/all_gfx.c” is gone, and
new versions of PAGfx and PAGfx Frontend were rolled out.

[Examples] The examples have been updated with the new PAGfx and including system.

[Errors] The PAlib error screens have been improved.

[Speed test] The speed test routines were removed due to uselessness.

[Text functions] Added const-correctness to them.

PAGfx changes (v0.9 by fincs)
=============================

General
——-

[Build system] Now maintaining two versions: the .NET version for Windows and the Mono version for Linux/Mac OS X/others.

PAGfx
—–

[Export] Exporting support for .c files has been removed as the #include “gfx/all_gfx.c” method has been deprecated.

[Transparent colors] Now supporting Hex colors as transparent colors.

[Command line] When specifying another PAGfx.ini it outputs to the folder where the file is in.

[all_gfx.h] The output file is now more clear and uses #pragma once instead of an #include guard.

[Palettes] Now PAGfx doesn’t truncate the palette when it has less than 256 colors.

[Invalid C identifiers] PAGfx now replaces all invalid characters in the C identifiers with an underscore (“_”).

PAGfx Frontend
————–

[Color/Background Modes] Now supporting the whole color and background modes.

[Textures] Texture loading from PAGfx.ini was fixed, it now works.

[Transparent color] Now supports specifying a custom transparent color.

[Color mode warnings] Replaced the annoying color mode warning msgboxes by a status “bar”.

[Toolbar] The “Update Row” button has been removed as it only crashed PAGfx.

[INI exporting] Graphic files that are on the same folder as PAGfx.exe or in a subfolder are exported without the full path.

[Mono-version] The PAGfx Frontend was ported to Mono, albeit with some GUI glitches.

[Mono-version] Colormode warnings have been disabled under Mono due to lack of support.

http://forum.palib.info/index.php?topic=7048.0

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