Nintendo DS News
Default ARM7 v0.5.4 (NDS misc)

DevkitPro had a few component updates. One of those updates is for Default ARM7.

Changes:

Rebuilt with latest libraries.

http://forums.devkitpro.org/viewtopic.php?f=13&t=1383

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libNDS v0.3.5 (NDS misc)

DevkitPro had a few component updates. One of those updates is for libNDS.

Changes:

complete fifo system.
passing null texture source to glTexImage2D sets texture parameters and allocates space.

http://forums.devkitpro.org/viewtopic.php?f=13&t=1383

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DSWiFi v0.3.9 (NDS misc)

DevkitPro had a few component updates. One of those updates is for DSWiFi.

Changes:

Fix MAC address.
Make DNS output more correct.

http://forums.devkitpro.org/viewtopic.php?f=13&t=1383

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Parallel Worlds v0.2 (Alpha 2) (NDS Game)

‘Parallel Worlds: Combined’ is a new platforming game strata8 is currently working on. In it, there are various ‘worlds’. Each world will have it’s own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own ‘Jelli’ world, designed entirely by the author himself. Extra worlds, levels, and character suggestions/submissions are very much welcomed in the ‘Parallel Worlds: Combined – Forums’.

http://forum.palib.info/index.php?topic=7298.0

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PALib (13-06-2009) (Beta) (NDS misc)

A new beta release of PALib is here, it’s a programming library useful for mostly game coders.

Changes:

PAlib] Compiled with devkitARM r26 and libnds 1.3.5
[3D Sprites] The infamous viewport bug has been fixed.
[no$gba] no$gba has been updated to 2.6a as this is the only version that emulates correctly the inner workings of libnds (FIFO).
[iDeaS] iDeaS has been updated to 1.0.3.1.
[Directory structure] The whole directory structure that the library part of PAlib uses has
been changed so that it follows the standards.
[PA_Makefile] A new user-friendly pre-compilation warning & error system has been added that checks for common mistakes.
[Template] The template has been made more newbie-friendly.
[HelloWorld] This example has been rewritten with the same newbie-friendly code that the template uses.
[EFSlib] This library has been made compatible with devkitARM r26.
[PA_IO.c] This file was removed due to uselessness.
[PA_Locate()] This function was removed. There are better solutions.
[Wifi] An example on how to download files with ky_GetURL() has been added (WifidswifiDownloadFile).
All credit goes to Kumyco who let me use his code.
[PA_GetHTTP()] As this function was broken, it was removed from PAlib. Use ky_GetURL() instead
(look at the WifidswifiDownloadFile example)
[Keyboard] The keyboard now supports the whole US-ASCII character set. The four characters “{“, “}”, “|” and “~”
were added, the first three replacing “[“, “]”, “” in capslock mode. The visual representant for the apostroph looks
no longer like an acute accent.
[Keyboard] Added key repeat functionality for uppercase letters and symbols.

http://forum.palib.info/index.php?topic=7048.0

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Sprite NitroFS (Toms Spritelib) (NDS misc)

Sprite NitroFS is supposed to be come a sprite library. For now it can can only load sprites from FAT/NitroFS.

Discussion: http://forum.palib.info/index.php?topic=7423.0

https://sites.google.com/site/tomdevsndshomebrew/

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Flamethrower (Early Preview) (NDS misc)

Touch the screen next to flamethrower storage to acquire a flamethrower. Once you have a flamethrower, press A and let things burn!

http://forum.palib.info/index.php?topic=7413.0

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DsKiosk v1.12 (NDS Application)

DsKiosk is a little manager application to run your homebrews simple and elegant without any hassle.

Thanks to http://www.nintendomax.com and http://www.playeradvance.org for the news.

http://y.effinger.free.fr/dskiosk/

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Ristrodent v0.2.2 (NDS Game)

Ristrodent is a labyrinth/dungeo/RPG style game for Nintendo DS.

Don’t forget your french dictionary if you want to play it 🙂

Thanks to http://www.nintendomax.com and http://www.playeradvance.org for the news.

http://secretofdestiny.free.fr/?q=node/4

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Atoms v0.5 (NDS Game)

Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.

If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.

Changes:

Play order is randomised.
Play order is shown at top of screen.
Game can now be paused.
Game can be quit from pause screen.

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=6701.0

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