Nintendo DS News
3D Engine – Nitro Engine is a 3D engine coded by Antonia Nino Diaz.
Changes:
-The functions used to modify textures and palettes now return a pointer to the data so that you can modify them easily.
-Each material can have different propierties (amient, diffuse…). You can set the default ones, the propierties each new material will have, and then you can set each material’s propierties individually.
-New texture and palette allocation system, it is faster and better. Defragmenting functions don’t work now, but I’ll fix them for the next version.
-Added a debug system. You can compile Nitro Engine in “debug mode” and it will send error messages to the function you want. Once you have finished debugging or whatever, just recompile Nitro Engine without debug mode.
-Window system renamed to Sprite system. You can set a rotation and a scale for each one.
-The most important thing… The animation system has been improved, and now animated models are drawn using linear interpolation (you can disable it, anyway).
-As a result, I’ve modified the converters, so you’ll have to convert yout animated models again.
http://forum.palib.info/index.php?topic=5838
Isometrico is a tool for drawing simple isometric pictures for Nintendo DS.
Quote:
I developed a program for drawing simple pieces isometric perspective for Nintendo DS (NDS), designed primarily for use by students of the first cycle of ESO (obviously extends to anyone who will be helpful, of course) for both plastic and for technology.
Thanks to www.nintendomax.com for the news.
http://raultecnologia.wordpress.com/2009/06/24/isometrico-para-nds-version-2/
Adventura Informatica is an adventure game created with the Icarus Adventure System.
Quote:
After a first step, I have finished the game for NDS Adventure Informatics, which can be downloaded from here. The Videogame is done using the software Icarus Adventure System by Jordi Pérez, an easy programming language to make adventure games on NDS. The characters in the adventure, as well as some manipulation of the images were designed by the students of the IES Jovellanos.
The game comes to an adventure game where you have to go to solve small puzzles (some easier than others) relating generally to computer issues.
I hope you enjoy it.
Thanks to www.nintendomax.com for the news.
http://raultecnologia.wordpress.com/2009/06/04/videojuego-para-nds-aventura-informatica/
DevkitPro had a few component updates. One of those updates is for libNDS.
Release notes:
Just another quick maintenance release, fixed a typo in oamSetMosaicSub & changed the fifo sync code a little. The cpu synchronisation code wasn’t working under some circumstances on hardware and happily the fix for this also got code working on no$gba 2.6 again.
http://forum.gbadev.org/viewtopic.php?t=16739
NdShoot is a simple target shooting game for Nintendo DS.
Thanks to http://www.dcemu.co.uk for the news.
http://www.playeradvance.org/forum/showthread.php?t=32918
A128 posted a video about his to be completed racing game “Racing Fun DS”.
Video In Action: https://www.youtube.com/user/MrA128
http://forum.gbadev.org/viewtopic.php?t=16728
Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.
The solution is client-server based, obviously, and requires you to have a server running.
Release notes:
* Minor changes on the server backend – possible problem with shutdown/restart on XP (maybe) fixed.
http://forum.gbadev.org/viewtopic.php?t=16687
coincoin released an update of his first homebrew game for the Nintendo DS. Play with your friends by impersonating the head of each one of the two peoples and enemies try to destroy your opponent.
Changes:
– Correction bug definition screen (pixel-man reappears directly on the other side)
– Adding splash screen: “Touch to start”.
http://www.playeradvance.org/forum/showthread.php?t=32877
Fanadicalcowhead and Fisk are working on DS Doom, a port of Doom for the Nintendo DS.
Quote:
Hi! I’d like to announce that Fisk and I are recompiling the current dsdoom, here’s what have in store
– Better controls
– Fixed saving
– removal of doom shadow fading for an increase in FPS
– Iwad and Pwad selector
– Better user interface
It May not look much different but, the doom shadow fading is gone! It may have looked fairly decent but… The new rendering (without doom shadow fading) increases FPS up to 35fps, Gives a more OpenGL feel to the software rendering and for detailed wads will look much clearer and cleaner, not to mention it will run REALLY fast!
Thanks to www.nintendomax.com for the news.
http://dsdoommods.freeforums.org/dsdoom-v1-1-3-in-the-works-t2.html