LoopStan released his first NDS homebrew game to the public. It’s a well known game – Tic Tac Toe!
Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.
Changes:
Music added, Created by Kikaimaster
Sound Effects added.
Credits page updated.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Release notes from agentq:
Hi,
I’ve completed work on my build which supports external RAM packs. Using one of these devices, you can play Full Throttle and The Dig on your DS.
Full Throttle runs perfectly, with very little slowdown. The Dig has some slowdown. It’s also probably not completable – see the ‘issues’ list below.
The following types of slot-2 RAM device are supported:
– Supercard
– M3
– Opera Browser Expansion Pack (untested)
– G6 (untested)
– EZ FlashIf you have a slot-1 card (one that fits in your DS slot, like an R4DS or an M3DS Real), you can load the data files from that, and use the RAM in slot-2 (GBA slot). Also, if you have a slot-2 card with an SD slot, you can load the files from the slot and use the RAM both in slot-2. To do this, just patch the ScummVM binary with the DLDI as normal, and then when the game starts, on the RAM device menu, choose the same device.
When you first start this build of ScummVM DS, you will need to select the type of RAM pack you have. This setting will be saved, and you won’t be asked again unless you start ScummVM DS without the RAM pack, or with a different type of RAM pack inserted.
There are also some new features to go with this:
– High quality stereo sound support: so you can listen to the fantastic soundtracks to both of these games! (the high quality audio checkbox in the options is greyed out, as the new mode is used all the time)
– Brightness adjustment: This lets you brighten the game (using a gamma correction technique) to more easily see the dark graphics in The Dig on the original DS screen. Press select and click on the ‘Graphics’ tab, then adjust the brightness bar at the bottom with your stylus.Issues:
– Unfortunately, one particular room in The Dig causes a crash, because not enough assets in this section will run from slot-2 RAM. This is the tall room with the power source at the bottom. It’s probably impossible to complete the game because of this. Also, I’m not sure the technique I’m using in slot-2 RAM will allow me to overcome the problems with this section, so this section may never work properly.
– The Supercard I have fails to start up sometimes. I’m not sure whether this is a general issue with Supercards, or just the one I have.
– Some DLDI drivers don’t work when a device is used both as RAM and for disk access at the same time. I had problems with my M3 lite, and narrowed it down to the use of DMA. If the driver uses DMA, it won’t work with this build. I’ve prepared a new version of the m3sd_alt driver I was using which doesn’t use DMA. You need to use this DLDI to avoid random crashes if you’re using an M3 Lite. You can download it here: http://scummvm.drunkencoders.com/m3sd_alt_v2.dldi (Source: http://scummvm.drunkencoders.com/m3sd_v2.zip)Download the new build here:
http://scummvm.drunkencoders.com/scummvmds0-13-1-ftdigtest1.zipAlso, here’s a source archive for this build, because I’m unable to check this into source control right now (due to several nasty hacks to the codebase):
http://scummvm.drunkencoders.com/scummvmds0-13-1-ftdigtest1-source.zipI hope you enjoy running these games on your DS. In my opinion, these were the best games Lucasarts ever made. 🙂
I’d be interested in hearing your feedback. Especially if you’re running the game on one of the cards listed as untested above.
Thanks to http://www.nintendomax.com for the news.
For those who did not recognize yet submissions to the NEO Spring Coding Competition 2009 are not possible anymore.
The entries:
The NDS APP division, total 11 entries
[NDS APP] HWOS2 By: funkystuff
[NDS APP] DSision2 By: spinal
[NDS APP] Mario Paint Composer DS Paratroopa Release By: bassacegold
[NDS APP] SutraDS By: Cid2Mizard
[NDS APP] Ace Attorney DS By: B12Core
[NDS APP] myPiano By: BranMuffin
[NDS APP] DSwiki – Offline Wikipedia Reader By: ollipolli
[NDS APP] Ands-pdf v1.4 – A PDF Viewer for the DS! By: albinofrenchy
[NDS APP] Wee Basic By: marovada
[NDS APP] Health Monitoring Tool Kit By: arrpirate
[NDS APP] DSBash By: leinadThe NDS GAME division, total 18 entries
[NDS GAME] Vector Tower Defense By: alcohol smurf
[NDS GAME] Glubies Planet By: yagero
[NDS GAME] Brix DS v2.0 By: Boive
[NDS GAME] Bill & Ted – Time & Time Again. By: spinal
[NDS GAME] RGB DS By: UVaSGD
[NDS GAME] Shooting Range By: Romaap
[NDS GAME] Alice & Marisa 8bit Minigame By: funkystuff
[NDS GAME] Natura No Story By: morukutsu
[NDS GAME] UKKE DS By: unkwar
[NDS Game] Bouncy Marble By: leinad
[NDS GAME] Balloon Pop! By: Prince Gohan
[NDS GAME] 5 Dice By: Gaz
[NDS GAME] SnailRace By: samel
[NDS GAME] Valhalla DS By: TenSpeed
[NDS GAME] Anime Jo All-Star Kirifuda Taisen (Anime Girls All-Star Trump Battle) By: DesertDog
[NDS GAME] 22. Search Eye DS By: kukulcan
[NDS GAME] Jangki DS – bugfix By: beodeulpiri
[NDS GAME] DronS By: leinad
Infantile Paralyzer updated his his legendary shell application “MoonShell”.
Thanks to http://www.dcemu.co.uk for the news.
jgc146 updated his game Poppin’ where the aim is to pop as many balloons as possible with your stylus!
Release notes:
ok here it is the latest version of Poppin’
I have used most of Chris’ excellent art work with some tiny modifications ( which I hope are not too noticable or off! ).
I think I have nailed that bug from previous versions, but let me know if anyone finds it again or any other bug. If you do find something please log the level number if you can and also the colour you where on ( if you remember ) and enything else you remember.
still got some more to do like:
The “faces” still haven’t figured out how I’m gonna make that work correctly.
some better sounds ( was thinking of a heart beat instead of the that ticking sound let me know your views on that please )
also some title music ( could be time to brush of the guitar and mic for recording ( but id rather have some boppy keyboard music …… anybody know how to play a keyboard …… you could get your name on the credits!! ……. lol what credits)
also an options screen!! …. with credits!!!!!
and some very special updates I thought of earlier today …….. top secret at the moment!!! ……. lol
…………. and maybe after all that some maltiplayer!!
have fun and tell me what level you got to I got to 7 and the wife got to 8
http://forum.palib.info/index.php?topic=6826.msg51486#msg51486
Genesis War DS is a 2D fighting game featuring famous Megadrive/Genesis heros.
Thanks to http://www.nintendomax.com for the news.
Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.
Changes:
* Updated artwork by Chris Hildenbrand ( http://spriteattack.cator.de/ )
* Added Credits screen
* Updated menu trigger points
Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.
Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
Thanks to http://www.nintendomax.com for the news.
http://www.nintendomax.com/index.php?topic_id=9760&format=news
WordDS by Frezzy is a html-based textwriter for the Nintendo DS.
Changes:
* fixed the bug with the waiting screen
* increased the text size from 623 up to 4860 characters. Those are about 694 words!
* added a new scrolling system
* some bugfixes
* known bugs: the editing of most text parts does not work
Thanks to www.nintendomax.com for the news.