Nintendo DS News
NDSMail WIP (NDS Application)

It has been silent once again around bronto and his NDS email client “NDSMail”. Here are some work in progress news, which probably proofs that the project is not dead at all:

Quote:

Soooo… what’s happening with NDSMail ?

I started working on Skinning-Support several months ago, but never got quite around to finish it (at least, it did not break anything).

Recently, I wanted to release a build with the latest version of the dswifi library, but that did not work out: the old GUI code (which was based on libfb, but with some nasty hacks added) did not work with the latest devkitpro. Debugging this would have been really painful (remember the nasty hacks?). So I decided to rewrite the GUI part. Luckily, I pretty much kept presentation and logic “almost” separate in the code, so this is not as bad as I imagined after looking at my GUI code hacks. Did I really write this crap myself?

I might blog about the technique I used to pass messages between those two layers if anyone is interested. But for now, I’m trying to build a new GUI for NDSMail, most probably by using the woopsi library, which has a really weird name, but is pretty well documented. Stay tuned…

http://blog.bronto-online.de/2009/02/february-2009-update.html

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Rodents Revenge DS v1.00 (NDS Game)

Rodent’s Revenge DS is a homebrew clone of Rodent’s Revenge for the Nintendo DS.

Rodent’s Revenge is a puzzle video game, created in 1991 by Christopher Lee Fraley. It was distributed as part of the Microsoft Entertainment Pack. The player takes on the role of a mouse, with the objective being to trap cats by pushing blocks around, whilst avoiding obstacles. [from http://en.wikipedia.org/wiki/Rodent%27s_Revenge ]

http://forum.gbadev.org/viewtopic.php?t=16441

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NEO Spring Coding Contest 2009 (NDS misc)

The guys behind the Neoflash devices are having another competition. You can enter games and / or applications for Gameboy Advance, Nintendo DS and PSP. Deadline is March 20th 2009!

Good luck guys!

http://www.neoflash.com/forum/index.php/topic,5484.0.html

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Biorythm (NDS misc)

Pegase released a biorythm calculator for Nintendo DS. The whole application is in french.

Thanks to http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,4098

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UAPaint v1.15 (NDS Application)

UAPaint is a drawing application for Nintendo DS.

Changes:

-changed handling of directories so it shouldn’t freeze when saving on some cards now (not entirely confirmed)
-fixed screen shake with the circle tool
-code clean up

Thanks to http://www.nintendomax.com for the news.

http://www.nds-zone.com/bassacegold/?p=203

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X-Soft v6.0 (NDS Application)

hiei03 and mastersonic released an update to their shell application “X-Soft”.

Thanks to http://www.nintendomax.com for the news.

http://nds.scenebeta.com/noticia/x-soft

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WordDS v0.4.1 (NDS Application)

WordDS by Frezzy is a html-based textwriter for the Nintendo DS.

Changes:

* Bugfix
* New Skin

Thanks to www.nintendomax.com for the news.

http://iiiiiifrezzyiiiiii.blogspot.com/

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Shooting Watch DS v2.4 (NDS Game)

Shooting Watch DS has been updated!

Changes:

* Fixed bug with rank showing as 23th etc.
* Fixed WiFi transfer when using a name with a space in it.
* Added new icon from Take The Eggs.

Thanks to http://www.nintendomax.com for the news.

http://www.ds-scene.net/?s=viewtopic&nid=7087

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Atoms v0.2 (NDS Game)

Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.

If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=6701

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Missle Command DS (08-02-2009) (NDS Game)

Missile Command DS by Kayvon is a clone of the retro game “Missile Command”.

Changes:

* All Rumble Paks should be supported now
* Added “heartbeat” rumble to missile launches

http://forum.gbadev.org/viewtopic.php?t=16145

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