Nintendo DS News
Chuck Norris Facts v0.7 (NDS misc)

Chuck Norris Facts version 0.7 is out!

http://virtuapeanuts.dev-fr.org/p4005/2008-07-19-chuck-norris-facts-v0-7-multilangue-edition.html

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SnipeD v1.299 (NDS Game)

hillbilly udpated his sniping game.

Changes:

* Added main menu. (Press Start when in a level or free kill mode to go back to the main menu)
* Added a free kill mode. (You get 15 seconds to kill as many people as possible)
* Fixed a few minor bugs.

http://forum.palib.info/index.php?topic=5238.0

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Inside The Machine (Alpha) (NDS Game)

morukutsu has released a new platform game for Nintendo DS. It’s currently in alpha stage.

Thanks to http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,3553.0.html

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Lucky Slot DS v1.0 (NDS Game)

With a more or less larger delay cid2mizard has finally released v1 of his Luck Slot’s game for Nintendo DS.

http://cid2mizard.dev-fr.org/p4004/2008-07-16-lucky-slot-ds-v1-0.html

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Ultra-FastReflexes v1 (NDS Game)

Montyspy has updated his reflection game “Ultra-FastReflexes”.

This game will give you a direction and you have to press it as fast as possible. Additionally there could also be action buttons like “B”, “A” and so on… which you have to press as fast as possible too.

This release is an massive update from the last release (v0.3).

Thanks to http://www.nintendomax.com for the news.

http://www.dev-fr.org/index.php/topic,2700.0.html

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FAT Player MikMod v5 (NDS Application)

Here comes a new version of FAP Player MikMod, which is developed by Cid2Mizard and Kuculcan. FAT Player MikMod is based upon is using the MikMod library to play dozens of audio formats.

Changes:

-New interface, new graphics.
-Improved performance of visualizeur frequency (zero values are now reset to zero).
-Improving the fluidity of visualizeur (capture frequencies Accelerated).
-Switch screen.
-Managing channels (Power On/Off) with the stylus.
-Add Repeat and Random.
-Bug fix the opening, only compatible files are displayed (Warning not to file without extension on / Musics).
-Bug fix the number page.
-Many bug fix, (FAT, etc..) usually the player is much more fluid than before.

http://forum.palib.info/index.php?topic=5229.0

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Pixelman v0.90 (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Release notes from Sylus101:

Hello everyone!!!!

From a simple question on this very forum spawned an idea that I just ran with and became what I really hope is a useful little app.

I present PIXELMAN, The Sprite Editor!

In a vein of laziness, and general exhaustion, here’s the Readme file in full:

Welcome to Pixelman v0.90!

I’m starting with version .9 because there are really only a couple of extra editions I have planned before being a true 1.0 final version, but this one is working well and I was dying to release something so here it is!

File structure and FAT:

The zip has things in the right place but basically you should have a pixelman folder with two folders named sprites and palettes inside it. pixelman.nds can be either on the root or inside the pixelman folder, at least that is what works on my R4 card. If in doubt, try either… actually I would be curious to hear if there is any issues with other cards.

In the sprite and palette folders you can place output c files from PAGfx and the app will be able to read them. Any sprites or palettes you create will also save into these folders. Currently only sprites up to 20 frames are supported but if there is a demand for more, I can easily increase the sprite array size so just post on PALib and let me know.

*Special Note and a big thanks to Themepark*
When you save a sprite you’ll get a .spr.c extention. This is because of a strange filename limitation that was discovered with FAT. Read the next paragraph to see what do do about it.

Using your Pixelman outputted files with your own projects should be done with some experience as it’s not automatically created with a nice all_gfx.h and all_gfx.c file. My best advice is to rename the files to your liking. Open then and make sure you name the sprite and the palette arrays as well. Put them in the gfx folder of your project if that’s your normal practice and then edit both all_gfx.c and all_gfx.h to include them. It sounds like a tall order, but it’s not all that painful. If you’ve got the skill then ignore this and do what comes natural. Any questions, please post and I’ll be happy to answer.

Pardon the general rough look of the app. I’m a terrible graphic artist and to some extent intend to use this to practice.

Controls:

Initially the controls are pretty self explanatory, just tap options with the stylus. Once you get started the controls are as follows:

DPad arrows move the color selection box around the top screen. You can press L to have the screens switch and tap the color you want with your stylus. Obviously use the stylus to draw when the screens are in normal position.

(These are generaly coded with Pad.Released by the way…)

Press A to stamp the current drawing to sprite and Y to take current sprite frame and do the reverse.

X and B change the current sprite frame.

Press R to start and stop animating the sprite. While animated Up and Down on DPad increase and decrease the speed.

Press Select to Clear the drawing screen.

Start bring up an Options screen, all of which are self explanatory selections.

Enjoy!
Sylus “Not Stylus” McFrederickson

To Come (soon, hopefully):

Restart option, right now you have to shut down to start working on a new sprite.

Loading of binary sprites. Saving to binary would be impossible for my C skill without major help.

Option to not save palette as it is certainly unnecessary sometimes.

Modification of individual palette colors.

File name choice when saving.

Listing of more than a few files in each folder. Right now only 8 or so fit on screen.

Zoom function (partially worked on already) because working with 64 X 64 is almost pointless when trying to get pixel perfect accuracy.

Update look and polish (consistency of fonts, etc…)

http://forum.palib.info/index.php?topic=5230.0

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Boxed In DS WIP (15-07-2008) (NDS Game)

Pragum Vohra is working on a Vexed style puzzle game for Nintendo DS.

There is a 10×8 grid with various boxes. Use the stylus to drag the boxes around the level. You can drag left and right, but gravity will bring the blocks down (or up if there are anti-gravity blocks in the level). The goal is to remove all of the boxes from the gameboard.

Curently it’s just a work in progress with no download.

http://forum.palib.info/index.php?topic=5223.0

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Colors (Final) (Fix) (NDS Game)

NightFox has released a bugfixed final of his puzzle game Colors. It plays similar to Columns, where you need to bring three identical colored gems, into a vertical or horizontal row, to let them disappear.

Release notes:

Hi!

After tested my game in my new linker i found it just hang-up rarely when loading background if music is playing. Soo i fixed it, easy. Now i Load all BG to RAM from FAT before do anything else (38 bg’s) and seem now all is working Ok. I tested it on a SuperCard DS One with a 4gb Kingston Micro SD. In my liker takes arround 4 seconds to load all files.
Regards and enjoy.

Download: http://www.mediafire.com/?gom4me4m2mq

Ps. Please report any bug or comment

http://forum.palib.info/index.php?topic=5221.0

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SnipeD v1.0 (NDS Game)

SnipeD is a sniping game by hillbilly. Goal is to…

For progress you might visit hillbilly’s blog at http://www.hillbilly-palib.blogspot.com/

http://forum.palib.info/index.php?topic=5222.0

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