philoo updated his homebrew game Awale.
Thanks to http://mobiles.gx-mod.com/ for the news.
philoo updated his homebrew game Awale.
Thanks to http://mobiles.gx-mod.com/ for the news.
Explosive Gas is fairly straightforward, be the last man standing (and not on fire) to get a point. The controls are simple as well, use the D-Pad to move around, and hit any button to drop a bottle of hooch. When you start the game you can only drop one bottle and the flames from the explosion will only travel one square. Two powerups can be found in the old boxes and crates that are lying around, a can of gas, which will increase the range of your flames, and a two-four, which will allow you to drop more bottles at once.
Release notes:
Well, it’s been over a year since the last Explosive Gas update, so here you go. The only thing noticeably different in this version is a second map layout. This new map has some holes on the upper level that are useful for surprise dive bombs on people below. Just watch that you don’t fall into a dead end. Enjoy.
Thanks to http://mobiles.gx-mod.com/ for the news.
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
Changes:
* 1.22 – Stability – check! (+ flashing HighScore-row)
The Neo-Guys are holding another Summer Coding Competition. Deadline is 20th August 2008. Systems permitted are GBA, NDS and PSP.
Quote:
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 “original score ” , but the second entry (same project from last contest but improved, and just enter one more time again ) will don’t get any “original score” in this contest.
[2] With this contest we will keep to use the new judge way still — everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the “TOP REVIEWER” sample — http://www.neoflash.com/forum/index.php/board,108.0.html
We will keep the new award — “NEO TOP REVIEWER” too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top “NEO Professional Reviewer” will get our prize.
[3] The No.1 winner from last Neo contest can’t use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA’s GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of “NEO Summer coding contest 2008” to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 “Motion Score”.
[8] You don’t need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Thanks to http://www.dcemu.co.uk for the news.
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
Changes:
* 1.20 – Fixed, brighter graphics, faster flow. Highscorelist added!
Here a little update to jEnesisDS, Lordus’ Genesis/MegaDrive emulator for the Nintendo DS.
Changes:
– Changed scheduling of M68000 and Z80.
– Some changes in M68000 internal memory handlers.
– YM2612 FM core mostly rewritten in ASM.
– Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).
– Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.
– Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can’t do 32KHz)
– Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.
For those who do not want to download from the linked Rapidshare-Link in the release thread, here is an alternative download: //files/1511/
Game Trivia Catechism is a multiple-choice trivia game, testing your knowledge of video gaming. It can be played as straight trivia, or as part of a story that follows Al and Sally as they compete in the King of Game Trivia Tournament.
Thanks to http://www.drunkencoders.com for the news.
http://multiple-option.blogspot.com/2008/07/game-trivia-catechism.html
Paint Black DS is a new drawing application for Nintendo DS by cid2mizard.
http://cid2mizard.dev-fr.org/p4002/2008-07-12-paint-black-ds-demo.html
In Mastermind DS you should try in eight attempts, to guess the order and colour of four marbles. To your help you get stars each turn.
Silver tells you that one of your marbles has the right colour but not the right position, and gold tells you that one of your marbles both has the right colour and the right place.
It’s up to you to find the right code with the hints you get!
silent_code updated the Volumetric Shadow (Tech)Demo (formerly know as the “Stencil Shadow Demo” and later “Volume Shadow Demo”). This version is very likely to be the final one.
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
– Hardware accelerated volumetric shadowing – mini-tutorial included!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear)
– Loading binary and text files from disk
– Converting 24/32bit .tga image data to 16bit NDS textures
– Displaying a custom font and a text area over a background image, all loaded from disk
– Smooth touch input
– Simple frame rate counting and renderer status display