Nintendo DS News
Mot Mot Motus v0.9 (NDS Game)

Mot Mot Motus has been updated and got a major graphics facelift. The game itself is in french language.

http://www.dev-fr.org/vos-news/(nds)-mot-mot-motus-v0-7/

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OpenTyrian DS v0.2 (NDS Game Port)

OpenTyrian DS is a port of Tyrian for the Nintendo DS.

It’s based on OpenTyrian, which is a ground-up rewrite in C using SDL, using the original DOS source as a reference. Many thanks to the OpenTyrian team for all their hard work.

The original game data (artwork, etc.) from the v2.1 registered version is now freely distributable, and are included with the main download package. These files will not change with future versions of OpenTyrianDS, so after you’ve downloaded them once, you can just grab the .NDS file for new releases and save some bandwidth.

Changes:

Fixed a bug that was corrupting save games, causing a crash when you tried to load the game.
Removed the horizontal scaling in most places, to make the text easier to read. On some screens you may need to scroll slightly left or right; use the L and R buttons for this. If you prefer the old scaled mode, you can toggle this feature on the OpenTyrian menu.
Added menu options to start Super Arcade mode or Destruct, from the OpenTyrian menu.

http://vespenegas.com/tyrian.html

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Lucky Slots DS v0.1 (NDS Game)

cid2mizard can’t stop coding after the tasted the easy handling of PAlib for Nintendo DS.

Today he comes up with a slot machine game called “Lucky Slots DS”. It’s in early stages, but for sure a start.

http://www.dev-fr.org/projets/(nds)-lucky-slot-ds-0-1/msg24500/?topicseen#new

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DS Visual Novel Reader v1.2.4 (NDS Application)

DS Visual Novel Reader is exactly what it pretends to be.

Changes:

* display current time in save/load window
* music no longer plays while loadimg
* loading no longer takes forever
* load/save timestamps put in .sav file instead of using FAT since it tended to be very inaccurate. backwards compatable

http://digital-haze.net/vnds.php

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Woopsi v0.30 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Archives of Woopsi 0.30 demo, source and Xcode/SDL project are now available.

http://sourceforge.net/projects/woopsi

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Icarus Adventure System v1.1d FR (NDS Application misc)

“Icarus Adventure System” allows you to built your own Nintendo DS adventure game, without coding skills.

The whole software has now been translated to french language.

Thanks to http://www.dev-fr.org for the news.

http://starcom.dev-fr.org/p3900/2008-03-25-icarus-adventure-system-11d-fr.html

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Balloon Fight DS v1.2 (NDS Game)

Cortes48 updated his remake of “Balloon Fight” for Nintendo DS. This version fixes problems a problem with the highscores.

http://www.playeradvance.org/forum/showthread.php?t=16769

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Japanese Training v0.7 (NDS misc)

Japanese Traning is a Nintendo DS program aiming to help you learning japanese in an easier way.

Changes:

* Handwriting recognition :
– more stable (less freezes)
– 245 ideograms stored in the database, need to improve my drawing though 🙂
– use append/replace to modify the database
– use LEFT, RIGHT, L, R to navigate
– use compare to practice your handwriting

Thanks to http://www.dev-fr.org for the news.

http://sourceforge.net/project/showfiles.php?group_id=205838

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Powder (Build 103) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Release notes:

This release is a bit late coming out due to my participation in the fourth annual seven day roguelike competition. My submission was Fatherhood.

Spent some time improving environmental interactions, adding some relatively useless spells that people more clever than I will find ways to abuse, and performing the usual grammar fixes.

An exciting change which hopefully you won’t notice is that the SDL based builds are no longer tied to a fixed 8×8 tile size. This was no small change as I had happily spread hard-coded constants everywhere, confident that the Gameboy Advance hardware wasn’t going to change on me. It never did, but POWDER escaped that world and now lives places where 8×8 feels a bit cramped. One intriguing tileset would be to build a 10×10 based set that would then run at a native res of 320×240. See the ArtPack for details. Note I said I hope you don’t notice this. No doubt, I have screwed up somewhere and some menu or stylus input won’t work properly – I look forward to having my error pointed out.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Changes:

[DS] Pressing keys on on-screen keyboard will move the button-based cursor to the pressed location.
Flavour text for empty bottles. (R. Dan Henry)
Zombies, skeletons, ghasts, and liches that are made by magic will have their original creature type prefixed to the name: rat zombie, tridude lich, etc. (Adam Boyd)
Trolls that resurrect inside lava will remain inside the lava rather than being teleported out. (Oohara Yuuma)
Acid Pool can now be cast at range rather than only on adjacent squares.
When you suffer system shock due to ending a polymorph or possession by dying a “You feel a little dead inside” is reported to alert you to the damage done. The Possess spell help has been updated to point out the dangers of dying while possessing creatures. (Derek S. Ray)
You can now wish for specific spells. Well, provided you can wish at all. If only you knew how to wish.
Wands of light will now slightly damage creatures and blind them for a turn or two.
Floating eyes that are blind can no longer paralyse you. (Michael Brough)
A Grow Forest spell that… grows a forest. I guess you could use it to block line of sight of those that chase you? (Adam Boyd)
Being hit by water has more consistent effects.
To hit bonus of weapons now shown in [] after weapon damage to make it clear that rapiers have a bonus.
A Down Pour spell to sodden excessively cheerful spirits.
Extra commas in the monster descriptions (R. Dan Henry)
The character dump will now give you your playtime and which platform you are playing on.
Option to turn off colouring of hp and mp. (David Damerell)
“Your spear glows grey” from Detect Curse spell now has punctuation. (Michael Brough)
Forest tiles can catch on fire and turn into forest fires. Be careful, these spread.
Support for tilesets with a base tile size other than 8×8 in SDL builds. (Ibson the Grey)
Your tileset, name choice, and button mappings are now saved with the highscores, not with your save game. This means the settings from when you last died or saved will be restored when you power back on again. (Matthew Rollins, Tim Allen, Robert, Irashtar, Matt, likely many others)
[PSP] Quit removed from PSP menu pending me figuring out how to properly boot back to the host system. (stabwound)

http://www.zincland.com/powder/index.php?pagename=release

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DS Visual Novel Reader v1.2.3 (NDS Application)

DS Visual Novel Reader is exactly what it pretends to be.

Changes:

* timestamps in load/save menus

http://digital-haze.net/vnds.php

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