Nintendo DS News
Moose At Play released an update to their Laser Hockey game.
Changes:
First DS-DS WiFi communication
Moved paddle visibility flag into sprite for WiFi transfer
Paddles can send their position
Host must press Start to begin multiplayer game
Ball position is now sent over from host
Host will do all the game play processing
Fixed paddle and ball positioning across wireless
Pressing start will exit Practice…correctly
Any player pressing start will exit multiplayer
Cleaning up after each screen
Sending score over
Added “Press Start” message for Host, “Waiting” message for Player 2
http://moose-at-play.blogspot.com/2008/03/laser-hockey-ds-march-2008.html
thedopefish is heavily working on an update to his recently released port of (Open)Tyrian for the Nintendo DS.
Read on by following the link below.
http://forum.gbadev.org/viewtopic.php?p=153163#153163
DS-DOS is a first filebrowser of it’s kind. This text-based application will allow you to view/copy/move/delete/rename files on your memory card or built-in memory. It also allows you to boot other .nds binaries (users of certain cards may have trouble with this).
Changes:
-Auto DLDI-patching
-dropped Bootlib
-added chishm’s exec_stub
-no longer tries to boot if nothing is typed
-fixed “cd”
Release thread and discussion here: http://forum.gbadev.org/viewtopic.php?t=15241&postdays=0&postorder=asc&start=0
http://home.meltel.net/jwinkels/home.html
DSChess is a homebrew chess game for the Nintendo DS. It builds upon a very strong open source chess engine called Fruit 2.1 by Fabien Letouzey (free again: www.fruitchess.com). The engine was changed to meet the requirements of the Nintendo DS. It is the strongest playing chess game on the Nintendo DS as two representative matches against Chessmaster and Schach has shown.
Changes:
Human vs. Human playing mode
Moves record in standard algebraic notation (use Select to switch)
Infinite thinking time for analyzing positions
Optimized memory management and hash tables increases AI search speed by more than 50%, so this version plays a lot stronger than the previous ones
Eleven playing levels with increasing play strength for beginners (under CPU-Settings/Levels)
Loads of bugs fixed
Release thread and discussion: http://forum.gbadev.org/viewtopic.php?t=15257
http://www.vonloesch.de/dschess
XRoar is a Dragon and Tandy CoCo emulator.
The DS port is coming along. This version features interface for input configuration and snapshot saving. It is built against the most recent CVS release of libfat, so supports DLDI patching (not required for DS-Xtreme, of course). Sound is present, but is not synchronised with the rest of the emulation yet, so tends to be very scratchy. No input configuration is stored anywhere yet. ROMs should sit in fat:/dragon/.
http://www.6809.org.uk/dragon/xroar.shtml
Lonewolf DS – Flight From The Dark has been updated!
Changes:
– LoneWolfDS should now work properly on M3 Real and G6 linkers (many thanks to all the testers!)
– Fixed a small issue on section #33 were gold was not increased properly.
Discussion/Release thread: http://forum.gbadev.org/viewtopic.php?t=15111
http://www.projectaon.org/staff/frederic/index.php
Anyone remembers the very customizeable fighting engine “MUGEN”? Now MUGEN is on the way to the DS in it’s first release.
All glory should go to Antonio Nino Diaz for this piece of work.
Thanks to cid2mizard / http://www.dev-fr.org for the news.
http://www.elotrolado.net/hilo_-Proyecto--M-U-G-E-N--DS_983626
This is a port of Tyrian for the Nintendo DS. It’s based on OpenTyrian, which is a ground-up rewrite in C using SDL, using the original DOS source as a reference.
The original game data (artwork, etc.) from the v2.1 registered version is now freely distributable, and are included with the main download package. These files will not change with future versions of OpenTyrianDS, so after you’ve downloaded them once, you can just grab the .NDS file for new releases and save some bandwidth.
Release thread: http://forum.gbadev.org/viewtopic.php?t=15239
http://vespenegas.com/tyrian.html
If you’re not familiar with Tetra Master, it’s the card based mini game from Final Fantasy IX. Read more about it on Wikipedia: http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy
Changes:
-Updated Graphics
-Touch Screen Menu
-Added Sound Effects
-Added Options menu (Enable/Disable sounds)
-Added double size sprites to upper screen
-Added coin toss to decide who goes first
-Added Flawless Victory (capture all cards)
-Fixed bug where switching back to the menu after placing a card caused graphical error
http://forum.gbadev.org/viewtopic.php?t=15151