Nintendo DS News
DS Battery Life Timer v3.1 (NDS Application)

Snailface released an update to “DS Battery Life Timer”. It measures the battery life time of your Nintendo DS.

Changes:

1. Works on 3DS now. Modes 3, 4, and 5.
2. Graphics changed. (icon, videos, title screen)
3. Five testing modes (press start at title screen for menu): — sound/nosound — 3ds/ds — screen lighton/lightoff
4. Less flickering.
5. Less chance of crashing.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13293&f=19 for the news.

http://tgames.fr.nf/homebrew-ds-dsi-3ds/ds-battery-life-timer-3-1-t7356.html

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Jump Beat (WIP) (03-05-2011) (NDS Game)

Jump Beat by Nirraic is a currently work in progress game for the GBAtemp “Homebrew Bounty” competition. Jump over obstacles and collect power ups! The game is yet not complete.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13295&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1602

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Red Temple v1.5 (NDS Game)

In “Red Temple” by Azenris you control a Slimoc. Collect all the cherries; once you have collected them all the mission ends successfull.

Changes:

* Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects
* Ability to save and play replays of your games
* Ability to adjust sound/music levels
* Ability to change background colors
* Smooth movement (the movement stuttered in an earlier version)
* Enemies given onscreen health/mana/misc bars
* Added special effects
* Now almost 400 items
* Equipment and charms to increase your stats
* Ability to enchant equipment to create even better items
* 56 Attributes, from simple things like HP, AR to abilities like ‘Rebirth’ and ‘Bomb Expert’
* Multiple types of weapons such as Mines, bombs, swords, guns etc.
* More enemies added from mine/bomb layers to tough creatures you need to summon yourself
* Enemies given spells
* Elements added into game, fire/ice/electric/poison and normal damage
* Lots of recipes added
* More medals added
* New playable char ‘Dip’ added (starts locked)
* Perks, allowing you to further personalize your character

Discussion: http://forum.gbadev.org/viewtopic.php?t=17525

http://redtemplehb.blogspot.com/

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Mind Maze (04-05-2011) (NDS Game)

Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.

Mind Maze - Demo 3rd minigame beta.

Release notes:

I am pleased to announce that we have ready the BETA version of the 3rd minigame.
In addition, we have updated some of the graphics of the menus, finally added the game options menu, plus some improvements, such as automatic detection of language from the console at the first boot, or the inclusion of a screen that asks if we are right or left handed, also, on the game first boot. These options can be changed at any time from the options menu, as well we can delete all data from the mini-games to start again.

Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13289 for the news.

http://www.nightfoxandco.com/index.php/workinprogress-en/mind-maze/?lang=en

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Maths Mate – Auto Algebra v0.1 (Alpha) (NDS Application)

“Maths Mate : Auto Algebra!” by jpoopdog solves simple algebra equation such as 3 + 5x = 13. The alpha version is being considered a bit buggy, but might be helpful for the one or other.

Thanks to http://nintendomax.com/viewtopic.php?t=13271&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1580

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NesDS v0.48b (NES emu for NDS)

NesDS is a Nintendo Entertainment System emulator for Nintendo DS.

Changes:

Mapper68 updated. e.g. After Burner(U)
Some bugs fixed.
nesDS.ini updated.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13285&f=19 for the news.

http://sourceforge.net/projects/nesds/

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Super Smash Bros Crash (Demo 9.2) (NDS Game)

“Super Smash Bros Crash” is a Super Smash Bros fan game created by miguel28. The project is a demo, but has 29 characters, 28 stages, 2 CPUs, music and sounds that accompany you throughout the game and two game modes. You can also take pictures of the battle (saved in .bmp format).

http://gbatemp.net/t286359-super-smash-bros-crash-ds-demo-9-version-wip

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Boondoggle v0.1.2 (NDS Game)

Boondoggle by Matthew Newell is a collection of word games with a very complete English dictionary, user profiles, and achievements as well as an original soundtrack.

Changes:

-Overhauled dictionary streaming engine (much faster word checking in Rhythmoggle)
* Streams the index into memory during the splash screen and title screen
* May require a small one-time loadscreen when you select a game (depends on whether the index is loaded by that time)
* Push the d-pad while making fireworks on the loadscreen for a bit of fun smile.gif
* After the initial load, everything loads much more quickly
-Added some graphical pizazz to tapping tiles in Rhythmoggle
-Fixed some graphical corruption on Rhythmoggle results screen
-Fixed cyan pop-up during loading

Thanks to http://www.nintendomax.com/viewtopic.php?t=13272&f=19 and http://gbatemp.net/t290202-boondoggle for the news.

http://www.newellprogramming.com/download.html

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Mini-Game (29-04-2011) (NDS Game)

Tomdev comes up with a mini-game where you have to avoid spikes by moving a red spot either up or down. It’s fully written in Assembler and features only one level.

http://tomdevsblog.drunkencoders.com/2011/04/29/assembly-mini-game/

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Chinese Touch v1.5 (NDS misc)

syslock released an update to his Chinese learning software “Chinese Touch”.

Release notes:

Development was focused on aspects of usability, dictionary search and integration of character component data. Usability enhancements include a rubber tool and an additional calligraphy pen style for writing, a clock display in new words drill, word counters on the left and right buttons in word lists, better saving of program settings and several other tiny improvements. It is now possible to do reverse lookups on fields of your custom dictionary entries and to choose from several keyboard layouts, including Japanese Kana. Newly added images from the Wikimedia Commons Stroke Order Project have been integrated and I hope to add a settings menu soon, that allows to customize priority and optional fallbacks between PRC, traditional and Japanese writing styles. Finally character component data from the cjklib project have been integrated into Chinese Touch. It is not complete and might have some errors, but you now can lookup individual components of many characters and their meaning, which can be very helpful when memorizing complex characters. Please also have a look at the revised user manual, which includes examples on how to use some of the most important features.

Feel free to leave a comment or send me an email, with your thoughts about the program, Chinese or language learning in general, including but not limited to bug reports and feature requests.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13265&f=19 for the news.

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