Nintendo Entertainment System (Famicom) News
Fighter (29-12-2010) (NES Game)

Fighter is a ship to ship combat game.

Changes:

1) Missile collisions with the enemy ship should now be pixel perfect
2) Lives display added
3) Added missile limits (Infinite regular missiles, 1 EMP per round, 2 Trackers per round)
4) Updated threat assessment. The ship now takes longer to detect the missile making standard missile attacks fairer
5) Added title screen. Does not have a graphic yet but it is to come.
6) Added enemy health. Enemy ship can now take 5 hits before dieing.
7) Amended pause so the missile will stop moving when paused.
8 ) Added game rounds. Now when you or the enemy die, the round ends and a new round starts.
9) Added scoring. Each time you strike the enemy ship with a missile you get 1 point. More scoring opportunities to come. Current score limit is 999.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7241

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Rude Boy Cover (NES Demo)

thefox covered Rihanna’s “Rude Boy” in an 8-Bit NES version!

http://kkfos.aspekt.fi/downloads/rudeboy.zip

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Blade Buster (NES Game)

Blade Buster is a shmup for the Nintendo Entertainment System. Gain as many points as possible in two minutes!

Thanks to Brandon from http://www.superfighter.com for the news hint!

http://hlc6502.web.fc2.com/Bbuster.htm

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Super PakPak (NES Game)

Super PakPak by AOH Games is a NES/Famicom game, entered in the Assembly 2010 gamedev competition.

http://pouet.net/prod.php?which=55543

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Concentration Room v0.02 (NES Game)

An accident at the biochemical lab has released a neurotoxin, and you’ve been quarantined after exposure. Maintain your sanity by playing a card-matching game.

The table is littered with 10, 20, 36, 52, or 72 face-down cards. Flip two cards, and if they show the same emblem, you keep them. If they don’t, flip them back.

http://pineight.com/croom/README

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Flowing Palette Demo (17-06-2010) (NES Techdemo)

Flowing Palette Demo is exactly what is says 🙂

Quote:

After days of non-stop work on this, I think it’s ready for some exposure (no source yet, as it’s still not cleaned up as much as I’d like). NTSC only:

http://blargg.parodius.com/nes-code/flowing_palette.zip

It works beautifully on my NTSC front-loader NES. I’m not sure it’ll work on emulators; if someone has a PowerPak and can verify that an emulator matches what you see on your NES, please post which emulator you used.

All graphics are generated by manually setting $2006 and $2007. After initialization, all code is cycle-timed, as this is the only way to get a stable image with this technique. I had been working so many days non-stop on this that I wanted to go ahead and release it, before I got the new PPU timing technique working that will eliminate the need for cycle timing everything, since that will require a big rewrite.

http://nesdev.parodius.com/bbs/viewtopic.php?t=6502

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Chu Chu Rocket NES (Alpha) (NES Game)

Dan Weiss aka Dwedit wrote us via E-Mail about his Chu Chu Rocket remake for NES!

Quote:

There is no sound or music yet.
It does not yet keep track of which levels you have cleared.
Puzzle mode is basically complete.
Stage Challenge mode isn’t finished:
* Missing the 30 second time limit
* The 100 mice and Cat Soccer levels don’t do anything.
There is no multiplayer mode yet.
The layout of screens and such is subject to change. Can anyone design better looking “Stage Cleared!” windows?
Controls:
* Start or A: Confirm or select something
* B or Select: Cancel or go back
Puzzle Mode:
* A + Arrow: place an arrow, replace an arrow, or pick up an arrow
* B: Take back the latest placed arrow
* Select: Quit, or return to puzzle mode if the game is running.
* Start: Set the game in motion! Also toggles double speed mode while the game is running.
Stage Challenge:
* A + Arrow: place an arrow. You can only have 3 on at a time, and can not place arrows on top of another. Arrows last for 10 seconds before they expire.
* Select: Quit
Emulator Compatibility:
Works great in FCEUX, Nintendulator, Nestopia, VirtuaNES, QuickNES, Mednafen.

Now this deserves some respect! Let’s hope the development will go on! Also keep in mind there are various NES emulators for various systems, so you can play it almost everywhere!

http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=34728

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D-Pad Hero II (NES Game)

D-Pad Hero is a series of rhythm/music games for the Nintendo Entertainment System (NES).

D-Pad Hero pays homage to the teams own favorite NES games and popular music artists. It’s their vision of what music games might have been like in the NES heyday.

Make sure to also pay attention to D-Pad Hero I! If you do not have a real NES anymore, or you simply don’t have the hardware to use the game on the real thing, make use of an emulator! This way you can also enjoy the game on other consoles such as Pandora, Wiz, GP2x, GP32, NDS, etc…

Thanks to Kent for the news via E-Mail!

http://www.dpadhero.com/Home.html

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logoNES v0.1 (NES Application)

logoNES is created with the VJ / visualist in mind. It allows you to scroll static screens in different directions, as well as color cycle the palette for simple animation effects. Click here to download it!

http://www.no-carrier.com/software.html

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Chips Challenge (10-02-2010) (NES misc)

Jaffe is working on a remake of Chips Challenge for the Nintendo Entertainment System. It’s in early stages and could not be really called a game yet, but it’s the second preview which he made public via the NESdev boards. You may want to have a look at it and motivate him to continue!

http://nesdev.parodius.com/bbs/viewtopic.php?t=5957&start=15

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